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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

Street Fighter 6 Review - Battle Hardened

Street Fighter 6 Review - Battle Hardened https://ift.tt/STQhEH6

In one play session, I'm honing my skills with my main man Zangief. In another, I'm walking a fully customized avatar through a bustling city, its streets lined with AI-controlled strangers I can challenge to battle at my leisure. In a third, that same avatar is dropped into a massive room filled with arcade cabinets and other players looking for a fight. Street Fighter 6 learns an immediate lesson from the content-bare release of its predecessor, as it offers a variety of significant features and modes right out of the gate. It is a robust, fighting game that is of a premiere quality. Street Fighter 6 is incredible; a return to form for the franchise that welcomes both new fighters and seasoned pros.

SF6 splits its content into three hubs: Fighting Ground, which most closely emulates the classic SF experience; Battle Hub, where players can congregate to challenge each other and compete in tournaments; and World Tour, which is a sprawling, globe-trotting story mode with an open world and RPG hooks. Each format centers around the classic Street Fighter style of 2D fighting gameplay, and that excellent core experience is what drives everything.

Mechanically, Street Fighter 6 doesn't fall far from previous games in the series: You have multiple normal attacks, special attacks, Super Arts, and movement techniques specially designed for each of the roster's 18 characters. Some have an in-your-face style with heavy strikes and damaging throws, while others are better suited to keeping their distance and picking moments to strike. What distinguishes SF6 from previous iterations are the core universal mechanics shared by all characters. While the effects and execution are the same for each fighter, these mechanics have their own distinct flair and flourish of personality depending on the character you choose. These universal mechanics are also where much of Street Fighter 6's gameplay depth is.

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