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Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game https://ift.tt/EcXFl6B As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN ). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a retur...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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