Accéder au contenu principal

Sélection

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense https://ift.tt/KPSX6di S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style.  Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics. The game is not without issues, and they do hold it back from reaching the genre's upper echelons, but the highs are stratospheric. Character-action games aren't typically known for telling riveting stories, and Phantom Blade Zero is no different. You play as Soul, a stoic assassin who dies in the game's opening moments when a sword tears t...

L'avenir d'EA, la fatigue de la Switch et PlayStation qui mise sur ce pays inattendu : les news business de la semaine

L'avenir d'EA, la fatigue de la Switch et PlayStation qui mise sur ce pays inattendu : les news business de la semaine https://ift.tt/bBlHJiG Nous sommes dimanche et c'est l'heure d'un nouvel article hebdomadaire sur les dernières nouvelles croustillantes de l'industrie du jeu vidéo. Ventes, stratégies et autre paris d'avenir : voici ce qu'il faut savoir.

Commentaires