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Star Wars Actor Sam Witwer Says A Darth Maul Game Could Be Something Special

Star Wars Actor Sam Witwer Says A Darth Maul Game Could Be Something Special https://ift.tt/LNgtHQJ With a new spin-off animated series coming out this month, Maul is back in the Star Wars spotlight. Since his first appearance in 1999's Star Wars Episode 1: The Phantom Menace, the former Dark Lord of the Sith has become one of the series' most popular characters and has appeared in several video games over the years. Even though Maul has never starred in his own game, his current voice actor believes there is a chance to tell an "incredible" story if given the chance. In an interview with Discussing Film , actor Sam Witwer shared that he would love to see a Maul video game happen someday. "I've become convinced we could do an incredible story, yeah," Witwer said. "If you asked me, maybe two years ago, I don't know. Yeah, probably, I would have said yes anyway. But now I'm like, 'I know what we can do with him,' for sure." Witw...

Destiny 2's Next Crucible Patch Should Help You Avoid Respawning In The Middle Of Firefights

Destiny 2's Next Crucible Patch Should Help You Avoid Respawning In The Middle Of Firefights https://ift.tt/5dPIwgS

A mid-season patch for Destiny 2 will introduce a new round of changes and fine-tuning to the game, and for PvP, one of the big adjustments in the Crucible will be focused on respawning. Bungie had originally made respawn changes at the start of Season of the Deep, but testing has revealed that players in the Control and Clash modes have found themselves caught in the crossfire upon respawning, rather than in a safer area.

Bungie's original goal was to respawn players near teammates, but the chaos of 6v6 matches was something that was challenging for the studio to replicate. This led to less-than-ideal respawns for players, and in the first hotfix coming after the mid-season patch, the developer will rectify this situation by increasing the influence of enemy player sightlines and proximity back to where it was before.

"Ideally, we keep some of the benefits, like spawning nearer to active engagements without the downsides of spawning in the middle of a fight," Bungie explained. "We will keep an eye on feedback and analytics over the coming weeks and continue to adjust as needed."

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