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The Biggest New Game Releases Of May 2026

The Biggest New Game Releases Of May 2026 https://ift.tt/3NFJhxR License to thrill The halfway point of the gaming year is fast approaching, but after several months of blockbusters, don't count on May being a chance to catch your breath just yet. Several big releases are on the horizon, from a new James Bond game to a high-speed tour of Japan in Forza Horizon 6, so buckle up and get ready for a wild ride on PC and console. Mixed between these big releases are also several smaller games, many of which will be entering an early-access part of development. If you're looking to plan for the month ahead, we've gathered up a list of the biggest games dropping in May. For a closer look at what's still to come this year, you can also check out GameSpot's 2026 upcoming game release calendar . Wax Heads Release date: May 5 Platforms: PC, PS5, Xbox Series X|S, Switch In what feels like a game that was custom-made for a generation of people raised on films like Emp...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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