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Super Smash Bros. Amiibo Figures Are Discounted At Target

Super Smash Bros. Amiibo Figures Are Discounted At Target https://ift.tt/PpvBrRG One of the coolest--and most affordable--Nintendo collectibles you can get right now is an Amiibo. These miniature figures capture the likeness of Nintendo's many recognizable characters from series like Super Mario, Kirby, and The Legend of Zelda. The most prolific of these Amiibo collections is the Super Smash Bros. line, which features dozens of characters based on their appearances in Super Smash Bros. Ultimate. Some of these figures can be hard to track down, but thanks to Target, you can save big on select Smash Bros. Amiibo for a limited time, including Mario , Pikachu , Samus , and many more. On average, you can save $5 - $10 per Amiibo figure, and each one is compatible with Super Smash Bros. and various other Switch and Switch 2 games, meaning you can scan in the characters to unlock bonus content, track battler stats, and more. Check out the full list of discounted Smash Bros. Amiibo below. ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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