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Space Marine 2 Dev Apologizes To Players, Says The Game Won't Become A Live-Service Title

Space Marine 2 Dev Apologizes To Players, Says The Game Won't Become A Live-Service Title https://ift.tt/eY1Us8N Warhammer 40,000: Space Marines 2 was a hit out of the gate last fall, but that doesn't mean its most devoted players love everything about it. Many fans are especially vocal against the idea of Space Marines 2 turning into a live-service game, especially after Focus Entertainment and developer Saber Interactive introduced community events seemingly as the only way to get desirable items that are only available for a limited time. This time, the pushback has been so intense that Focus has apologized to fans and assured them that a live-service transformation isn't in the cards for Space Marines 2. In this week's community update , Focus Entertainment shared the following statement: "We have noted that the Community Events have received cold feedback since we introduced them as an additional way to unlock cosmetic items. We saw that many of you mention...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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