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Xbox Boss Phil Spencer Isn't Retiring, Despite Rumors Otherwise

Xbox Boss Phil Spencer Isn't Retiring, Despite Rumors Otherwise https://ift.tt/tYsSWy6 The rumored Xbox layoffs arrived earlier today, and they were even deeper than expected. Microsoft made significant job cuts across the board, including the cancelation of Rare's Everwild and a new MMO from The Elder Scrolls Online team . But Xbox boss Phil Spencer still has his job, and despite rumors to the contrary, he isn't retiring. Xbox's head of communications Kari Perez told The Verge that, "Phil is not retiring anytime soon." That was in response to a rumor spread by Call of Duty leaker GhostofHope that claimed Spencer will step down from his role as Microsoft Gaming CEO after the next-generation Xbox console launch, which would pave the way for Xbox president Sarah Bond to succeed him. As that rumor gained traction, Microsoft communications chief Frank Shaw posted on X that it was made up. In response to the outcry over the layoffs, Spencer claimed that the ...

Planets In Star Wars Outlaws Are Similar In Size To Two Assassin's Creed Odyssey Zones

Planets In Star Wars Outlaws Are Similar In Size To Two Assassin's Creed Odyssey Zones https://ift.tt/q6ICBH9

The first open-world Star Wars game is on the way from Ubisoft, but just how open are those worlds? According to developer Massive Entertainment, Star Wars Outlaws will feature several "hand-crafted" planets to explore, each one being roughly the size of two "zones" in Assassin's Creed: Odyssey.

"It's a crude analogy, but the size of one planet might be about [equivalent to] two of the zones in Assassin's Creed: Odyssey, for example," creative director Julian Gerighty said to Edge magazine (via Eurogamer). "It could be two to three zones. But it's not, you know, this sort of epic 'the whole of England recreated' approach."

It's not clear yet as to just how many planets will be available to explore in Star Wars Outlaws, but Gerighty added that Massive is looking to emphasize open-ended gameplay inside of each planetary zone. "We're really focusing on what 'open world' means to the player, which is full freedom of approach," Gerighty said. Players will also be able to explore some of the space around each planet, but as Gerighty put it, don't expect to see entire planets procedurally generated in Star Wars Outlaws, as Massive Entertainment is creating something that is more "manageable" in size.

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