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Elden Ring: Nightreign Update Buffs Up Nightfarers

Elden Ring: Nightreign Update Buffs Up Nightfarers https://ift.tt/Kn6CcJE If you've been hoping for some sweeping balance changes among the Nightfarers in Elden Ring: Nightreign , then the day has arrived. From Software has released a new Nightreign Version 1.03.2 update that re-balances some of the weaker Nightfarers into more formidable heroes across all consoles and PC versions of the game. As laid out on the official page for Elden Ring , Guardians received a damage negation buff as well as an increase to the Guard Boost ability. Raiders now have faster attacks with the exception of jump attacks of dual-wield attacks. Additionally, Raiders' attack range is extended when using the Ultimate Art "Totem Stela." Revenants are getting more attack power when using the Ultimate Art "Immortal March" or the "Summon Spirit" skill. Executors got the most love from this update, with increased attack power, guard boost, stagger damage, and reduced stamina ...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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