Accéder au contenu principal

Sélection

The Best Detail Of Phantom Blade 0 Was Never Explained

The Best Detail Of Phantom Blade 0 Was Never Explained https://ift.tt/WkX2QUs After my six hours of hands-on time with Phantom Blade 0 in LA, I was sold on the game. The boss design is amazing, the soundtrack is killer, and the beautiful wide linear environments have great metroidvania style side distractions. Obviously, the crown jewel of developer S-Game's production is the motion-captured martial arts combat, and it did not disappoint. But as I kept fighting, something unique and unexpected stood out to me and, after having a talk with director and CEO Soulframe Liang, who confirmed what I experienced, I now better understand what S-Game is trying to accomplish.

FF 16 : dix jours avant sa sortie, un rendez-vous exceptionnel !

FF 16 : dix jours avant sa sortie, un rendez-vous exceptionnel ! https://ift.tt/DfWU9dg Final Fantasy XVI s'apprête enfin à sortir dans quelques semaines et forcément, les fans sont en ébullition. Il faut dire qu'il y a de quoi trépigner d'impatience, d'autant plus que les développeurs nous donnent rendez-vous pour un petit événement précis.

Commentaires