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This New Roguelike Wants To Make Its Difficulty More Welcoming

This New Roguelike Wants To Make Its Difficulty More Welcoming https://ift.tt/4IGbQgh Murals might look like a stylish take on the Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn't aiming to copy Supermassive's homework. Instead, the studio is looking to put its own spin on the genre , as it fuses dark fairy tales and hews closer to the action-first approach of modern-day Doom and Diablo. One other big difference in Murals is that it'll offer a customizable approach to difficulty, as Dlala Studios says it wants to prioritize player fun over punishing runs--unless you're into that kind of thing. "There are difficulty selectors, and you can kind of tweak some of the individual settings," Dlala CEO, Aj Grand-Scrutton, said to GameSpot. "We've kind of got some of the high-level ones you'd imagine: enemy damage, enemy health. We've also got stuff that affects the player's health. Something t...

Assassin's Creed Mirage : Déjà une date de sortie précise pour l'épisode sur Basim ?




Assassin's Creed Mirage : Déjà une date de sortie précise pour l'épisode sur Basim ? https://ift.tt/Dfq0MAc Assassin's Creed Mirage n'arrive pas à se faire discret ! Si Assassin's Creed Mirage effectue un retour aux sources pour la saga en mettant l'accent sur l'infiltration, le jeu n'arrive pas à se faire discret. Il faut dire que cela fait près de deux ans...

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