Accéder au contenu principal

Sélection

Kingdom Come: Deliverance 2 Is At A Royally Great Discount, So What Art Thou Waiting For?

Kingdom Come: Deliverance 2 Is At A Royally Great Discount, So What Art Thou Waiting For? https://ift.tt/W6cKdBU When I first booted up Kingdom Come: Deliverance 2 , I wasn’t too sure what to expect. I hadn’t played the first game (I know, I know, put down the pitchforks!), and, as someone who prefers fantasy over medieval settings, it wasn’t my usual cup of tea. However, it quickly became one of my favorite RPGs ever, as I watched Henry go from a ragtag blacksmith’s son to a strong knight once again. Now, you can grab it at its lowest price ever. Like many of the best RPGs ever made, Kingdom Come: Deliverance 2 knows how to immerse you in its world. You play as Henry of Skalitz, a man-at-arms who suffers major injuries during a trip to Trosky Castle thanks to a bunch of no-good bandits. That puts you, playing as Henry, back to square one, needing to work your way back up in the world. To be honest, it’s a pretty clever way to reset your stats to zero after the first game (which ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires