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The Best Star Wars Games Of All Time

The Best Star Wars Games Of All Time https://ift.tt/2V7x0Xj Star Wars is composed of dozens of different stories, many of which have been told outside of the mainline movies. One of the most prominent sources since the franchise's creation has been video games, with studios reimagining Star Wars' existing stories and characters or creating new ones across dozens of gaming genres, including racing games, shooters, flight simulators, and role-playing games. And the addition of new stories in the Star Wars universe hasn't slowed down. In the next few years we're expecting entries across a diverse range of genres, including the racing game Star Wars: Galactic Racer, the turn-based-tactics game Star Wars: Zero Company, and the narrative adventure Star Wars Eclipse. In addition to video games, lots of tabletop games, board games, and card games have let players craft their own adventures in the Star Wars universe. For the purposes of this list, we've primarily focused...

Microsoft's Strategy To "Spend Sony Out Of Business" Revealed In 2019 Internal Email

Microsoft's Strategy To "Spend Sony Out Of Business" Revealed In 2019 Internal Email https://ift.tt/wxalQqO

As part of the ongoing trial between the Federal Trade Commission and Microsoft, an internal email from Xbox Game Studios chief Matt Booty encouraging Microsoft CFO Tim Stuart to "spend Sony out of business" has been made public. The email, which was sent in December 2019, explains Microsoft's aggressive acquisition plans, which almost resulted in the company purchasing Sega, Niantic, and Bungie.

In the email, first shared by The Verge, Booty writes, "We (Microsoft) are in a very unique position to go spend Sony out of business. If we think that video game content matters in 10 years, we might look back and say, 'Totally would have been worth it to lose $2B or $3B in 2020 to avoid a situation where Tencent, Google, Amazon, or even Sony have become the Disney of games and own most of the valuable content.""

Booty went on to explain how it is "practically impossible" for a company to start a new streaming service due to Disney's competitive holdings, before drawing a comparison between video streaming services and the future of the games industry:

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