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Warhammer 40,000: Dawn of War IV Looks To Right The Wrongs Of Its Predecessor

Warhammer 40,000: Dawn of War IV Looks To Right The Wrongs Of Its Predecessor https://ift.tt/VFGJQnU Warhammer 40,000: Dawn of War IV is arriving nearly a decade after the release of the third game in the real-time strategy series, and after spending some time with an extensive preview build that covered the opening missions of two its campaigns, I’m happy to report that it seems to be a return to form after the ill-received changes in Dawn of War III. The Dawn of War series has always reinvented itself with each entry. Dawn of War II eschewed the first game’s focus on amassing large armies in favor of micro-managing smaller groups, or sometimes individual units. It removed the original's base-building mechanics, and its maps were less of an open-ended sandbox, hewing closer to being an isometric action-RPG. While these changes didn’t sit well with some players of the original Dawn of War, others found the alterations to be bold, and the game was received positively , with man...

Redfall's Rocky Development Caused Arkane To Lose 70% Of Prey's Dev Team - Report

Redfall's Rocky Development Caused Arkane To Lose 70% Of Prey's Dev Team - Report https://ift.tt/wRNZ16C

Redfall is one of the biggest disappointments of 2023 so far, falling well short of the standards set by not only Xbox exclusives, but also developer Arkane's high reputation. According to a new report from Bloomberg, the project was beset with difficulties from the start, leading to roughly 70% of the company's staff that worked on Prey leaving by the end of development.

The report, which cites more than a dozen anonymous sources that worked on the game, states that the game's lack of success was not a surprise to many at the studio. The sources say that the project lacked clear direction from the start, with management offering conflicting visions for the game's overall goals--some felt that they were making Redfall's Far Cry, while others were told they were making something akin to Borderlands.

In general, the report shows that studio staff felt uneasy about working on Arkane's first multiplayer game, given that the developer was well-known for crafting high-quality immersive sims like the Dishonored series and Prey. The report estimates that roughly 70% of the staff who worked on Prey, the studio's last game, were no longer employed by Arkane Austin at the end of Redfall's development.

Continue Reading at GameSpot

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