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Roblox CEO Responds To Child Predator Concerns Poorly

Roblox CEO Responds To Child Predator Concerns Poorly https://ift.tt/IB7efod Developer Roblox Corporation recently introduced a new face-scanning feature as a way to increase child safety protection on its game creation platform, Roblox . CEO David Baszucki is very excited about this initiative, giving some rather intense and questionable answers during a new podcast episode about the age-gating technology. Baszucki sat down with The New York Times journalists Casey Newton and Kevin Roose for an episode of their Hard Fork podcast. Posted on November 21, the three engaged in a wide-ranging conversation that started with the face-scanning feature , moved to misnomers about data, and peaked at disgreements regarding the use of AI for moderation. Newtown opened with an inquiry about the problem with predators on Roblox, which Baszucki said is a good and bad dilemma. "We think of it not necessarily just as a problem, but an opportunity as well," he said. "How do we allow y...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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