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Save $70 On This Stylish Razer USB Dock During Cyber Monday

Save $70 On This Stylish Razer USB Dock During Cyber Monday https://ift.tt/lAKz4mn Razer USB 4 14-port dock $190 (was $260) See at Amazon Between 4K video files and large video games, moving data around your PC can be time-consuming. Fortunately, this Black Friday and Cyber Monday deal on the Razer USB 4 Dock can cut down on the waiting time, and it's on sale right now for $190 (was $260). This dock features 14 ports of various formats, including high-speed USB-A, USB-C, HDMI, Ethernet, and more, making it a stylish way to connect external displays and peripherals to your PC, laptop, or other devices. Amazon's deal applies to two color options ( Black and Mercury ), so in case one sells out, be sure to check the other to see if it's in stock. Razer USB 4 14-port dock $190 (was $260) As mentioned above, the Razer USB 4 dock lets you expand and streamline your setup with 14 additional ports. This includes a high-speed USB 4 port, a laptop charging con...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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