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Mario Kart World's Cow Can Eat Burgers And Steak

Mario Kart World's Cow Can Eat Burgers And Steak https://ift.tt/Va5xUMo One of the breakout stars from the Mario Kart World is the cow , and now a critical piece of information has come to light about the creature. As it turns out, the cow can eat its own kind in the Switch 2 game--and it seems to enjoy this. As the new Mario Kart World trailer showed us, Mario can chomp down on a giant three-decker burger to morph into a different version of himself. With the cow being a new racer for Mario Kart World, some wondered if the cow, too, could eat a burger. IGN confirmed that this is possible, but there are still plenty of unanswered questions. For one, we don't know what the burger is made of. Though burgers are commonly made of beef, it's not the only possibility. A burger is just one of many items that players can obtain at Mario Kart World's Yoshi's diner locations. Some of the others are steak kebabs, pizza, and donuts. Continue Reading at GameSpot

The Diofield Chronicle Review



The Diofield Chronicle Review - Forever War https://ift.tt/Dfq0MAc

Essentially a protracted series of tactical battles, Diofield Chronicle's design falls into an early routine from which it is reluctant to deviate, while its fantasy world apes the war-room politicking of Game of Thrones with a focus on moving the chess pieces at the expense of credible character development. Flashes of progress are seen in its combat, and the occasional voice dares to question a realm ruled by divine authority, but both efforts are ultimately futile, crushed by an exhausting and relentless war machine.

As the name suggests, Diofield itself is a holy land--God's country--where the hereditary monarchy is assured by each new ruler sporting the Mark of the Blessed, a birthmark of sorts that appears to resemble a vein of precious gems. Yet a frail king and the murder of his heir has caused a succession crisis, with factions forming around several candidates while neighboring empires eye an opportunity to expand their borders. Armies march across a map straight out of the Game of Thrones opening credits while those in command conduct sober debate about their next power play. These are serious people making serious decisions, it seems to imply. Everyone involved speaks as if through clenched-jaw, and with curiously little emotion, a vocal performance that is perhaps meant to indicate the gravity of the situation but instead tends to suggest everyone is a bit bored.

Your perspective on events is through the eyes of Andrias Rhondarson, who is the boyhood friend and servant of the murdered heir, now grown-up and leading a band of mercenaries in the employ of the crown. Andrias makes for a dull lead, as he's disinclined to divulge his inner thoughts, while the ponderous, often humorless conversations he has with the rest of the cast do little to warm you to his plight, or anyone elses for that matter. In fairly typical JPRG style, few of the core cast look a day older than 18 yet carry themselves, whether debating strategy around the table or reflecting on the last mission, with the world-weariness of a pragmatic veteran general. It's laborious stuff and serves mostly to highlight the need for a quicker method of skipping through each scene.

Continue Reading at GameSpot

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