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The Witcher 4 Probably Won’t Be On A Disc, But Dev Teases Physical “Feelies” Of Some Type

The Witcher 4 Probably Won’t Be On A Disc, But Dev Teases Physical “Feelies” Of Some Type https://ift.tt/CLmMgcB CD Projekt Red recently confirmed that the long-awaited RPG The Witcher 4 is targeting a release in 2028 , and that timing has led many to wonder if the Polish developer will offer the game on a disc. After all, Sony is ending support for physical PlayStation discs in 2028 and Microsoft is expected to ditch discs, too. CD Projekt joint CEO Michał Nowakowski told  The Game Business  that the studio has "no influence" on what companies like Sony and Microsoft choose to do with regards to supporting discs. "The discs for the first parties, including PlayStation, have to be manufactured in their own factories. So, if they stop manufacturing indeed by 2028, then yes [we won’t have a disc]," he said. At the same time, Nowakowski stressed that CD Projekt Red is a company that is highly fond of giving people "access to tangible collectible thing...

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More

Ed Boon Explains Mortal Kombat 1 Character Changes, Kameo System, And More https://ift.tt/7Q2TNGy

Mortal Kombat 1 was one of the headliners at Summer Game Fest 2023 with a lengthy trailer during the event's showcase, and we got hands-on with an early build of the game. It seems to be both an evolution of the series from a gameplay perspective and a sort of reset for its story and characters. While we saw some of the over-the-top hijinks expected from a Mortal Kombat story, playing MK1 gave us a feel for how the brand-new Kameo system works and how a familiar roster of fighters play much differently this time around.

We spoke with series co-creator Ed Boon about the design philosophy behind revamping characters we already know and love. But we also went in-depth about how new mechanics have led to noticeable changes for the flow of matches--for example, aerial combos and Kameo assists add a new dynamic that wasn't present in MK11, and the result is a game that plays faster and looser. We also went through specific changes to the playable roster in the demo, which included Kitana, Liu Kang, and Scorpion, and how the return of Kenshi adds a new layer of complexity to the fight system.

(This interview was edited for clarity and readability.)

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