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State Of Decay Studio Undead Labs Reportedly At Risk Of Closure

State Of Decay Studio Undead Labs Reportedly At Risk Of Closure https://ift.tt/qf41HSp Amid reports that Microsoft is planning massive layoffs in its Xbox gaming division, first-party studios like Double Fine, Compulsion Games, and Ninja Theory have been rumored to be in talks to avoid total closure. Now, State of Decay developer Undead Labs is said to be facing the same fate if a potential buyer can't be found. According to GamesBeat and Windows Central , Undead Labs is one if the studios that Microsoft may unload following the end of its current fiscal year on June 30. What makes this move so surprising is that Undead Labs' State of Decay 3 has been given a promotional push by Xbox, including a new trailer that debuted earlier this month. That title is believed to be nearly finished, and it's unclear if State of Decay 3 will even be released if Undead Labs closes beforehand. Bloomberg's Jason Schreier offered some clarification about the studios reporte...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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