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Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes

Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes https://ift.tt/nqSfjWF I know Lara Croft well. At least, I feel like I do. You see, we've grown up together. From the original Tomb Raider games, I was hooked. As a young girl, I had an insatiable sense of wonder following Lara's adventures, and as a teen I was enthused when Crystal Dynamics took over development and rescued Lara from Core Design's clutches back in 2007. I even remained on board for the series reboot in 2013, although my interest in the titular tomb raider had waned slightly. At the time, I was most keen to see how Lara fit into the gaming world almost 20 years on from her debut, and I came away feeling like she was the most realistic version of herself she had ever been--initially frightened and vulnerable, but honing her skills and gaining experience as the reboot trilogy progressed. Now, with an extra decade under her belt (and mine), Lara Croft is returning to her...

Transformers: Rise Of The Beasts Review - Robots In Decline

Transformers: Rise Of The Beasts Review - Robots In Decline https://ift.tt/G5UgVXA

For a while, Transformers: Rise of the Beasts looked like it might be another Bumblebee--a Transformers movie that lacks any of the pizzazz of the Michael Bay flicks but which actually tells a decent story about characters you actually care about. For the first 45 minutes to an hour, we get the most compelling and relatable version yet of the story about a regular person accidentally becoming friends with an alien robot who was secretly a car. But then the plot really kicks in, and suddenly we're watching a Michael Bay Transformers movie--but without Bay's skill as an action filmmaker.

When Michael Bay was directing Transformers movies, they weren't exactly pinnacles of storytelling. In fact, they had awful stories that never even made sense together--each new movie would open with some reveal that made every previous movie make even less sense than they already did. But they were also Michael Bay movies, which means that (aside from Revenge of the Fallen) they had tons of extremely dope action and generally looked sick as hell even during the non-action parts.

Rise of the Beasts, from Creed II director Steven Caple Jr, doesn't look terrible or anything like that. It just looks like a generic big-budget, CGI-heavy affair. There's no flair, no signature to it. And so it's a major problem that the story is bad, because the filmmaking doesn't elevate the experience to make up for that.

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