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Dev Offering Refunds, Planning Lawsuit Over Kickstarter Physical Edition Fiasco

Dev Offering Refunds, Planning Lawsuit Over Kickstarter Physical Edition Fiasco https://ift.tt/6Mo78m4 Kickstarter disappointments and disasters are not uncommon in the realm of videogames--and sometimes, even when a campaign is successful and a game is released, there will still be issues with fulfilling backer promises like physical goodies and stretch goals. One such campaign experiencing these woes is Chained Echoes, a 16-bit style RPG that has received excellent reviews and a generally positive player reception. By all metrics, this game would easily go down as a Kickstarter success story--if it wasn't for backers who purchased a physical copy of the game not getting what they bought after years of delay. Creator Matthias Linda partnered with German limited-edition publisher First Press Games to create physical copies of Chained Echoes for for PC, PlayStation 4, and Nintendo Switch. While certain tiers of the Kickstarter were promised physical goodies like an artbook relate...

Microsoft's Strategy To "Spend Sony Out Of Business" Revealed In 2019 Internal Email

Microsoft's Strategy To "Spend Sony Out Of Business" Revealed In 2019 Internal Email https://ift.tt/wxalQqO

As part of the ongoing trial between the Federal Trade Commission and Microsoft, an internal email from Xbox Game Studios chief Matt Booty encouraging Microsoft CFO Tim Stuart to "spend Sony out of business" has been made public. The email, which was sent in December 2019, explains Microsoft's aggressive acquisition plans, which almost resulted in the company purchasing Sega, Niantic, and Bungie.

In the email, first shared by The Verge, Booty writes, "We (Microsoft) are in a very unique position to go spend Sony out of business. If we think that video game content matters in 10 years, we might look back and say, 'Totally would have been worth it to lose $2B or $3B in 2020 to avoid a situation where Tencent, Google, Amazon, or even Sony have become the Disney of games and own most of the valuable content.""

Booty went on to explain how it is "practically impossible" for a company to start a new streaming service due to Disney's competitive holdings, before drawing a comparison between video streaming services and the future of the games industry:

Continue Reading at GameSpot

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