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Announced, Delayed, Disappeared: The Games Still In Limbo

Announced, Delayed, Disappeared: The Games Still In Limbo https://ift.tt/js6RUQv The days of relatively short development cycles for big-budget AAA games feels like a distant memory, as it's not uncommon for titles to spend many years in development. These days, a five-year production cycle isn't uncommon at all, and some games take the better part of a decade to be released. Such lengthy waits aren't intrinsically bad, as games like Crimson Desert and Doom 2016 were worth the wait. But right now? Numerous studios have been toiling away on their respective projects, keeping out of the spotlight and offering little to no updates along the way. Some of them have undergone drastic overhauls behind the scenes, and others were announced way too early with slick teaser trailers that were designed to excite fans and recruit people to the project. There's a good chance that you might have forgotten about many of the games below, but if you're looking to refresh your memor...

Henry Cavill Talks About Bringing 'Enormously Joyful' Superman To The Big Screen

Henry Cavill Talks About Bringing 'Enormously Joyful' Superman To The Big Screen https://ift.tt/87s9pAh

Following his cameo in Black Adam, Henry Cavill announced that he's returning to the role of Superman officially. Since then, he's been talking about what he wants to do with the role while talking to ScreenRant and the Happy Sad Confused podcast.

"There is so much in the way of conversations to be had. Obviously, I have a very close connection to the character," Cavill explained. "There is something extraordinarily special about him. Extraordinarily special about his capacity to give and to love. I don’t mean romantically; I mean his love for Earth and for the people who live here, and to make people feel powerful--to make people feel like Superman themselves."

"I have plenty of desires for this, of course, which will be discussed more in time," Cavill continued. "But the most important thing, which I will be aiming for, is for the audience to leave the cinema and to feel like they can fly, to feel like they can protect, and to feel like they want to give to everyone else. That would be my goal."

Continue Reading at GameSpot

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