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Games You Only Need One Copy Of To Play With Others

Games You Only Need One Copy Of To Play With Others https://ift.tt/VjqflAv Gaming has never been more expensive. We're here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . Fewer and fewer games emphasize couch co-op these days, as we've moved to an increasingly online world that often assumes if you're playing video games with your friend, you're doing it in two different locations over the internet. That's all well and good, but it also means that in most cases, you and your friend both need to own a copy of a game in order to play it together. Yes, most of the time this is true, but a number of games have released over the last several years that support cooperative play without everyone needing to own a copy. This is usually accomplished via a digital item called a Friend's Pass, which lets someone without the game access it as long as they're playing with someone who does own the game.  Infla...

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November

Deep Rock Galactic Adds A Spooky Infection To Clean Up In Season 3, Coming This November https://ift.tt/LlM6f4r

Deep Rock Galactic Season 3 is just around the corner, scheduled to kick off this November. The new season adds biome-altering special effects to Hoxxes IV, as well as brand-new grenades and a new activity waiting to be discovered down within the monster-filled mines. Ahead of the start of Season 3, I played through an instance of the new activity, which incorporates two stages.

The first stage sees you clearing Rockpox nests, while the second has you mining the Rockpox-infested asteroids that are bringing the contagion to the planet. Between the two, I most enjoyed the former, where you need to work with your team to track down and then clear out nests of Glyphid Grunts and Glyphid Praetorian that have been infected with the Rockpox contagion. The disease creates bulbous growths on the creatures--these are the only weak points on their otherwise impenetrable outer shells.

Deep Rock Galactic has always been a swarm-based cooperative shooter, akin to something like Left 4 Dead or Back 4 Blood, but with more defined classes and roles per player within the team. Compared to past seasons, the new enemy types don't really add anything substantially different to the gameplay experience. You're still shooting a bunch of enemies, only now you have to be careful to only shoot certain spots on the enemy instead of wilfully spraying everywhere. I did enjoy the creepy new designs for the infected, though.

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