Accéder au contenu principal

Sélection

Fallout Season 2, Episode 2 Summary: War (And Radscoprions) Never Change

Fallout Season 2, Episode 2 Summary: War (And Radscoprions) Never Change https://ift.tt/hlaHxQP Spoilers for this week’s episode of Fallout ahead. While last week focused on Lucy (Ella Purnell), Cooper Howard aka The Ghoul (Walton Goggins), and their pursuit of Hank (Kyle Maclachlan), this week we caught up with the newly knighted Maximus (Aaron Moten) and his chapter of the Brotherhood of Steel. We also got a peek into another faction of the Mojave Wasteland, one that could potentially spell danger for our protagonists and their questline. The episode opens up with a flashback to Shady Sands in its prime; A welcoming city that almost resembles life before The Great War. We open up on Maximus' parents in their lovely home where his father is testing the radiation levels in the water and discovers most of the water beneath the city is safe to drink and could provide a long term home for Shady Sands’ residents. Life is good until a traveling nomad muttering to himself arrives with ...

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles https://ift.tt/DWqSfhb

Back in mid-2022, we learned that the Prince Of Persia: Sands Of Time remake that was in development at Ubisoft Pune and Ubisoft Mumbai had been shifted to Ubisoft Montreal due to a rocky development cycle. Though it's been nearly a year since that announcement, Ubisoft recently confirmed that the game will not be at its upcoming showcase Ubisoft Forward, stating that the game is "in conception right now."

In a Q&A with producer Jean-Francois Naud and game director Michael McIntyre, Ubisoft said that the remake is in "an early stage" and that players should not expect to hear more about the project this year. Throughout the conversation, the two creatives note that the project is a remake of the game rather than a remaster, with McIntyre saying that games have evolved in the twenty years since its original release. "I do not think a remaster would take enough of those evolutions into account," they say. "I think you need to do a remake in order to truly evolve the game to meet a modern context."

McIntyre also said that Sands Of Time's signature mix of acrobatics, combat, and puzzles are important to the remake's identity. They also said that the team has considered making the Prince's shirt rip more and more over the course of the game, though McIntyre stopped short of confirming it. The director also said that multiple people who are working on the remake were directly inspired to join the game industry by Sands Of Time itself, including one who was studying to be an actuary when they first played it.

Continue Reading at GameSpot

Commentaires