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Dune: Awakening’s Massive New Update Is Perfect For Parents Or Single-Player Fans, And It’s At Its Lowest Price, Too

Dune: Awakening’s Massive New Update Is Perfect For Parents Or Single-Player Fans, And It’s At Its Lowest Price, Too https://ift.tt/chjCmTU I have over 50 hours in Dune: Awakening . The soft-MMO, mostly survival-centric game became one of my favorite games of last year. However, as a parent—and generally busy guy—playing Dune: Awakening has become less fun and more chore-inducing. The eventual endgame of fighting other players also took away some of what made Funcom’s take on Arrakis so interesting. Over a year later, with plenty of updates under its belt and the massive new 1.5 update, Dune: Awakening isn’t just better than ever; it’s also more parent-friendly. If you’ve been waiting to give it a try, well, you can grab a Dune: Awakening Steam key at its lowest price right now. One of the best survival games around, thanks to its brilliantly dangerous world, exciting mechanics, and the eventual death-by-sandworm we all experience, Dune: Awakening’s online-only nature was always ...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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