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There’s Another Star Wars Game Coming This Year, And It’s Reportedly Closer Than You Think

There’s Another Star Wars Game Coming This Year, And It’s Reportedly Closer Than You Think https://ift.tt/ewZjrfk While Galactic Racer is set to bring back Star Wars to the racing genre later this year, there is another game set in the galaxy far, far away that's even closer to releasing. Star Wars Zero Company, the X-COM-like strategy game, will reportedly launch as early as August. Star Wars Zero Company was revealed last year during Star Wars Celebration, and described as a single-player turn-based strategy title from both Bit Reactor and Respawn Entertainment. A gameplay trailer is set to debut during Summer Game Fest later this week, which will likely confirm the release date. But ahead of that reveal, Dealabs writer and reliable leaker billbil-kun has reported that the game will launch on PC, Xbox Series X|S, and PS5 on August 27. The game will reportedly launch at different prices across PC and console. The standard edition will cost $50 on PC, with console players...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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