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Battlefield 6 Update Improves Jet Combat And Knife Attacks

Battlefield 6 Update Improves Jet Combat And Knife Attacks https://ift.tt/aPR1G6Q Earlier this week, Battlefield 6 's Season 2 launch was pushed back to February 17 to give the development team more time to implement some needed changes. But that doesn't mean there won't be some improvements ahead of time. Electronic Arts has announced that Battlefield 6 Update 1.1.3.5 will arrive on Tuesday, January 20, and it's bringing some good news for anyone who wanted the jet combat to be more refined. Going forward, jet cannon damage against flying vehicles has been greatly reduced, and it will take "approximately 40% more hits" to blow targets out of the sky. However, the air radar that was previously announced will not be included in this update. Melee combat was also a priority for this update, which aims to improve "responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer." The Assault Ladder should also...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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