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Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks"

Former CoD Dev Reacts To New Sony Game Getting Canceled: It "F**king Sucks" https://ift.tt/Wp7sUgI Former Call of Duty developer Jason Blundell's new studio with Sony, Dark Outlaw Games, was shuttered this week , and now more details about the team and its game have been revealed. Blundell and the game's level designer JC Farmer discussed the project on a livestream . To begin with, Blundell said it "f**king sucks" that the 20-person studio got shut down, but he said he understands these things happen when you work for a big company like Sony. He also stressed that it's common for games to be canceled earlier in development. He said Dark Outlaw may have gotten more attention in this regard because the studio was owned by Sony. Continue Reading at GameSpot

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

Continue Reading at GameSpot

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