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Master Chief Actor Condemns Use Of His Voice In White House Social Media Post

Master Chief Actor Condemns Use Of His Voice In White House Social Media Post https://ift.tt/zNAoBQD Voice actor Steve Downes, best known as the voice behind Halo's Master Chief, denounced a White House social media video that contained a clip of his character and glorified the United States and Israel's continued military campaign in Iran. The video, shared by the White House X account , shows real-life war footage with snippets of popular television shows and films interspersed. Included in the montage of pop culture media is the ending of Halo 2: Anniversary, with Downes's Master Chief uttering: "Finishing this fight," immediately followed by footage from an airstrike. The post is captioned: "JUSTICE THE AMERICAN WAY." Downes, in his own X post, condemned the video and its message, stating that his work was used without permission. "It has come to my attention that there is at least one propaganda video circulating that was either produced or a...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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