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Seven New One Piece Lego Sets Are Launching This Summer

Seven New One Piece Lego Sets Are Launching This Summer https://ift.tt/ihoVWxk Season 2 of Netflix's hit live-action adaptation of One Piece is here, and has brought along a new batch of Lego sets. Each one is a recreation of iconic characters or moments from the show, from fully buildable figures to action dioramas with multiple minifigures included. All of the new sets are currently available to preorder directly from Lego , while so far only the Tony Tony Chopper, Dr. Hiriluk's Hideout, and Dorry vs. Brogy - Giants of Little Garden are listed at Amazon . Regardless of where you decide to reserve your sets, they all launch on August 1. You can check out all seven of the new One Piece Lego sets below. Garp's Marine Battleship (1,705 Pieces) $180 | Releases August 1 Lego pirate ships are historically some of the most popular sets, and this new One Piece vessel looks to be another great addition. The fully brick-built hull will likely make for a fun build, and it come...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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