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It Certainly Looks Like Yakuza Successor Gang Of Dragon Is Dead

It Certainly Looks Like Yakuza Successor Gang Of Dragon Is Dead https://ift.tt/mKDNRvw While some fans are still holding out hope for a financial savior to sweep in and save Nagoshi Studios' debut title, Gang of Dragon , more small details have emerged from print and social media this week that paint a very unpleasant picture of the studio's fate. Things haven't been looking particularly rosy for the upstart Nagoshi Studios--headed by former Yakuza series creator Toshihiro Nagoshi--for a while now. Following a reveal of their debut title, , at The Game Awards , things soon looked very shaky when it was revealed that their primary funder, Chinese giant NetEase, was pulling out of further commitments . Following the sudden vanishing (and reappearance) of their YouTube channel , followed by their website going offline , things have been pointing in a dire direction. The first indication of further trouble comes from the 40th anniversary issue of storied Japanese video...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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