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A Forza Horizon 6 Sound Effect Might Just Trigger Some Awful Memories For You

A Forza Horizon 6 Sound Effect Might Just Trigger Some Awful Memories For You https://ift.tt/g2R6nBI Following a nearly five-year hiatus between titles, Forza Horizon 6 debuted this week. And while fans are diving into its open-world take on Japan, some have already discovered a sound effect in Forza Horizon 6 that may trigger anyone who has ever had to work in an office setting. As noted by a player on social media , one of the car horn sounds in Forza Horizon 6 is the Microsoft Teams calling noise--a joke made possible by the fact that the Forza games are published by Microsoft. The sound effect was also in Forza Horizon 5 , but it still inspires negative reactions from players who would rather forget about anything work-related when playing the game. PTSD Triggered pic.twitter.com/k02039PVbX — Iphoniez (@Iphoniez) May 20, 2026 i loved using it in FH5 just because it was still during the pandemic. i terrorized so many people with it, watching them physically react in...

Transformers: Rise Of The Beasts Review - Robots In Decline

Transformers: Rise Of The Beasts Review - Robots In Decline https://ift.tt/G5UgVXA

For a while, Transformers: Rise of the Beasts looked like it might be another Bumblebee--a Transformers movie that lacks any of the pizzazz of the Michael Bay flicks but which actually tells a decent story about characters you actually care about. For the first 45 minutes to an hour, we get the most compelling and relatable version yet of the story about a regular person accidentally becoming friends with an alien robot who was secretly a car. But then the plot really kicks in, and suddenly we're watching a Michael Bay Transformers movie--but without Bay's skill as an action filmmaker.

When Michael Bay was directing Transformers movies, they weren't exactly pinnacles of storytelling. In fact, they had awful stories that never even made sense together--each new movie would open with some reveal that made every previous movie make even less sense than they already did. But they were also Michael Bay movies, which means that (aside from Revenge of the Fallen) they had tons of extremely dope action and generally looked sick as hell even during the non-action parts.

Rise of the Beasts, from Creed II director Steven Caple Jr, doesn't look terrible or anything like that. It just looks like a generic big-budget, CGI-heavy affair. There's no flair, no signature to it. And so it's a major problem that the story is bad, because the filmmaking doesn't elevate the experience to make up for that.

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