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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

Fast X - We Really Need Talk About What's Going On With Cipher

Fast X - We Really Need Talk About What's Going On With Cipher https://ift.tt/AUlFCKy

Fast X is an overwhelming film with a lot of moving parts. You've got four almost entirely separate story threads running through the film: Dom on his own investigating new baddie Dante Reyes, Tej, Roman, Han and Ramsey trying to stay off the grid, Dom's brother Jakob and son Little Brian having a road trip, and Letty and Cipher having to team up to escape a blacksite prison in Antarctica.

That last thread is an odd one. It doesn't take up much of the movie--it's only three or four scenes, which are scattered throughout the movie in a way that feels almost random since they have no bearing on anything else that's happening. But more interesting than this thread itself is what it might be signaling about Cipher's future. Could they be setting Cipher up to join the family? Yes, they certainly could be. I'm not sure that they are doing that, but they've certainly put themselves in the position to do so.

I'm not sure that's the best idea, though. The story is already a huge mess in narrative terms, and how they handle Cipher could also irrevocably muddy the franchise's core themes, too. Let's break it down.

Continue Reading at GameSpot

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