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Triple-I Initiative Showcase 2026: Start Time, How To Watch, And What To Expect

Triple-I Initiative Showcase 2026: Start Time, How To Watch, And What To Expect https://ift.tt/pkEBSeZ Over the last couple of years, the Triple-I Initiative has established itself as a showcase that's worth keeping an eye on. While bigger events like the Xbox Developer Direct , Sony's State of Play livestreams, and Geoff Keighley's various shows shine a light on mostly bigger games, the Triple-I Initiative does a great job in highlighting a curated collection of titles from smaller studios and presenting them in an easily digestible format. Back for its third year, you can catch almost an hour of reveals, world premieres, and updates for upcoming games today. Here's when and how you can tune in for the livestream. How to watch the Triple-I Initiative Showcase 2026 Like previous Triple-I broadcasts, you can catch this one through several streaming services. GameSpot will also be livestreaming the event, and we've embedded the video for you above. Continue Readi...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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