Accéder au contenu principal

Sélection

Everything New In The Once Human Isles Of Abyss Scenario

Everything New In The Once Human Isles Of Abyss Scenario https://ift.tt/7saLkyx Once Human is firing on all cylinders with Isles of Abyss, a massive update that presents a separate scenario for the free-to-play shooter. While developer Starry Studio has released multiple updates since Once Human's launch in mid-2024, the latest can be considered an expansion of sorts, with an oceanic archipelago leading to an assortment of features and mechanics being introduced for the first time. Isles of Abyss takes the foundation of the base Once Human experience and expands it with some key differences. Namely, you can now create your own ship and set sail to traverse multiple islands, each with its own enemies, resources, and hazardous weather. And that's without mentioning the community-led aspect and how the entire scenario is divided into two phases. Yes, there's a lot to take into account. If you're wondering what to expect in the upcoming expansion to best prepare f...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

Continue Reading at GameSpot

Commentaires