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In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System https://ift.tt/ALSFUyT In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics." Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-c...

Mario Kart 8 dans Zelda Ocarina of Time, un crossover Nintendo incroyable dont on ne savait pas avoir besoin

Mario Kart 8 dans Zelda Ocarina of Time, un crossover Nintendo incroyable dont on ne savait pas avoir besoin https://ift.tt/IZ1E4bT Un kart, une épée Mario Kart comme The Legend of Zelda sont deux franchises qui commencent sérieusement à dater : comme on dit dans le jargon, elles font parties des meubles et sont toujours actives aujourd'hui, nous ne vous apprendrons rien de ce côté-là....

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