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Save On These Lego Speed Champions Car Bundles For A Limited Time

Save On These Lego Speed Champions Car Bundles For A Limited Time https://ift.tt/J7R3tnZ Aston Martin Safety Car and AMR23 (564 pieces) $25 (was $45) See at Walmart BMW M4 GT3 and BMW M Hybrid V8 race cars (676 pieces) $25 (was $45) See at Walmart See at Amazon Mercedes-AMG G 63 and Mercedes-AMG SL 63 (808 pieces) $25 (was $45) See at Walmart See at Amazon Black Friday has officially begun, and like previous years, there's a whole lot of Lego on sale. Fans of the toyline are spoiled for choice with all the sets on sale, including the Lego Speed Champions vehicles line. Walmart is offering several of the two-packs from this line for $25 (was $45) and a $5 Walmart Cash credit that can be redeemed for a future purchase. This series of Lego sets is inspired by racing and features classic and modern cars from famous brands like Aston Martin , Mercedes-AMG , and BMW . These two-packs normally sell for $45 each, but Walmart is offering a $20 discount on...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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