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New Research Proves What We Already Knew: Women Are Underserved By Game Industry

New Research Proves What We Already Knew: Women Are Underserved By Game Industry https://ift.tt/FprWSK9 Video game companies are overlooking potential female players, according to new research by Ampere Analysis, a London-based data and analytics firm focused on gaming, media, and sports (via VGC ). According to Ampere's latest study, women make up 48% of the current gaming market, and roughly 922 million players are female. Ampere's research states that women largely prefer narrative-driven single-player games over multiplayer games. But perhaps the most interesting bit of info to come out of the firm's latest study is the revelation that a lack of time or money isn't what's keeping women out of gaming. Instead, women were more likely to cite difficulty finding games that suit their needs and offputting player communities/behavior as the main reasons they don't spend more time (and money) on gaming. To that I say: No shit. Continue Reading at GameSpot

Enfin le retour de la licence d'horreur culte ! Pourquoi le live Silent Hill c'est un événement ?


Enfin le retour de la licence d'horreur culte ! Pourquoi le live Silent Hill c'est un événement ? https://ift.tt/32zIfAa Il aura suffi d'un tweet pour rallumer l'espoir qui s'était presque éteint de voir un jour la série Silent Hill revenir sur le devant de la scène. Depuis l'abandon de Silent Hills, les fans de jeux d'horreur sont en deuil. Et alors qu'ils commençaient...

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