Accéder au contenu principal

Sélection

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

Why Does


Why Does Shovel Knight Make So Many Cameos? "We Think It's Funny" https://ift.tt/GONSpb1

Shovel Knight, the character, made his debut in 2014 in a video game appropriately called Shovel Knight. The game was praised upon release and is remembered as a well-executed platformer inspired by NES classics. Since then, the game has received multiple DLC additions and Shovel Knight has appeared in spin-offs like Shovel Knight Pocket Dungeon and most recently, the roguelike platformer, Shovel Knight Dig. More impressive, however, is Shovel Knight's penchant for appearing in games that don't have his name in the title. Shovel Knight has either appeared as himself, or been referenced, in at least 33 non-Shovel Knight games. He even received his own Amiibo and a line of kid's meal toys with Arby's.

Ahead of the release of Shovel Knight Dig, we spoke with Yacht Club's Celia Schilling, who handles licensing and marketing for Shovel Knight, and asked a simple question: Why is Shovel Knight in so many things that aren't Shovel Knight? "Oh, I don't know. There's a lot of them," Schilling says. "We think it's funny. It's just that we've always imagined Shovel Knight as like an all-encompassing universe. To see Shovel Knight in different things, or like Arby's kids meal toys--it just makes sense for our brand. And it's hilarious."

Shovel Knight Dig is much more than a cameo for the knight with a unique weapon. Dig is a roguelike that gives Shovel Knight a host of new abilities and upgrades, but unlike games like Shovel Knight Pocket Dungeon (a puzzle game), Dig feels like it could almost be a sequel. It's not called Shovel Knight 2, though, for a very specific reason. "It can't be a sequel because it's a prequel," Schilling says. "It follows Shovel Knight's point of view in his story, so it's technically a prequel to Shovel of Hope. It takes you back to the good old days of him and Shield Knight just adventuring and beating up baddies and collecting treasure."

Continue Reading at GameSpot

Commentaires