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Final Fantasy Resonance Is Inheriting Two Of Brave Exvius’ Coolest Features, Minus The Gacha

Final Fantasy Resonance Is Inheriting Two Of Brave Exvius’ Coolest Features, Minus The Gacha https://ift.tt/Pxbf8TO Final Fantasy Resonance is the first game in the franchise to get the HD-2D treatment, as this new spin-off based on Final Fantasy Brave Exvius translates the mobile title into a PC and console adventure. It also looks like two of the best parts of the game will be coming along for the ride: guest characters from other Final Fantasy games and their impressive CG-animated ultimate attacks. It's also kind of funny to see Cloud in action, as the previous trailer for the game asked viewers to imagine a world where Final Fantasy 7 didn't change the course of the franchise with its advanced 3D graphics. In a new trailer, Square Enix showed off how players will be able to call upon the power of Visions, heroes from other worlds and timelines. Final Fantasy 7's stoic protagonist, Cloud Strife, is one such ally you can summon if players can find and "resonat...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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