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Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison

Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison https://ift.tt/riQKSDN It hasn't been an easy year for the Love and Deepspace community after the Valko controversy left the fandom divided, but it looks like developer Papergames has brewed up new trouble for the gacha game. A few days ago, the developer posted cocktail recipes online, and followers quickly warned the studio that recreating those drinks could result in lethal concoctions. "One taste of this Special Blend and you won’t forget it," the original post read, which was accompanied by recipes for the non-alcoholic cocktail mixes. Each one is inspired by an in-game slime--Artsyblobbu, Fiendyblobbu, Pilotblobbu, Snowyblobbu, and Stellablobbu--and the list of ingredients includes several items found inside of Love and Deepspace. Cute, wholesome fun, right? Not exactly. https://twitter.com/Love_Deepspace/status/2104783385151656092 As people online pointed out , some of th...

Destiny 2's Next Crucible Patch Should Help You Avoid Respawning In The Middle Of Firefights

Destiny 2's Next Crucible Patch Should Help You Avoid Respawning In The Middle Of Firefights https://ift.tt/5dPIwgS

A mid-season patch for Destiny 2 will introduce a new round of changes and fine-tuning to the game, and for PvP, one of the big adjustments in the Crucible will be focused on respawning. Bungie had originally made respawn changes at the start of Season of the Deep, but testing has revealed that players in the Control and Clash modes have found themselves caught in the crossfire upon respawning, rather than in a safer area.

Bungie's original goal was to respawn players near teammates, but the chaos of 6v6 matches was something that was challenging for the studio to replicate. This led to less-than-ideal respawns for players, and in the first hotfix coming after the mid-season patch, the developer will rectify this situation by increasing the influence of enemy player sightlines and proximity back to where it was before.

"Ideally, we keep some of the benefits, like spawning nearer to active engagements without the downsides of spawning in the middle of a fight," Bungie explained. "We will keep an eye on feedback and analytics over the coming weeks and continue to adjust as needed."

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