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How To Prestige in Phasmophobia: Levels, Reset, and Rewards Explained

How To Prestige in Phasmophobia: Levels, Reset, and Rewards Explained https://ift.tt/hr0pvn5 In Phasmophobia , successfully identifying the ghost, capturing media, collecting the bone, and completing specific objectives during a contract can earn you XP (AKA experience). Players level up their character by meeting the required XP threshold, with that number increasing as you progress to higher levels, and each new level unlocking rewards such as cash bonuses, new equipment and maps, and more challenging difficulty levels . But when you reach level 100, you have a choice:  continue enjoying the perks of your hard-earned cash and equipment, or Prestige, which resets your equipment, level, and money in return for a new badge and ID card title. Prestiging isn’t mandatory--you can choose to ignore the mechanic and level up to level 9,999 instead--but it does offer a new challenge for ghosthunters. While you keep the difficulty levels, maps, and trophies you have previously unlock...

Transformers: Rise Of The Beasts Review - Robots In Decline

Transformers: Rise Of The Beasts Review - Robots In Decline https://ift.tt/G5UgVXA

For a while, Transformers: Rise of the Beasts looked like it might be another Bumblebee--a Transformers movie that lacks any of the pizzazz of the Michael Bay flicks but which actually tells a decent story about characters you actually care about. For the first 45 minutes to an hour, we get the most compelling and relatable version yet of the story about a regular person accidentally becoming friends with an alien robot who was secretly a car. But then the plot really kicks in, and suddenly we're watching a Michael Bay Transformers movie--but without Bay's skill as an action filmmaker.

When Michael Bay was directing Transformers movies, they weren't exactly pinnacles of storytelling. In fact, they had awful stories that never even made sense together--each new movie would open with some reveal that made every previous movie make even less sense than they already did. But they were also Michael Bay movies, which means that (aside from Revenge of the Fallen) they had tons of extremely dope action and generally looked sick as hell even during the non-action parts.

Rise of the Beasts, from Creed II director Steven Caple Jr, doesn't look terrible or anything like that. It just looks like a generic big-budget, CGI-heavy affair. There's no flair, no signature to it. And so it's a major problem that the story is bad, because the filmmaking doesn't elevate the experience to make up for that.

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