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In Starfield, Optional Traits Pair Buffs With Nerfs, May End In Tragedy
During the Starfield Direct, Bethesda Game Studios went into great detail regarding the game's character creation tools, which it says are actually built on the team's own NPC generation features. The results, the studio says, give players something that is both extremely granular and yet still easy to use.
We've already covered the game's toolset for creating a character physically, so don't miss those details. However, once a player has their character's physical traits determined, they'll also decide who the character is, not just by giving them a name, but by creating their backstory and giving them optional traits. By choosing a background, players will receive three starting skills based on their character's newly created personal history. In the video, options such as Chef, Combat Medic, Gangster, Explorer, and more were shown. While it may not be every background available in the game at launch, here's a full list of backgrounds we noticed during the show:
- Beast Hunter
- Bouncer
- Chef
- Combat Medic
- Cyber Runner
- Cyberneticist
- Diplomat
- Explorer
- Gangster
- Homesteader
- Industrialist
- Long Hauler
- Pilgrim
- Professor
- Ronin
These early skills will become your go-to abilities early on in your journey, before later skill unlocks are expanded, including five skill trees with four levels of unlockable skills within each tree. The Cyberneticist's starting trio of skills, for example, includes an understanding of medicine, security (which reads as something like hacking), and laser weapons.
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