Accéder au contenu principal

Sélection

Lara Croft Returns In This Week’s Epic Games Store Freebie

Lara Croft Returns In This Week’s Epic Games Store Freebie https://ift.tt/EQ73rqH The Epic Games Store continues to give away a free game each week, and this week's offering is another nice find at a price that can't be beat. Every Thursday at 8 AM PT / 11 AM ET, Epic offers at least one free PC game (and sometimes even as many as two or three). All you need to do to claim the free games is create a free Epic account and enable two-factor authentication. You have a week to add the freebies to your library before the new one(s) take their place. At this point, Epic has given away hundreds of free games, and there's no sign that the program will stop any time soon. The company has also extended its freebies to Android devices, and you can claim a free game every week here as well . We keep this article up to date weekly to highlight both the current free games and next week's offerings. If you're looking for more freebies, you can check out our list of the 25 be...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires