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You Have Some Homework To Do To Make The Most Of Star Wars Zero Company

You Have Some Homework To Do To Make The Most Of Star Wars Zero Company https://ift.tt/NmzkMQw Star Wars Zero Company takes place right at the end of The Clone Wars, my favorite period in Star Wars' huge timeline. That conflict begins with the Battle of Geonosis in Attack of the Clones and concludes with the deaths of the Separatist leaders in Revenge of the Sith, but a vast majority of the galaxy-spanning war is covered in the seven seasons of Star Wars: The Clone Wars. As such, Zero Company makes several references to the earlier seasons of the TV show that debuted in 2008. The biggest one, of what I've seen of the game so far anyway, comes right at the start of the story: Protagonist Hawks was made the scapegoat for a battle that went very wrong while working under General Pong Krell. And, man, that name does a tremendous amount of narrative heavy lifting in characterizing Hawks. With one name, Bit Reactor basically gave me all the proof I needed that Hawks had not onl...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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