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Wolfenstein 3 Can’t Pull Its Punches Like Youngblood

Wolfenstein 3 Can’t Pull Its Punches Like Youngblood https://ift.tt/7tHpgnq Wolfenstein: Youngblood was one sour batch of sauerkraut. Marinated in a noxious and ill-fitting live-service-adjacent brine, this troubled spin-off (and the mediocre virtual reality title it launched alongside) left a bad taste that has lingered for almost seven years. Developer MachineGames’ adventures with another famous Nazi-killer and increasingly longer AAA development cycles have meant Youngblood’s aftertaste has stuck around longer than it should have. This drought is reportedly almost over, though, since reports forecast the streets will once again run red with Nazi blood sometime soon in a new Wolfenstein game, further backing up light teases from the MachineGames team itself. There’s a lot riding on Wolfenstein 3: a game that has to meet the moment in more ways than one--and can’t follow in Youngblood’s footsteps. Wolfenstein: Youngblood is the fourth entry in MachineGames’ alt-history Wolfenst...

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat https://ift.tt/ZQDyT4l

In a press release, Atlus revealed how Persona 5 Tactica will offer a tactical twist on the franchise's classic systems of elemental weakness, with unique skills and abilities for every character, and social connections to explore.

Just like in Persona 5, your characters can take cover. If characters are in cover at the end of their turn, they will take reduced damage or entirely evade harm. However, if they aren't in cover at the end of your turn, enemies will get a "One More" and can deal an additional round of damage.

Elemental attacks also inflict ailments onto enemies. Fire attacks, like Agi, will deal extra damage at the end of the affected enemy's turn, for example, while electrical attacks, like Zio, will prevent affected enemies from moving. If you hit an enemy that has taken cover with a skill, you'll get a One More and get the chance to hit them again. In this way, and with other abilities, you can chain together attacks to deal continual damage.

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