Accéder au contenu principal

Sélection

Call Of Duty Modders Add Skateboarding And Minecraft To Modern Warfare 2

Call Of Duty Modders Add Skateboarding And Minecraft To Modern Warfare 2 https://ift.tt/BUOkdcg Modders have recently added new ways to play 2009's Modern Warfare 2, and videos are going viral, showcasing skateboarding in this classic Call of Duty game. Mechanics from games like Skate 2 were added with mods, and players can now kickflip and grind rails around their favorite Modern Warfare 2 maps. There's also a mod that puts Call of Duty players in Minecraft's sandbox world. As shown below in the video shared by " Chasm ," Call of Duty operators are seen pulling off several maneuvers on skateboards using game mechanics from Skate 2. These stunts include faceplanting on Rust, grinding rails on Terminal, and skating through the streets of Karachi. https://twitter.com/chasmmmmmmmmmmm/status/2104349115521888748 In addition to skateboarding, modders also included a Minecraft mod for Modern Warfare 2. As shown in the video shared by " Kiyy ," thi...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires