Accéder au contenu principal

Sélection

How To Play As Godzilla In Fortnite

How To Play As Godzilla In Fortnite https://ift.tt/V0rndRA Fortnite 's collaboration with the Legendary Pictures' MonsterVerse has brought Godzilla and King Kong skins to Fortnite, but this event isn't just about cosmetics--it's also adding the chance that one player each round of battle royale will get to play as Godzilla. And by "play as Godzilla," I mean you will be taller than the tallest building in Seaport City, and will have the ability to crush every building and build on the map by stepping on it or firing off Godzilla's laser breath. It's similar to how the playable Doctor Doom worked during Chapter 5 Season 4, except you'll be even taller than the giant Doom was. But the way this works can be a little bit confusing the first few times you encounter it--while there have been past Fortnite events that were in a similar vein to this Godzilla event, the way it actually functions is all new. So let's break it down piece by piece. You ...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

Continue Reading at GameSpot

Commentaires

Articles les plus consultés