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WWE 2K25 - How To Change Your Character's Appearance In The Island

WWE 2K25 - How To Change Your Character's Appearance In The Island https://ift.tt/r8qib4M In WWE 2K25's new Island mode, you'll explore an open-world PvPvE hub full of shops, events, and other players. But one thing you might lose track of is how to change your character's appearance in The Island. In our brief guide, we'll walk you through how to do just that, so your future WWE superstar can look just the way you want them to. Better yet, this same method we'll show you also lets you adjust their moveset to your liking. How to customize your character's appearance and moves in WWE 2K25 The Island There's only one way to change what your character looks like in The Island, since it's a mode split off from your library of create-a-wrestlers (CAWs) and your MyRise story mode superstar. When you create your Island character, the game might usher you right past the customization suite, leaving you to need to get back to it after some brief onboarding ...

Redfall's Rocky Development Caused Arkane To Lose 70% Of Prey's Dev Team - Report

Redfall's Rocky Development Caused Arkane To Lose 70% Of Prey's Dev Team - Report https://ift.tt/wRNZ16C

Redfall is one of the biggest disappointments of 2023 so far, falling well short of the standards set by not only Xbox exclusives, but also developer Arkane's high reputation. According to a new report from Bloomberg, the project was beset with difficulties from the start, leading to roughly 70% of the company's staff that worked on Prey leaving by the end of development.

The report, which cites more than a dozen anonymous sources that worked on the game, states that the game's lack of success was not a surprise to many at the studio. The sources say that the project lacked clear direction from the start, with management offering conflicting visions for the game's overall goals--some felt that they were making Redfall's Far Cry, while others were told they were making something akin to Borderlands.

In general, the report shows that studio staff felt uneasy about working on Arkane's first multiplayer game, given that the developer was well-known for crafting high-quality immersive sims like the Dishonored series and Prey. The report estimates that roughly 70% of the staff who worked on Prey, the studio's last game, were no longer employed by Arkane Austin at the end of Redfall's development.

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