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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

Redfall's Rocky Development Caused Arkane To Lose 70% Of Prey's Dev Team - Report

Redfall's Rocky Development Caused Arkane To Lose 70% Of Prey's Dev Team - Report https://ift.tt/wRNZ16C

Redfall is one of the biggest disappointments of 2023 so far, falling well short of the standards set by not only Xbox exclusives, but also developer Arkane's high reputation. According to a new report from Bloomberg, the project was beset with difficulties from the start, leading to roughly 70% of the company's staff that worked on Prey leaving by the end of development.

The report, which cites more than a dozen anonymous sources that worked on the game, states that the game's lack of success was not a surprise to many at the studio. The sources say that the project lacked clear direction from the start, with management offering conflicting visions for the game's overall goals--some felt that they were making Redfall's Far Cry, while others were told they were making something akin to Borderlands.

In general, the report shows that studio staff felt uneasy about working on Arkane's first multiplayer game, given that the developer was well-known for crafting high-quality immersive sims like the Dishonored series and Prey. The report estimates that roughly 70% of the staff who worked on Prey, the studio's last game, were no longer employed by Arkane Austin at the end of Redfall's development.

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