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You Could Win A PS5 1TB Model For Just $1 And Get Some Cheap Steam Keys Too

You Could Win A PS5 1TB Model For Just $1 And Get Some Cheap Steam Keys Too https://ift.tt/9qigzI4 With the upcoming PlayStation 6 generation, the disc drive is becoming an archaic feature. Digital games are the future, in Sony’s eyes, and the idea of putting a disc into your console to play it isn’t worth the added cost. That sucks for preservation, but what doesn’t suck is getting a PS5 1TB model with the now-endangered disc drive for just $1 with Fanatical’s Mystery Vault Bundle. With the Fanatical Mystery Vault Bundle , you could potentially win a PS5 by simply spending a buck. It’s unlikely, of course, because you’d need to be very lucky–but you’re not losing out. Every key is a Steam game, meaning you’ll get plenty of additions to your backlog, and if you buy multiple, each title is cheaper. For example, you could get 25 keys for $17.49, making each one less than a dollar. Even if you don’t win a brand-new console, you could get indie games you fall in love with but wou...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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