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Long Before Friendslop, Portal 2 Made Co-Op Cool

Long Before Friendslop, Portal 2 Made Co-Op Cool https://ift.tt/jMpcx4l April 18, 2026 marks the 15-year anniversary of Portal 2's release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy. There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation. Following up from 2007's Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign--which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today. Continue Reading at GameSpot

Guillermo Del Toro Gives First Behind

Guillermo Del Toro Gives First Behind The Scenes Look At Netflix's Pinocchio https://ift.tt/ZpNCmFJ

It looks like 2022 has somehow become the year of Pinocchio. Disney Studios released its remake of its animated classic and director Guillermo del Toro will debut his version of the fable this year as well. Del Toro's adaptation takes more cues from the original story that's exponentially darker than what we've come to think of when we think of Pinocchio.

During Netflix's virtual Tudum event, del Toro took fans on a quick tour of Pinocchio's set and stages, even showing off the different scales of puppets used when doing a scene. He even included a giant Pinocchio head that was used for close-ups. You can watch the clip below.

Del Toro announced Pinocchio back in 2008 and was originally scheduled to be released in 2013, but the project went into development limbo after several years. In January 2017, animator Patrick McHale (Over The Garden Wall) was announced to co-write the script, but the production was soon suspended as no studios were willing to provide financing. The production was revived the following year after being acquired by Netflix.

Continue Reading at GameSpot

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