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The Blood Of Dawnwalker Devs Heard Your 60fps Requests And Have Good News For Console Players

The Blood Of Dawnwalker Devs Heard Your 60fps Requests And Have Good News For Console Players https://ift.tt/i6pP34V If you wanted to play The Blood of Dawnwalker at 60fps, you'd originally need to get the PC version and hope your rig was up to scratch . Developer Rebel Wolves didn't initially list a 60fps mode for Xbox Series X, PS5, and PS5 Pro when it recently released a quick look at the graphical modes for those consoles, but the developer says it will now be added via a day-one patch when the game launches in September. "Performance mode was already in the works, but it was still being tested. We simply weren’t ready to promise it yet," Rebel Wolves wrote on its The Blood of Dawnwalker X account. "We heard your feedback. It was clear how much this mattered to many of you, so we focused on finishing the next round of tests. Those results gave us the confidence we needed to confirm Performance Mode for Day one." https://www.youtube.com/watch?...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

Continue Reading at GameSpot

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