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Gears Of War: E-Day Is Shaping Up To Be Exactly The Comeback Gears Needed

Gears Of War: E-Day Is Shaping Up To Be Exactly The Comeback Gears Needed https://ift.tt/SPqnvOa Gears of War started out as an Epic Games-developed title, but the franchise has been in the experienced hands of The Coalition for over a decade. With Gears of War: E-Day dropping in October, the studio is aiming to bring the franchise back with a bang after a lengthy hiatus. We recently went hands-on with the game--you can check out the video preview below--and our immediate takeaway was that The Coalition hasn't skipped a beat as it still knows how to put together a Gears game that looks and feels great. Set during the cataclysmic events of Emergence Day, Gears of War: E-Day tells the story of humanity's first encounter with the Locust. Outgunned and caught by surprise, it's up to Marcus Fenix to rally the survivors and turn the tide of the conflict. While we didn't get to experience the campaign, we did check out the game's Horde and Versus modes. Gears of War ...

Henry Cavill Talks About Bringing 'Enormously Joyful' Superman To The Big Screen

Henry Cavill Talks About Bringing 'Enormously Joyful' Superman To The Big Screen https://ift.tt/87s9pAh

Following his cameo in Black Adam, Henry Cavill announced that he's returning to the role of Superman officially. Since then, he's been talking about what he wants to do with the role while talking to ScreenRant and the Happy Sad Confused podcast.

"There is so much in the way of conversations to be had. Obviously, I have a very close connection to the character," Cavill explained. "There is something extraordinarily special about him. Extraordinarily special about his capacity to give and to love. I don’t mean romantically; I mean his love for Earth and for the people who live here, and to make people feel powerful--to make people feel like Superman themselves."

"I have plenty of desires for this, of course, which will be discussed more in time," Cavill continued. "But the most important thing, which I will be aiming for, is for the audience to leave the cinema and to feel like they can fly, to feel like they can protect, and to feel like they want to give to everyone else. That would be my goal."

Continue Reading at GameSpot

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