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In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System https://ift.tt/ALSFUyT In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics." Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-c...

Ce jeu vidéo n’a rien fait comme les autres et ça a marché !

Ce jeu vidéo n’a rien fait comme les autres et ça a marché ! https://ift.tt/0cQqpj1 Subnautica va sur ses 10 ans et le moins que l’on puisse dire c'est que ce titre de survie est sorti des sentiers battus, aussi bien dans le jeu que dans son développement. Avec ce nouvel épisode de JV Legends, JV vous propose de découvrir l’histoire d’un développement risqué qui a porté ses fruits.

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