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Hidden Gems 2025: The Best New Games You Might Never Have Heard Of

Hidden Gems 2025: The Best New Games You Might Never Have Heard Of https://ift.tt/bJvV1OY Even for those who try their best, keeping track of every worthwhile game that comes out is downright impossible. Such a challenge only becomes more difficult with each passing year, so that's never been more true than in 2025, as the number of releases on Steam alone continues to explode. But that sheer quantity is no reflection on the quality level of many of them--there are tons of great games out there, and odds are there are more than a few that you'd love but have never heard of. With that in mind, we've assembled a list of the best hidden gems of 2025: games that we really enjoyed and are generally lesser-known. The main criteria here is the game had to be released in the past year, it can't be a big-name release, and it didn't make our top 10 of 2025 (in some cases, perhaps because not enough staff knew of them in time to play!). If you're looking for even more ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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