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New Research Proves What We Already Knew: Women Are Underserved By Game Industry

New Research Proves What We Already Knew: Women Are Underserved By Game Industry https://ift.tt/FprWSK9 Video game companies are overlooking potential female players, according to new research by Ampere Analysis, a London-based data and analytics firm focused on gaming, media, and sports (via VGC ). According to Ampere's latest study, women make up 48% of the current gaming market, and roughly 922 million players are female. Ampere's research states that women largely prefer narrative-driven single-player games over multiplayer games. But perhaps the most interesting bit of info to come out of the firm's latest study is the revelation that a lack of time or money isn't what's keeping women out of gaming. Instead, women were more likely to cite difficulty finding games that suit their needs and offputting player communities/behavior as the main reasons they don't spend more time (and money) on gaming. To that I say: No shit. Continue Reading at GameSpot

De Virtua Cop à Time Crisis, retour sur les pionniers du jeu de tir interactif sur Saturn et PlayStation !

De Virtua Cop à Time Crisis, retour sur les pionniers du jeu de tir interactif sur Saturn et PlayStation ! https://ift.tt/XU8aGDb En voyant cela de loin, on pourrait croire que les jeux de tir en vue subjective ne sont qu’un épiphénomène du jeu vidéo des années 1980. Mais pour le marché occidental, ils ont tout simplement défini la stratégie de SEGA et Nintendo. Si la Master System...

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