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Battlefield 6 Season 2 Takes Aim At The Worst Part Of The Game

Battlefield 6 Season 2 Takes Aim At The Worst Part Of The Game https://ift.tt/hQ0Hwk4 One week from today, Battlefield 6 Season 2 will go live. That means changes are coming to the game, and veteran players may appreciate some of the upcoming adjustments that are being introduced to make their experience more enjoyable. Battlefield Studios has revealed it's making changes to Challenges, by doing away with highly mode-specific challenges and eliminating the daily sidearm challenge from the regular rotation. Instead, a number of additional factors will count toward Daily Challenges, including assists. Battlefield Studios promised to keep an eye on players' experiences with these challenges and notes that it will make further changes if needed. Season 2's Battle Pass progression will also be undergoing some changes. As part of those adjustments, players will be able to earn more Battle Pass Tokens from Career XP, which will let them complete Weekly Challenges and the regula...

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles https://ift.tt/DWqSfhb

Back in mid-2022, we learned that the Prince Of Persia: Sands Of Time remake that was in development at Ubisoft Pune and Ubisoft Mumbai had been shifted to Ubisoft Montreal due to a rocky development cycle. Though it's been nearly a year since that announcement, Ubisoft recently confirmed that the game will not be at its upcoming showcase Ubisoft Forward, stating that the game is "in conception right now."

In a Q&A with producer Jean-Francois Naud and game director Michael McIntyre, Ubisoft said that the remake is in "an early stage" and that players should not expect to hear more about the project this year. Throughout the conversation, the two creatives note that the project is a remake of the game rather than a remaster, with McIntyre saying that games have evolved in the twenty years since its original release. "I do not think a remaster would take enough of those evolutions into account," they say. "I think you need to do a remake in order to truly evolve the game to meet a modern context."

McIntyre also said that Sands Of Time's signature mix of acrobatics, combat, and puzzles are important to the remake's identity. They also said that the team has considered making the Prince's shirt rip more and more over the course of the game, though McIntyre stopped short of confirming it. The director also said that multiple people who are working on the remake were directly inspired to join the game industry by Sands Of Time itself, including one who was studying to be an actuary when they first played it.

Continue Reading at GameSpot

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