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Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises

Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises https://ift.tt/XLRyNSz A new Onimusha game hit PC and consoles last week, and so far, it looks like Capcom has yet another win on its hands. Onimusha: Way of the Sword sold 1 million copies on launch day--bringing lifetime sales for the franchise up to 10 million--which is pretty impressive for a series that has been dormant for the better part of 20 years. Commenting on the early sales milestone, Capcom said that it wants to repeat Onimusha's success with other games that haven't seen a new release in many years. "In addition to regularly releasing major new titles each year, Capcom is focusing on reactivating IPs that haven't had a new title launch recently," Capcom wrote in a statement. "The company is working to further maximize corporate value by leveraging its rich library of content, including this title." https://www.youtube.com/watch?...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

Continue Reading at GameSpot

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