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Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Half-Life 2 RTX Lights Up City 17 With Full Ray Tracing

Half-Life 2 RTX Lights Up City 17 With Full Ray Tracing https://ift.tt/EJy8ihG

Half-Life 2 is getting the RTX treatment, with a new community-made remaster that will add full ray tracing to the classic first-person shooter.

As part of a new reveal from Nvidia showing off AI-enhanced real-time ray tracing using DLSS 3.5, Half-Life 2 RTX: An RTX Remix Project was announced. The project uses the same modding tools that spun off from last year's Portal with RTX, and is being developed by "four of Half-Life 2’s top mod teams, now working together under the banner of Orbifold Studios," according to a blog post about it.

"As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have eight times the pixels, and assets like the suit feature 20 times the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces."

Continue Reading at GameSpot

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