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Elden Ring: Nightreign Adds New Patch Ahead Of The Forsaken Hollows DLC

Elden Ring: Nightreign Adds New Patch Ahead Of The Forsaken Hollows DLC https://ift.tt/42WDh7Q This week, From Software's Elden Ring Nightreign is expanding with The Forsaken Hollows DLC, which adds two new playable characters , two extra bosses, and a fresh Shifting Earth event. But if you want to play that DLC, then you'll need to add the new Nightreign Version 1.03 patch across PC and consoles. One of the primary changes in this patch is that the trigger conditions for Relic effects have been broadened. The game's passive effects have been increased, which include greater attacking power when using two-handed weapons or armaments, as well as chain attacks, charge attacks, and jump attacks. The Wrath of Gold incantation has been given a power boost, while decreasing the cost to players' FP consumption. There are a number of bug fixes in this patch as well, including one that was teleporting players to the wrong area during the Augur invasion if they were performing...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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