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Long Before Friendslop, Portal 2 Made Co-Op Cool

Long Before Friendslop, Portal 2 Made Co-Op Cool https://ift.tt/jMpcx4l April 18, 2026 marks the 15-year anniversary of Portal 2's release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy. There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation. Following up from 2007's Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign--which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today. Continue Reading at GameSpot

Henry Cavill Talks About Bringing 'Enormously Joyful' Superman To The Big Screen

Henry Cavill Talks About Bringing 'Enormously Joyful' Superman To The Big Screen https://ift.tt/87s9pAh

Following his cameo in Black Adam, Henry Cavill announced that he's returning to the role of Superman officially. Since then, he's been talking about what he wants to do with the role while talking to ScreenRant and the Happy Sad Confused podcast.

"There is so much in the way of conversations to be had. Obviously, I have a very close connection to the character," Cavill explained. "There is something extraordinarily special about him. Extraordinarily special about his capacity to give and to love. I don’t mean romantically; I mean his love for Earth and for the people who live here, and to make people feel powerful--to make people feel like Superman themselves."

"I have plenty of desires for this, of course, which will be discussed more in time," Cavill continued. "But the most important thing, which I will be aiming for, is for the audience to leave the cinema and to feel like they can fly, to feel like they can protect, and to feel like they want to give to everyone else. That would be my goal."

Continue Reading at GameSpot

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