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The Best Friendslop Games To Play With Buddies In 2026

The Best Friendslop Games To Play With Buddies In 2026 https://ift.tt/SkDRoVc Before you come at me, let me just say I love every game on this list and "friendslop" here is no insult. Instead, I'm using it affectionately. It's an increasingly useful tongue-in-cheek term to describe a particular genreless genre: games you can pick up on the cheap, jump into without much preamble or complex tutorials, and really get bang for your buck when playing with friends near and far. These games are often only as difficult as you make them, rewarding competent teamwork and often featuring some form of janky hilarity as part of the package. Top-tier party games for the budgetarily-limited. When you're looking for the best friendslop games you don't have to dig too deep. A lot of these games have been featured prominently on streaming sites and are favourites of YouTubers and Twitch gamers alike. They all share a quirkiness and an ease of access (both financially and sk...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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