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Stranger Things Graphic Novels Are Discounted Ahead Of Season Five

Stranger Things Graphic Novels Are Discounted Ahead Of Season Five https://ift.tt/1YqpZ7z After first airing in 2016, Stranger Things will finally end with the upcoming season five. Netflix is yet to give a firm release date for the finale, so if you’re looking to bide time ahead of its arrival, check out some of the many great deals on Stranger Things books at Amazon. Several graphic novel collections are discounted right now, as are various other books related to the sci-fi series. One of the best deals is for the Stranger Things Library Edition Volume 1 , which is on sale for just $24.49 (was $40). Stranger Things Library Edition Volume 1 is a hardcover collection that features two complete graphic novels, The Other Side and Science Camp, and it’s an excellent way to gain a new perspective on events from the hit show. The Other Side follows Will Byers after he’s pulled into a bizarre new realm where monsters track his every step. Science Camp features Dustin Henderson while at summ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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