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Here Are The Highest-Grossing Resident Evil Movies Ever, And The New One Is Now No. 1

Here Are The Highest-Grossing Resident Evil Movies Ever, And The New One Is Now No. 1 https://ift.tt/DA9kmpa Zach Cregger's Resident Evil movie got solid reviews and is making a lot of money at the box office, but where does it rank on the list of highest-grossing Resident Evil movies? Following its debut in China, it's now No. 1 overall with more than $399 million globally. Director Paul W.S. Anderson made six previous Resident Evil movies, starring his wife, Milla Jovovich, and 2016's The Final Chapter previously ranked No. 1 in terms of money at the box office. Anderson's movies did not fare very well with critics, but had dedicated fans who kept going to see them. Together, Anderson's six movies made more than $1 billion. Cregger's Resident Evil movie now ranks No. 1 with more than $399 million worldwide. It's also Cregger's highest-grossing movie ever, surpassing Weapons ($270 million). Below you can see a rundown of the highest-grossi...

Destiny 2's Next Crucible Patch Should Help You Avoid Respawning In The Middle Of Firefights

Destiny 2's Next Crucible Patch Should Help You Avoid Respawning In The Middle Of Firefights https://ift.tt/5dPIwgS

A mid-season patch for Destiny 2 will introduce a new round of changes and fine-tuning to the game, and for PvP, one of the big adjustments in the Crucible will be focused on respawning. Bungie had originally made respawn changes at the start of Season of the Deep, but testing has revealed that players in the Control and Clash modes have found themselves caught in the crossfire upon respawning, rather than in a safer area.

Bungie's original goal was to respawn players near teammates, but the chaos of 6v6 matches was something that was challenging for the studio to replicate. This led to less-than-ideal respawns for players, and in the first hotfix coming after the mid-season patch, the developer will rectify this situation by increasing the influence of enemy player sightlines and proximity back to where it was before.

"Ideally, we keep some of the benefits, like spawning nearer to active engagements without the downsides of spawning in the middle of a fight," Bungie explained. "We will keep an eye on feedback and analytics over the coming weeks and continue to adjust as needed."

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