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Long Before Friendslop, Portal 2 Made Co-Op Cool

Long Before Friendslop, Portal 2 Made Co-Op Cool https://ift.tt/jMpcx4l April 18, 2026 marks the 15-year anniversary of Portal 2's release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy. There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation. Following up from 2007's Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign--which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today. Continue Reading at GameSpot

Transformers: Rise Of The Beasts Review - Robots In Decline

Transformers: Rise Of The Beasts Review - Robots In Decline https://ift.tt/G5UgVXA

For a while, Transformers: Rise of the Beasts looked like it might be another Bumblebee--a Transformers movie that lacks any of the pizzazz of the Michael Bay flicks but which actually tells a decent story about characters you actually care about. For the first 45 minutes to an hour, we get the most compelling and relatable version yet of the story about a regular person accidentally becoming friends with an alien robot who was secretly a car. But then the plot really kicks in, and suddenly we're watching a Michael Bay Transformers movie--but without Bay's skill as an action filmmaker.

When Michael Bay was directing Transformers movies, they weren't exactly pinnacles of storytelling. In fact, they had awful stories that never even made sense together--each new movie would open with some reveal that made every previous movie make even less sense than they already did. But they were also Michael Bay movies, which means that (aside from Revenge of the Fallen) they had tons of extremely dope action and generally looked sick as hell even during the non-action parts.

Rise of the Beasts, from Creed II director Steven Caple Jr, doesn't look terrible or anything like that. It just looks like a generic big-budget, CGI-heavy affair. There's no flair, no signature to it. And so it's a major problem that the story is bad, because the filmmaking doesn't elevate the experience to make up for that.

Continue Reading at GameSpot

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