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Xbox Explains What Makes A Game An Xbox Exclusive

Xbox Explains What Makes A Game An Xbox Exclusive https://ift.tt/sm0uLIE Amidst mass layoffs and increasing hardware prices , one of the other side effects of the Xbox "reset" is a renewed focus on console exclusives. While we know that Gears of War: E-Day and Clockwork Revolution will only be available on Xbox Series X|S and PC, they won't be the only two exclusives landing on those platforms. "I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning," chief strategy officer Matthew Ball said to GamesRadar . "To grow a platform like ours, you have to have exclusive games and services. These are not going to be the only two titles. To return our platform to consistent growth, we need a reliable pipeline of exclusive games. Gears of War: E-Day and Clockwork Revolution are just the first." While Xbox has its eye on drawing more people to its platforms through the power of exclusives--it is aimi...

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles

Prince Of Persia: Sands Of Time Remake Still In "Conceptual Stages" Amid Development Struggles https://ift.tt/DWqSfhb

Back in mid-2022, we learned that the Prince Of Persia: Sands Of Time remake that was in development at Ubisoft Pune and Ubisoft Mumbai had been shifted to Ubisoft Montreal due to a rocky development cycle. Though it's been nearly a year since that announcement, Ubisoft recently confirmed that the game will not be at its upcoming showcase Ubisoft Forward, stating that the game is "in conception right now."

In a Q&A with producer Jean-Francois Naud and game director Michael McIntyre, Ubisoft said that the remake is in "an early stage" and that players should not expect to hear more about the project this year. Throughout the conversation, the two creatives note that the project is a remake of the game rather than a remaster, with McIntyre saying that games have evolved in the twenty years since its original release. "I do not think a remaster would take enough of those evolutions into account," they say. "I think you need to do a remake in order to truly evolve the game to meet a modern context."

McIntyre also said that Sands Of Time's signature mix of acrobatics, combat, and puzzles are important to the remake's identity. They also said that the team has considered making the Prince's shirt rip more and more over the course of the game, though McIntyre stopped short of confirming it. The director also said that multiple people who are working on the remake were directly inspired to join the game industry by Sands Of Time itself, including one who was studying to be an actuary when they first played it.

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