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Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons

Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons https://ift.tt/3BEqbVQ Dungeons & Dragons has attracted several of the greatest storytellers of all time to the Forgotten Realms, and at Gen Con, Wizards of the Coast announced a new product line called D&D Icons to bring together creators to develop new stories for the tabletop franchise. True Blood actor Joe Manganiello has a long history with the franchise, and he serves as chief creative officer for the D&D Icons line. Speaking to GameSpot's Jessica Cogswell at Gen Con, Manganiello explained how he wants D&D Icons to continue the legacy of the game's co-creator, Gary Gygax. "I was asked one year ago today by [Head of Dungeons & Dragons] Dan Ayoub, 'What would you do if you had...' I brought up the possibility of there being this line within D&D, and he said, 'Okay, who would you want to work with?' I said, 'Margaret [Weis] and Tracy [Hickm...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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