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TMNT TV Series Box Sets And Films Are Seeing Big Black Friday Price Drops

TMNT TV Series Box Sets And Films Are Seeing Big Black Friday Price Drops https://ift.tt/BXHJG5Z Teenage Mutant Ninja Turtles: The Complete Classic Series (1987-1996) DVD Box Set $22 (was $26.59) See at Amazon Teenage Mutant Ninja Turtles: The Complete Series (2012-2017) DVD Box Set $20.49 (was $34) See at Amazon The Teenage Mutant Ninja Turtles have been a mainstay of pop culture since their debut in the mid-1980s. While the team has seen numerous incarnations and reboots over the years, one of the most iconic is the original Teenage Mutant Ninja Turtles animated series that ran from 1987 to 1996. If you're in the mood to revisit those classic episodes--or introduce the series to a young fan--you can grab the Teenage Mutant Ninja Turtles: The Complete Classic Series (1987-1996) DVD Box Set for just $22 (was $26.59) thanks to an early Black Friday deal at Amazon. And for those who want to enjoy some of the Turtles' later adventures, you can also grab a D...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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