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Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game https://ift.tt/EcXFl6B As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN ). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a retur...

Pikmin 4 Wants To Make A Fresh Start

Pikmin 4 Wants To Make A Fresh Start https://ift.tt/YytBiWR

Nintendo has made its reputation on the kind of approachable fun that would let a child pick up a controller and learn the ropes within minutes--in fact, many millions of children by now. In the case of Pikmin 4, the fourth entry in a relatively niche franchise (by Nintendo standards) that mixes strategy and puzzle elements, the company seems especially keen to prove it's an entry point for new fans. This was a point made explicitly during a presentation at a recent hands-on demo, and more importantly, it's woven into the fabric of the game itself.

For starters, the story is no longer following the travails of Captain Olimar. As detailed in a recent trailer and in the game, this time you actually take charge of your own explorer, a custom-created character. While the hands-on didn't include the character-creator section, the pre-fab characters were noticeably imbued with the off-kilter, Charlie Brown-esque cartoonish style of Olimar. Olimar has crashed on a strange planet, leading to a daring rescue mission that also crashed. Oops. You're the backup, sent not only to rescue the series' recognizable mascot, but also the crew sent to save him.

As a practical matter that makes it a less lonely affair than its predecessors, Pikmin 4 is bursting with other humanoid characters who can serve to explain its various systems and lend a hand. Instead of an isolated mission surrounded by silent plant-creatures, you're part of a crew. And given that Pikmin can be fairly dense with systems to manage, that's a welcome change. They are still largely tutorial givers and systems hubs, but they have some character.

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