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Take-Two Boss Gives Hope For LA Noire 2 And Other Sequels

Take-Two Boss Gives Hope For LA Noire 2 And Other Sequels https://ift.tt/EKd1RNT At the inaugural iicon event in Las Vegas today, Take-Two boss Strauss Zelnick gave a speech in which he gave some hope--but not much--for sequels to L.A. Noire and others. Zelnick was asked if Take-Two was planning to do more with L.A. Noire. He said, "Yes," before saying, "You never know," according to Game File . More broadly, Zelnick said Take-Two is constantly thinking about where it could take all of its franchises. "The answer broadly is we're looking at doing something in the future with all of our intellectual property, but nothing to announce," he said, adding that any announcement about a Rockstar franchise would come from Rockstar, not Take-Two. Continue Reading at GameSpot

Dead Space Remake Promises No Loading Screens






Dead Space Remake Promises No Loading Screens Or Cuts https://ift.tt/dcZLxWH

Since it was first announced, EA Motive has had one ambitious promise for the upcoming Dead Space remake: that it will stay true to the original, while also being fully rebuilt from scratch in a new engine. A new blog on the topic has explained a little more about where the game has been expanded and modernized, and how Motive has tried to stay faithful to the original.

In terms of upgrades, one big difference is that the game will be playable as "one sequential shot," as described by senior producer Philippe Ducharme. "From the moment you start the game to the moment you end the game, there are no camera cuts or load screens--unless you die. The Ishimura is now fully interconnected, so you can walk from Point A to Point Z, visit the entire ship, and revisit locations... It's now a completely unbroken experience."

While many remakes focus on technical upgrades, Motive's Dead Space will also be making changes to the story, updating and extending the lore of the original game to accomodate for details and characters added later in Dead Space 2, 3, and the comic books. Isaac becoming a voiced character is one of the major changes we can expect, but the developers have also promised more narrative side quests, and bigger roles for certain characters.

Continue Reading at GameSpot

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