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Award-Winning Sci-Fi Series Children Of Time Gets New Box Set, And Amazon's Launch Discount Is Wild

Award-Winning Sci-Fi Series Children Of Time Gets New Box Set, And Amazon's Launch Discount Is Wild https://ift.tt/54IdosV Children of Time 3-Book Hardcover Box Set $29 (was $90) | Releases January 6 See at Amazon See at Barnes and Noble Children of Strife: Children of Time, Book 4 (Hardcover) $28 (was $30) | Releases March 17 Preorder at Amazon Science fiction fans can save big on a box set edition of one of the most popular series of the past decade. The first three books in Adrian Tchaikovsky's Children of Time series have been reissued in hardcover, and Amazon has marked the price all the way down to $29 (was $90). The 68% discount is one of the largest we've seen for a brand-new book box set. The Children of Time Hardcover Box Set releases January 6. Amazon's deal is especially noteworthy because Children of Time Books 1-3 were out of print in hardcover and sell for high prices on the reseller market. And with the fourth novel in the...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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