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Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Disney Dreamlight Valley: Save Time With This Useful Digging Trick https://ift.tt/ZR7YC2g You'll spend a lot of time farming materials for Disney Dreamlight Valley if you want to complete all of the game's friendship quests and craft its bevy of decorative items. But all of that mining, fishing, and digging can get exhausting and tedious over time, so finding ways to cut down on the busy work is always wonderful. One such way is to use a very clever digging trick that will drastically reduce the time you spend filling in the holes you've dug. Read on to find out how to do it. How to fill digging holes in quickly Digging is arguably the least rewarding and most monotonous of all of the tasks you'll be doing around your valley, so the last thing you want to do after farming a biome for materials is go back and slowly fill in the holes you've made one by one. With one little trick, though, you can close in a huge amount of them all at once. Just drop large structures on holes to fill them in. To fill in a lot of holes at one time, just enter Furniture Mode and select a massive structure from around your valley, then lay it on the holes you want to fill to instantly reset the ground there. When you remove the structure, the ground will look as though you never dug there to begin with. The best options for this trick are large homes, such as Prince Eric's castle, but you can also use smaller objects to close in just a few holes if you prefer. Continue Reading at GameSpot

Disney Dreamlight Valley: Save Time With This Useful Digging Trick https://ift.tt/ZR7YC2g

You'll spend a lot of time farming materials for Disney Dreamlight Valley if you want to complete all of the game's friendship quests and craft its bevy of decorative items. But all of that mining, fishing, and digging can get exhausting and tedious over time, so finding ways to cut down on the busy work is always wonderful. One such way is to use a very clever digging trick that will drastically reduce the time you spend filling in the holes you've dug. Read on to find out how to do it.

How to fill digging holes in quickly

Digging is arguably the least rewarding and most monotonous of all of the tasks you'll be doing around your valley, so the last thing you want to do after farming a biome for materials is go back and slowly fill in the holes you've made one by one. With one little trick, though, you can close in a huge amount of them all at once.

Just drop large structures on holes to fill them in.
Just drop large structures on holes to fill them in.

To fill in a lot of holes at one time, just enter Furniture Mode and select a massive structure from around your valley, then lay it on the holes you want to fill to instantly reset the ground there. When you remove the structure, the ground will look as though you never dug there to begin with. The best options for this trick are large homes, such as Prince Eric's castle, but you can also use smaller objects to close in just a few holes if you prefer.

Continue Reading at GameSpot

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