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David Hayter Will Voice Solid Snake In Rainbow Six Siege Crossover

David Hayter Will Voice Solid Snake In Rainbow Six Siege Crossover https://ift.tt/gK7xy5L David Hayter, the actor who originated the voice of Solid Snake in the Metal Gear Solid franchise, will reprise his role for the character's upcoming appearance in Rainbow Six Siege . Appropriately enough, Snake is arriving in the game just in time to come face-to-face with Zero aka Sam Fisher, the star of the Splinter Cell video games. "For us, it was really a core objective to get Hayter for the English VO," creative director Joshua Mills told GameSpot. "Because it's just, again, very iconic, and we really wanted to be able to deliver that as far as the English VO." Mills and content director Christopher Budgen confirmed that the team tried to incorporate Snake's signature cardboard box into the game. It just didn't quite work very well in the world of Rainbow Six Siege. Continue Reading at GameSpot

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions https://ift.tt/RvpWCwm

After Blizzard announced that Overwatch 2 story missions would be available this August in a $15 bundle called Overwatch 2: Invasion, the game's executive producer has warned that there will likely be a multi-season break between new story updates.

As reported by IGN, executive producer Jared Neuss commented on the game's upcoming content on a Twitch stream with streamer Emongg. "Don't expect the next round [of story missions] in the next season and the season after that, or anything like that," he said. "It is very much like trying to find that balance between getting [story missions] in front of players quickly because we love story stuff, and giving ourselves enough time to make changes or add features."

"To be fair, there's a bunch of stuff that we want to do next year, or that are already in development for next year, that will fill the gaps that people will have in between," Neuss clarifies later in the stream. "We're trying to make it so that it doesn't feel like 'and then there's nothing' for a long extended period of time. It's more like 'there's this cool thing!' and 'there's this other narrative thing', 'there's this other narrative thing' - we keep telling interesting stories and moving that all forward."

Continue Reading at GameSpot

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