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How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

Game Freak Wants To Make More Games Besides Pokemon

Game Freak Wants To Make More Games Besides Pokemon https://ift.tt/4C2BkrW

Game Freak is going to continue making games outside of Pokemon, according to new developer statements. In an interview with Axios, Pocket Card Jockey director Masao Taya stated that the team believes "it is very important for the studio to continue making and releasing titles outside of the Pokémon series.” While the studio's output has been very Pokemon-focused since Red and Blue's release, Game Freak has also released a fair amount of games outside of that. In recent years, Game Freak has developed Little Town Hero and Giga Wrecker.

Most recently, Game Freak put out the Apple Arcade exclusive remake of Pocket Card Jokey, subtitled Ride On! This version added 3D races, updated visuals more generally, and changed some of the rule set. Taya directed both versions.

The complexity of putting out Pokemon titles almost every year has made it difficult to make games without external support. In the interview, Taya said, “In recent years, the resources needed for game development have grown and grown, so Development Department One has been trying out a style of development where it works with external studios.” On Pocket Card Jockey: Ride On, Game Freak worked with Infiniteloop Co. and Pixyda.

Continue Reading at GameSpot

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