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50 Video Game Movies In The Works: How Many Of Them Will Actually Come Out?

50 Video Game Movies In The Works: How Many Of Them Will Actually Come Out? https://ift.tt/H9oVGBf Like the seemingly unending comic book movie craze, Hollywood loves to find a type of film that it can turn into the next big cultural touchstone. Over the years, we've seen movies based on video games attempt to reach that level, with varying levels of success. We've seen adaptations of games for decades, but, to be fair, a lot of these were awful adaptations. Many of them missed the point of the source material and were clumsily executed--although we'll always have a soft spot for the 1994 Street Fighter movie--but lately, we've seen some big changes in this genre. The Super Mario Bros. Movie took the world by storm when it was released, earning an obscene amount of cash at the box office, while the Uncharted and both Sonic the Hedgehog movies were also successful. With fresh new IPs to option, dozens of video game movies have been announced over the last couple of ye...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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