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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

Meet The Team Behind Hollow Knight's Bewilderingly Ambitious Voice Mod

Meet The Team Behind Hollow Knight's Bewilderingly Ambitious Voice Mod https://ift.tt/6Yzcdmn

The world of Hollow Knight, Hallownest, is one that lingers in the mind. Its intricate map, intriguing lore, and desolate yet inviting corridors have earned it a place in the annals of great metroidvanias, alongside the planet Zebes and Dracula's various castles. However, its chitinous inhabitants have chittered only in their bug languages for the years since its release--until now. A massive team of voice actors and modders recently released a mod called Hallownest Vocalized, which grants English-speaking voices to every inhabitant of the bug-filled land, from the lowliest grub to the toughest boss, and adds vocal narration to every text in the game's lengthy bestiary and various lore tablets.

Organized by director and YouTuber "Ccmaci," the project took shape over two years of constant production. By his own admission, his initial goal of giving a voice to "everything" in Hollow Knight seemed ambitious from the start, but ultimately doable. However, once he had enlisted more than 100 volunteer voice actors to fill the roles, he realized just how bold of an undertaking he had committed himself to. "The word 'everything' meant something larger with each passing month," he explains.

Ccmaci first played Hollow Knight back in 2019, and like so many others, he was utterly enraptured by it from the start. His enjoyment went deeper than simply seeing everything that it had to offer--he was so immersed that the world of Hallownest felt real to him in a way that no other game ever had. He was almost disappointed when he started his second playthrough and found that Hollow Knight's opening area, the Crossroads, had lost the magic. For the first time, he felt like he was navigating a 2D video game level, not an inhabited world.

Continue Reading at GameSpot

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