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End of Abyss Is A Fantastic (And Hard) Addition To A New Era Of Survival Horror

End of Abyss Is A Fantastic (And Hard) Addition To A New Era Of Survival Horror https://ift.tt/925TrAF Trying to distill End of Abyss to a single sentence is difficult. I can call it a Metroid Prime-like, but it's also a survival-horror game with a sprinkle of Dead Space, but then I'd be remiss to not mention the souls-like influence too. Yes, it can be reductive to narrow a game down to its influences, but it's a testament to what makes End of Abyss interesting: its ability to execute on so many different elements so well, making it one of my most-anticipated games from 2026's Summer Game Fest. In my hands-on video impressions below, you can get a closer look at how it’s adapting all those genres and elements into its overhead perspective and twin-stick shooting controls, as well is cold and harrowing atmosphere. https://youtu.be/MuEmn32tbvg

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions https://ift.tt/RvpWCwm

After Blizzard announced that Overwatch 2 story missions would be available this August in a $15 bundle called Overwatch 2: Invasion, the game's executive producer has warned that there will likely be a multi-season break between new story updates.

As reported by IGN, executive producer Jared Neuss commented on the game's upcoming content on a Twitch stream with streamer Emongg. "Don't expect the next round [of story missions] in the next season and the season after that, or anything like that," he said. "It is very much like trying to find that balance between getting [story missions] in front of players quickly because we love story stuff, and giving ourselves enough time to make changes or add features."

"To be fair, there's a bunch of stuff that we want to do next year, or that are already in development for next year, that will fill the gaps that people will have in between," Neuss clarifies later in the stream. "We're trying to make it so that it doesn't feel like 'and then there's nothing' for a long extended period of time. It's more like 'there's this cool thing!' and 'there's this other narrative thing', 'there's this other narrative thing' - we keep telling interesting stories and moving that all forward."

Continue Reading at GameSpot

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