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PGA Tour 2K25 Celebrates America’s Birthday With Nightmare Statue Of Liberty Skin

PGA Tour 2K25 Celebrates America’s Birthday With Nightmare Statue Of Liberty Skin https://ift.tt/VwTYLgt It's a momentous milestone for the US this weekend, as it marks the 250th anniversary of the signing of the Declaration of Independence. Various events are planned for the July 4 weekend, and if you're a PGA Tour 2K25 player, you can also join in on the fun--with some pure nightmare fuel. 2K Games has unveiled a new cosmetic skin for the game, designed to add some extra liberty during each tour of the greens. It's also a weaponized distraction, as you can only imagine how nerve-wracking it would be, trying to putt your way to victory while your competition stares at you while wearing this : https://twitter.com/PGATOUR2K/status/2072393772151754906 Yikes! While the skin might make your golfer look like the Statue of Liberty if they were a guest character in Dead by Daylight, it's actually designed to resemble the neoclassical sculpture. The outfit certai...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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