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Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game https://ift.tt/EcXFl6B As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN ). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a retur...

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat https://ift.tt/ZQDyT4l

In a press release, Atlus revealed how Persona 5 Tactica will offer a tactical twist on the franchise's classic systems of elemental weakness, with unique skills and abilities for every character, and social connections to explore.

Just like in Persona 5, your characters can take cover. If characters are in cover at the end of their turn, they will take reduced damage or entirely evade harm. However, if they aren't in cover at the end of your turn, enemies will get a "One More" and can deal an additional round of damage.

Elemental attacks also inflict ailments onto enemies. Fire attacks, like Agi, will deal extra damage at the end of the affected enemy's turn, for example, while electrical attacks, like Zio, will prevent affected enemies from moving. If you hit an enemy that has taken cover with a skill, you'll get a One More and get the chance to hit them again. In this way, and with other abilities, you can chain together attacks to deal continual damage.

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