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RPG Players Are Recreating Female Character Hairstyles IRL And The Results Are Hilarious

RPG Players Are Recreating Female Character Hairstyles IRL And The Results Are Hilarious https://ift.tt/kXgSaBL Regardless of your gender, if you've ever created a female or femme-presenting player-character--especially in an RPG--you've almost certainly encountered an issue that has been plaguing the genre since games first made the jump from 2D to 3D: really, really, really bad hairstyle options for female characters. And look, I get it. Animating a million little strands of hair is difficult and time-consuming, and devs don't always have the funding to make a ton of flowing hairstyle options with long, luscious locks.  But that doesn't stop them from attempting to portray longer hair--it just tends to be styled in a convoluted up-do that says, "See, this character totally has a lot of hair, she just spends six hours every morning following intricate Ye Olde Hair Tutorials to ensure her locks will not move no matter how many heavy attacks she takes." ...

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions

Overwatch 2 Producer Says There'll Be Multiple Seasons Between New Story Missions https://ift.tt/RvpWCwm

After Blizzard announced that Overwatch 2 story missions would be available this August in a $15 bundle called Overwatch 2: Invasion, the game's executive producer has warned that there will likely be a multi-season break between new story updates.

As reported by IGN, executive producer Jared Neuss commented on the game's upcoming content on a Twitch stream with streamer Emongg. "Don't expect the next round [of story missions] in the next season and the season after that, or anything like that," he said. "It is very much like trying to find that balance between getting [story missions] in front of players quickly because we love story stuff, and giving ourselves enough time to make changes or add features."

"To be fair, there's a bunch of stuff that we want to do next year, or that are already in development for next year, that will fill the gaps that people will have in between," Neuss clarifies later in the stream. "We're trying to make it so that it doesn't feel like 'and then there's nothing' for a long extended period of time. It's more like 'there's this cool thing!' and 'there's this other narrative thing', 'there's this other narrative thing' - we keep telling interesting stories and moving that all forward."

Continue Reading at GameSpot

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