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Nintendo Fans Don’t Know What They Want

Nintendo Fans Don’t Know What They Want https://ift.tt/p2JzHkb Steve Jobs famously said, "People don't know what they want until you show it to them." But I sometimes wonder whether the late Apple CEO would have struggled with predicting what Nintendo fans want. I still remember the divisive online reaction to the initial reveal of Wind Waker at Space World 2001, when fans hoping to see a more realistic, grown-up Link on the GameCube were met with a cartoony, cel-shaded child Link (quickly dubbed "Celda") instead." Of course, that game is now cherished as a classic amongst fans, and it still holds up if you were to fire it up on the Switch 2 via the GameCube Classic library today. Still, skeptics couldn't get over having caught a glimpse of a tech demo of Link fighting Ganondorf only to be given a stylistically different game instead. While not at the same level of vitriol, I even recall similar grumbles when what eventually became Breath of t...

Guillermo Del Toro Gives First Behind

Guillermo Del Toro Gives First Behind The Scenes Look At Netflix's Pinocchio https://ift.tt/ZpNCmFJ

It looks like 2022 has somehow become the year of Pinocchio. Disney Studios released its remake of its animated classic and director Guillermo del Toro will debut his version of the fable this year as well. Del Toro's adaptation takes more cues from the original story that's exponentially darker than what we've come to think of when we think of Pinocchio.

During Netflix's virtual Tudum event, del Toro took fans on a quick tour of Pinocchio's set and stages, even showing off the different scales of puppets used when doing a scene. He even included a giant Pinocchio head that was used for close-ups. You can watch the clip below.

Del Toro announced Pinocchio back in 2008 and was originally scheduled to be released in 2013, but the project went into development limbo after several years. In January 2017, animator Patrick McHale (Over The Garden Wall) was announced to co-write the script, but the production was soon suspended as no studios were willing to provide financing. The production was revived the following year after being acquired by Netflix.

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