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Save On Thousands Of PC Games During Fanatical's Lunar New Year Sale

Save On Thousands Of PC Games During Fanatical's Lunar New Year Sale https://ift.tt/fCOSQG6 The Lunar New Year is upon us once again, and Fanatical is celebrating with a gargantuan sale on over 10,000 games, bundles, and DLCs. The Lunar New Year Sale is running from now until February 22 , so there's plenty of time to browse the vast catalogue and come away with some of your backlogged games on the cheap. You can even preorder a few upcoming titles with small discounts, and recently released games are even seeing some small price cuts. And if you spend $15 or more, you'll receive a bonus game or coupon with your purchase. With what's on offer here, it'll be pretty easy to hit the $15 threshold. See all at Fanatical Some notable highlights from the sale include many of Bethesda's most recent games, like Fallout 4: Game of the Year Edition for just $9 (was $40), which comes with the base game and all DLC. Doom: The Dark Ages is 71% off, currently at $20.64 (w...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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