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Doom Just Received One Of The Highest Cultural Honors In The US

Doom Just Received One Of The Highest Cultural Honors In The US https://ift.tt/2voMyq1 The US Library of Congress has amassed numerous treasures deemed worthy of preservation over the years, and recently, the original Doom soundtrack has made the cut. Now sitting alongside other cultural artifacts that were added this year--like Beyonce's "Single Ladies" and Weezer's debut blue album--Robert Prince's Doom soundtrack is being honored for its part in ID Software's genre-defining first-person shooter. As part of the selection criteria for the National Recording Registry, sound recordings need to be "culturally, historically, or aesthetically significant" and can only be added 10 years after it was first created. The program has been running since 2002 following the creation of the National Recording Preservation Act of 2000, and the first 50 entries were officially announced in 2003. So what Doom so special? According to the Library of Congress, Doom...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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