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Hideki Sato, Visionary Who Shaped Sega's Consoles, Has Died

Hideki Sato, Visionary Who Shaped Sega's Consoles, Has Died https://ift.tt/81MTPxr Former Sega president and console designer Hideki Sato has died. News of his passing was reported over the weekend by Japanese outlet Beep21 , and Sega later posted a statement online honoring Sato for his contributions to the company. "We are deeply saddened to learn of the passing of Hideki Sato, who served as President of Sega from 2001 to 2003," Sega wrote in a social media post . "Sega would like to offer its condolences to his family and friends. His leadership helped lay the foundation of Sega, and his contributions had a significant and lasting impact on the entire gaming industry. We will always remember his contributions to our company, and all of us at Sega extend our deepest condolences as we honor his memory." Sato joined Sega in 1971, and alongside the Sega R&D team, he was instrumental in the design of several of the company's iconic arcade machines and it...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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