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How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

AMC, Where Heartbreak Feels Good, Will Now Let You Get Fired Via Zoom In Its Theaters

AMC, Where Heartbreak Feels Good, Will Now Let You Get Fired Via Zoom In Its Theaters https://ift.tt/LQ4rcDh

Beginning sometime in 2023, AMC Theaters and Zoom are coming together to allow audience members to video chat from the comfort of their local movie theater. The two companies announced the collaboration in a small press release that gave faint details, but Variety is reporting at least 17 AMC locations across the United States will work together with Zoom to facilitate conference calls between "small, medium and large-sized groups" in different venues.

Additional services like food and beverage selections, possible movie viewings, and other meeting needs will also be available at an additional cost, the release also said.

It's hard to imagine that dazzling images on a huge silver screen just means choppy video of your friends or even your bosses if for some reason they decide to host a post-Wakanda Forever conference call. The hope for the collaboration is to enable companies with decentralized workforces and customer bases to meet for "cohesive virtual and in-person events and meeting experiences".

Continue Reading at GameSpot

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