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Fallout Episode 5 Continues To Expand The Series By Dropping Two Major Bombshells

Fallout Episode 5 Continues To Expand The Series By Dropping Two Major Bombshells https://ift.tt/dy53OzE Spoilers for this week's episode of Fallout to follow. Ring a ding ding! Another week, another episode of Fallout. Last week’s episode was notable because it showed our heroes Lucy (Ella Purnell) and Cooper (Walton Goggins) finally arrive at the iconic strip from Fallout: New Vegas. Though the pair had hoped to find Lucy’s father, Hank (Kyle Maclachlan), they were instead greeted by a horrific sight: a Deathclaw, one of Fallout’s most iconic enemies. Elsewhere, Norm (Moisés Arias) and the Vault-Tec junior executives from Vault 31 are exploring the Los Angeles wasteland in hopes of finding Vault-Tec’s headquarters. With plenty of tense situations and big set-ups hanging in the air, let’s dive into this week’s adventure in the Mojave wasteland. The episode opens with Lucy and Cooper encountering the Deathclaw on the strip. Horrified at the sight of the creature, they quickly rea...

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles https://ift.tt/DWqSfhb

Back in mid-2022, we learned that the Prince Of Persia: Sands Of Time remake that was in development at Ubisoft Pune and Ubisoft Mumbai had been shifted to Ubisoft Montreal due to a rocky development cycle. Though it's been nearly a year since that announcement, Ubisoft recently confirmed that the game will not be at its upcoming showcase Ubisoft Forward, stating that the game is "in conception right now."

In a Q&A with producer Jean-Francois Naud and game director Michael McIntyre, Ubisoft said that the remake is in "an early stage" and that players should not expect to hear more about the project this year. Throughout the conversation, the two creatives note that the project is a remake of the game rather than a remaster, with McIntyre saying that games have evolved in the twenty years since its original release. "I do not think a remaster would take enough of those evolutions into account," they say. "I think you need to do a remake in order to truly evolve the game to meet a modern context."

McIntyre also said that Sands Of Time's signature mix of acrobatics, combat, and puzzles are important to the remake's identity. They also said that the team has considered making the Prince's shirt rip more and more over the course of the game, though McIntyre stopped short of confirming it. The director also said that multiple people who are working on the remake were directly inspired to join the game industry by Sands Of Time itself, including one who was studying to be an actuary when they first played it.

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