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I Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again

I Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again https://ift.tt/A9NTgsW My first go-round with Death Stranding was a complicated one. Longtime fans of Hideo Kojima were salivating at the prospect of the first project coming out of his post-Konami studio. No one knew quite what to expect. Early trailers didn’t help much. Was this just … a delivery game? Were we in store for a Metal Gear Solid 2-like gotcha moment when we played the final product? Not really! It was, in many ways, a “delivery game.” Albeit one wrapped in a narrative and universe that made Metal Gear Solid (samurai President clones and all) seem like a realistic depiction of tactical stealth action by comparison. I hated it. I don’t know what I expected or wanted out of this new IP, but something about holding the trigger buttons to lean left and right to avoid falling over instantly turned me off. I found the game monotonous, needlessly obtuse, and described it in a way only a veteran game...

The Ouya Dared To Imagine An Independent Game Console

The Ouya Dared To Imagine An Independent Game Console https://ift.tt/YytBiWR

The Ouya is celebrating its 10-year anniversary today, June 25, 2023. Below, we look at its legacy as a system that endeavored to crack into a market with an atypical approach.

Like many failed console projects, the Ouya was both ahead of and behind the times. Released 10 years ago today, the Ouya was an independently developed console, funded, in part, by a massive Kickstarter campaign. Questions, criticisms, and concerns abounded, but there was also excitement at the possibility space such a console would create. What could an independent-focused console and development community create?

The Ouya was a $99 micro-console, built with Android architecture. The pitch was in the low-price point and the fact that every console shipped was also a dev kit. Anyone with some technical knowhow could begin developing games for the platform. The console promised to have accessible developer tools, a library of exclusive indies, and to bridge the mobile and console worlds.

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