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Pragmata Preorders Are Already Discounted On PC

Pragmata Preorders Are Already Discounted On PC https://ift.tt/jeYs6tZ Pragmata $60 | Releases April 24, 2026 Preorder at Amazon Pragmata (PC) Save 17% on the PC version Pragmata Standard Edition Pragmata Digital Deluxe Edition Capcom has a busy 2026 in store, with numerous big video game releases already slated for the year. But while many of those upcoming titles are from established franchises like Resident Evil and Onimusha, one of the most exciting is the all-new sci-fi action game, Pragmata. The game launches on April 24 and preorders are now live on PlayStation 5 , Switch 2 , and Xbox Series X , with a surprisingly last-gen price of $60. Pragmata is also coming to PC, and at Fanatical, both the Standard and Digital Deluxe Editions are 17% off. Pragmata Preorder Bonuses Pragmata Preorder Bonus Costumes Preordering Pragmata gets you the Neo Bushido costume for Hugh and the Neo Kunichi outfit for Diana. These bonus in-game cosmetics are included with ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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