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Limited Run Seemingly Throws Old Guard Under The Bus, Promising No Future Delays

Limited Run Seemingly Throws Old Guard Under The Bus, Promising No Future Delays https://ift.tt/lEpW8d9 Limited Run has been no stranger to online controversy. Between allegations of using cheap recordable media in place of pressed CDs for certain games , a lawsuit for alleged violations of privacy , and severely delayed collectors' editions arriving with questionable quality control , things have been messy for the Embracer-Group-owned boutique physical games publisher for quite some time. However, with the recent departure of former CEO Josh Fairhurst, it appears that the new management is scrambling to make amends with customers --and subtly trashing the old management in the process. One of the most common complaints around Limited Run Games involves delays--buyers have come to expect delays of months, if not years on many projects, though many still grumble online whenever the dreaded release-date-change email from LRG hits their inbox. On Friday, many customers with outstand...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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