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Grab Physical PS5 Games For Up To 60% Off During PlayStation’s Days Of Play Sale

Grab Physical PS5 Games For Up To 60% Off During PlayStation’s Days Of Play Sale https://ift.tt/tEHQb8q PlayStation's annual Days of Play sale kicked off May 27, and while you won't find discounts on consoles this year, you can save a ton of money on just about everything else, from the games themselves to controllers, headsets, and even the PSVR2. The sale runs through June 11 and can be shopped on the PlayStation Direct online store , but you'll also find some sale prices matched by retailers such as Amazon , Walmart , Best Buy , and Target . See at Days of Play deals at PlayStation Direct There are a few deals that you can only get via PlayStation Direct. For those fond of collecting physical games, the two most impressive discounts are the Death Stranding 2: On the Beach Collector's Edition , reduced to $130 from $230, and the Ghost of Yotei Collector's Edition , reduced to $150 from $250. Both come with really cool collectibles in addition to the g...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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