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In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System https://ift.tt/ALSFUyT In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics." Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-c...

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions https://ift.tt/RvpWCwm

After Blizzard announced that Overwatch 2 story missions would be available this August in a $15 bundle called Overwatch 2: Invasion, the game's executive producer has warned that there will likely be a multi-season break between new story updates.

As reported by IGN, executive producer Jared Neuss commented on the game's upcoming content on a Twitch stream with streamer Emongg. "Don't expect the next round [of story missions] in the next season and the season after that, or anything like that," he said. "It is very much like trying to find that balance between getting [story missions] in front of players quickly because we love story stuff, and giving ourselves enough time to make changes or add features."

"To be fair, there's a bunch of stuff that we want to do next year, or that are already in development for next year, that will fill the gaps that people will have in between," Neuss clarifies later in the stream. "We're trying to make it so that it doesn't feel like 'and then there's nothing' for a long extended period of time. It's more like 'there's this cool thing!' and 'there's this other narrative thing', 'there's this other narrative thing' - we keep telling interesting stories and moving that all forward."

Continue Reading at GameSpot

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