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Tesla’s New Gravity-Defying Roadster Makes A Strong Case For IRL Rocket League

Tesla’s New Gravity-Defying Roadster Makes A Strong Case For IRL Rocket League https://ift.tt/FPIJR4L After nearly a decade of development, Tesla showed off the Roadster this week in a stunt-heavy show that made a strong case for starting an IRL Rocket League . Originally promised as the flying car of the future, the electric supercar did just that in controlled conditions, as Tesla showed off the Roadster's ability to defy gravity and pull off some impressive stunts. One of the Roadster's incredible feats is its ability to drive up a ramp and cling upside down to the surface. Using its thrusters and a SpaceX fan-based suction system to stay upside down, the Roadster's cold-gas thrusters helped bring it back down to Earth after that demonstration. https://youtu.be/7p5LxFdc-Qg The next stunt saw the Roadster hit its turbo-boost button to leap over a selection of Tesla vehicles. The vehicle is equipped with two ultra-high-pressure air tanks that can fire approxi...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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