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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

The Ouya Dared To Imagine An Independent Game Console

The Ouya Dared To Imagine An Independent Game Console https://ift.tt/YytBiWR

The Ouya is celebrating its 10-year anniversary today, June 25, 2023. Below, we look at its legacy as a system that endeavored to crack into a market with an atypical approach.

Like many failed console projects, the Ouya was both ahead of and behind the times. Released 10 years ago today, the Ouya was an independently developed console, funded, in part, by a massive Kickstarter campaign. Questions, criticisms, and concerns abounded, but there was also excitement at the possibility space such a console would create. What could an independent-focused console and development community create?

The Ouya was a $99 micro-console, built with Android architecture. The pitch was in the low-price point and the fact that every console shipped was also a dev kit. Anyone with some technical knowhow could begin developing games for the platform. The console promised to have accessible developer tools, a library of exclusive indies, and to bridge the mobile and console worlds.

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