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Valor Mortis Is A First-Person Soulslike That Tries Too Much

Valor Mortis Is A First-Person Soulslike That Tries Too Much https://ift.tt/Xk2BUfe The soulslike genre has been around long enough now that it's easy to pick out its most recognizable traits. Whether it's managing stamina in combat, the risk of losing progression with each death, health items and enemies that respawn when you reach a bonfire, lantern, or some other recognizable checkpoint; all of the best in the genre adapt these in their own distinct ways.  Valor Mortis is no different, but attempts to stand out through its shift in perspective. By moving the action to a first-person view, Valor Mortis affords itself novelty, which works well with snappy and satisfying combat that rewards deft parries and patience in equal measure. But it's also marred by a weak story and sluggishly paced opening hours that betray the more captivating moments in its second half, where Valor Mortis' most interesting narrative beats and combat encounters finally deliver on some of ...

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat

How Persona 5 Tactica Twists RPG Systems Into A Tactical Treat https://ift.tt/ZQDyT4l

In a press release, Atlus revealed how Persona 5 Tactica will offer a tactical twist on the franchise's classic systems of elemental weakness, with unique skills and abilities for every character, and social connections to explore.

Just like in Persona 5, your characters can take cover. If characters are in cover at the end of their turn, they will take reduced damage or entirely evade harm. However, if they aren't in cover at the end of your turn, enemies will get a "One More" and can deal an additional round of damage.

Elemental attacks also inflict ailments onto enemies. Fire attacks, like Agi, will deal extra damage at the end of the affected enemy's turn, for example, while electrical attacks, like Zio, will prevent affected enemies from moving. If you hit an enemy that has taken cover with a skill, you'll get a One More and get the chance to hit them again. In this way, and with other abilities, you can chain together attacks to deal continual damage.

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