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Crunchyroll Store Warehouse Sale: Save On Anime, Manga, Merch, And More

Crunchyroll Store Warehouse Sale: Save On Anime, Manga, Merch, And More https://ift.tt/iGv7Tyz The Crunchyroll Store's annual Warehouse Sale has kicked off, and, as in previous years, there are some massive deals to take advantage of across Blu-rays, apparel, manga, and collectibles. New items will be added every week for the duration of the sale, and so far, we're seeing savings of up to 70% on select items. If you're a Crunchyroll Mega or Ultimate Fan subscriber, you'll get extra benefits like free shipping on all orders and additional discounts on eligible items. On top of that, there are also "Super Steal" deals on select products that run for 48 hours and slash the price on the discounted products by even more than their sale price. To help you find the best deals, we've rounded up some of our favorite discounts on manga and anime Blu-rays in the lists below. See all deals at Crunchyroll If you've got gaps in your manga collection, Crunchyrol...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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