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Here Are The Highest-Grossing Resident Evil Movies Ever, And The New One Is Now No. 1

Here Are The Highest-Grossing Resident Evil Movies Ever, And The New One Is Now No. 1 https://ift.tt/DA9kmpa Zach Cregger's Resident Evil movie got solid reviews and is making a lot of money at the box office, but where does it rank on the list of highest-grossing Resident Evil movies? Following its debut in China, it's now No. 1 overall with more than $399 million globally. Director Paul W.S. Anderson made six previous Resident Evil movies, starring his wife, Milla Jovovich, and 2016's The Final Chapter previously ranked No. 1 in terms of money at the box office. Anderson's movies did not fare very well with critics, but had dedicated fans who kept going to see them. Together, Anderson's six movies made more than $1 billion. Cregger's Resident Evil movie now ranks No. 1 with more than $399 million worldwide. It's also Cregger's highest-grossing movie ever, surpassing Weapons ($270 million). Below you can see a rundown of the highest-grossi...

Game Devs Are Turning To AI To Fight Mean Jerks In Voice Chat

Game Devs Are Turning To AI To Fight Mean Jerks In Voice Chat https://ift.tt/9Ieipaw

Unity Technologies has announced a new tool for its developer suite that uses AI to help devs identify toxicity in online games. The new Safe Voice tool is launching in closed beta and is aimed at letting studios isolate and review toxicity reports quickly. Unity says the tool was previously used by Hi-Rez's Rogue Company in early testing.

Safe Voice is said to analyze aspects like tone, loudness, intonation, emotion, pitch, and context to identify toxic interactions. It activates when a player flags an issue with a behavior, and then starts monitoring and delivers a report to human moderators. That overview dashboard will let moderators review individual incidents as well as see trends over time to help its moderation plans. Unity also says this is the first in a larger suite of toxicity solutions it has coming.

"It's one of the number one reasons that people leave a game and stop playing because there's some sort of bad situation around toxicity and other elements of abuse," Mark Whitten, Unity president of Create Solutions, told GameSpot.

Continue Reading at GameSpot

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