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Hellraiser: Revival Goes Out Of Its Way To Ensure You’re Uncomfortable

Hellraiser: Revival Goes Out Of Its Way To Ensure You’re Uncomfortable https://ift.tt/2Y8nez3 Hellraiser: Revival drops players into the world of Clive Barker's cult horror franchise, as developer Saber Interactive aims to bring a faithful Hellraiser experience that doesn't hold back on making you uncomfortable. GameSpot was able to go hands-on at Gamescom, and our play session with Revival definitely delivered tension and unease, as well as an exciting new gameplay element. Hellraiser: Revival is a first-person action-horror game that puts you in the shoes of Aidan Lynch, who has made the mistake of toying with one of Hellraiser's iconic puzzle boxes, the supernatural cube designed to open a gateway to hell. Aidan's girlfriend is taken by Hellraiser's Cenobites, the torture-loving demons from a hellish dimension known as the Labyrinth. Aidan makes a pact with Hellraiser's most infamous Cenobite, Pinhead, in order to rescue his girlfriend. There's no wa...

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat https://ift.tt/ZQDyT4l

In a press release, Atlus revealed how Persona 5 Tactica will offer a tactical twist on the franchise's classic systems of elemental weakness, with unique skills and abilities for every character, and social connections to explore.

Just like in Persona 5, your characters can take cover. If characters are in cover at the end of their turn, they will take reduced damage or entirely evade harm. However, if they aren't in cover at the end of your turn, enemies will get a "One More" and can deal an additional round of damage.

Elemental attacks also inflict ailments onto enemies. Fire attacks, like Agi, will deal extra damage at the end of the affected enemy's turn, for example, while electrical attacks, like Zio, will prevent affected enemies from moving. If you hit an enemy that has taken cover with a skill, you'll get a One More and get the chance to hit them again. In this way, and with other abilities, you can chain together attacks to deal continual damage.

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