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The Best Tabletop Role-Playing Games To Play That Aren’t Dungeons & Dragons

The Best Tabletop Role-Playing Games To Play That Aren’t Dungeons & Dragons https://ift.tt/BDZxtQl Tabletop role-playing games have reached an all-time high in popularity. Turns out, there’s a certain appeal about rounding up a group of friends together to go through an adventure while chucking dice in the process. For over half a century, the juggernaut of the genre has been none other than Dungeons & Dragons, designed by Gary Gygax and made super-popular through Critical Role, Stranger Things, multiple feature films, and countless other media. While the latest iteration of the fantastic game might be the best it's been in years, you're missing out if you haven't stopped to consider its alternatives. Whether you're looking for a lighter rules systems, different settings, or an entirely different concept, there has never been a better time to explore other RPG systems. Here’s a quick rundown of a few of the best out there. Mork Borg Have you ever felt t...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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