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Another New Biome Is Coming To Minecraft This Fall

Another New Biome Is Coming To Minecraft This Fall https://ift.tt/fQs4Nyu During today's Minecraft Live broadcast, Mojang dropped some small teasers about a new biome coming to the blocky sandbox game this fall. While the next Minecraft update , Chaos Cubed, is officially set for release on June 16, this fall sees the arrival of the Dappled Forest--a cozy red, green, and yellow forest environment that houses some new structures, new Poplar trees, and by extension, the Poplar wood blocks to construct with. Minecraft's new Dappled Forest biome. Those structures, known as Abandoned Camps, are, well, abandoned camps. When you stumble across one of these in the wild there'll be a handful of chests left behind by former explorers with some goodies inside. Mojang didn't mention what the rarity of those goodies might be, but with other forest structures, like the Woodland Mansions, you can often find diamond gear, rare music tracks, the Vex armor trim, and enc...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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