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Call Of Duty Will Be Repackaged To Support Black Ops 7 Launch

Call Of Duty Will Be Repackaged To Support Black Ops 7 Launch https://ift.tt/eqBGEiU Activision has revealed new details regarding the upcoming preload for the launch of Black Ops 7 . The game releases on November 14, but players can start preloading Black Ops 7 as early as November 10. This update for the Call of Duty HQ will also include reorganized and existing Black Ops 6 and Warzone content packs, so players will want to be aware of some additional downloads. The publisher says the Black Ops 7 preload will be a larger update for players with all Black Ops 6 and Warzone content installed, but they can reduce the size of the download by uninstalling content they're no longer playing, such as the Black Ops 6 campaign. After downloading, players will be able to instantly load into Black Ops 7 on November 14 when the game goes live in their region. Make sure to check out our full breakdown of Black Ops 7 launch times and preload details to find when the game unlocks for you. Co...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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