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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

Pikmin 4 Wants To Make A Fresh Start

Pikmin 4 Wants To Make A Fresh Start https://ift.tt/YytBiWR

Nintendo has made its reputation on the kind of approachable fun that would let a child pick up a controller and learn the ropes within minutes--in fact, many millions of children by now. In the case of Pikmin 4, the fourth entry in a relatively niche franchise (by Nintendo standards) that mixes strategy and puzzle elements, the company seems especially keen to prove it's an entry point for new fans. This was a point made explicitly during a presentation at a recent hands-on demo, and more importantly, it's woven into the fabric of the game itself.

For starters, the story is no longer following the travails of Captain Olimar. As detailed in a recent trailer and in the game, this time you actually take charge of your own explorer, a custom-created character. While the hands-on didn't include the character-creator section, the pre-fab characters were noticeably imbued with the off-kilter, Charlie Brown-esque cartoonish style of Olimar. Olimar has crashed on a strange planet, leading to a daring rescue mission that also crashed. Oops. You're the backup, sent not only to rescue the series' recognizable mascot, but also the crew sent to save him.

As a practical matter that makes it a less lonely affair than its predecessors, Pikmin 4 is bursting with other humanoid characters who can serve to explain its various systems and lend a hand. Instead of an isolated mission surrounded by silent plant-creatures, you're part of a crew. And given that Pikmin can be fairly dense with systems to manage, that's a welcome change. They are still largely tutorial givers and systems hubs, but they have some character.

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