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Dune 3 May Be Coming Out In 2026, Next Monsterverse Movie Gets 2027 Release Date

Dune 3 May Be Coming Out In 2026, Next Monsterverse Movie Gets 2027 Release Date https://ift.tt/UZ6tOmM Although nothing has been officially confirmed, it's starting to look like Denis Villeneuve's Dune 3 may hit the big screen in December of 2026, and a new MonsterVerse movie is being slated for 2027. Thanks to a Deadline report , we know that Warner Bros and Legendary Entertainment are securing a December 2026 date for Villeneuve in hopes that it'll be for Dune 3. But it's worth mentioning that Villeneuve is still working on the script and locking in talent for the series' third installment. That being said, Villeneuve has previously said that Dune 3 would be his last film in the series. This isn't the only upcoming collaboration between the director and the film company; Villeneuve will also partner with Legendary Entertainment on Nuclear War: A Scenario, which is based on a book detailing what would happen if a nuclear war were to break out. Continue Read

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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