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We'll Never See Another Game Like The Witcher 2: Assassins Of Kings Again

We'll Never See Another Game Like The Witcher 2: Assassins Of Kings Again https://ift.tt/u4zE6Ka The Witcher 2: Assassins of Kings is celebrating its 15-year anniversary today, May 17, 2026. Below, we examine how its release reflects a particular time in gaming history, making it one-of-a-kind. The Witcher 2: Assassins of Kings was a standout RPG when it launched fifteen years ago, but it's the kind of game you could never make now. Each of the three games in the Witcher series marks an important moment for developer CD Projekt Red. The Witcher was the moment the organization went from being a studio that mostly translated games from other territories to being a developer of new games. The Witcher 3 was the moment CD Projekt Red became a household name among gamers, as it set a high-water mark for open-world RPGs that similar games are still compared against. Continue Reading at GameSpot

Transformers: Rise Of The Beasts Review - Robots In Decline

Transformers: Rise Of The Beasts Review - Robots In Decline https://ift.tt/G5UgVXA

For a while, Transformers: Rise of the Beasts looked like it might be another Bumblebee--a Transformers movie that lacks any of the pizzazz of the Michael Bay flicks but which actually tells a decent story about characters you actually care about. For the first 45 minutes to an hour, we get the most compelling and relatable version yet of the story about a regular person accidentally becoming friends with an alien robot who was secretly a car. But then the plot really kicks in, and suddenly we're watching a Michael Bay Transformers movie--but without Bay's skill as an action filmmaker.

When Michael Bay was directing Transformers movies, they weren't exactly pinnacles of storytelling. In fact, they had awful stories that never even made sense together--each new movie would open with some reveal that made every previous movie make even less sense than they already did. But they were also Michael Bay movies, which means that (aside from Revenge of the Fallen) they had tons of extremely dope action and generally looked sick as hell even during the non-action parts.

Rise of the Beasts, from Creed II director Steven Caple Jr, doesn't look terrible or anything like that. It just looks like a generic big-budget, CGI-heavy affair. There's no flair, no signature to it. And so it's a major problem that the story is bad, because the filmmaking doesn't elevate the experience to make up for that.

Continue Reading at GameSpot

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