Accéder au contenu principal

Sélection

This Xbox Series X Bundle Includes Forza Horizon 6 And A Controller For Free

This Xbox Series X Bundle Includes Forza Horizon 6 And A Controller For Free https://ift.tt/to21FuI We're living in a strange time where current-gen video game consoles have only gotten more expensive, not cheaper. Fortunately, the  Xbox Series X Forza Horizon 6 Bundle  from Best Buy is a good deal at $648. You get a powerful Xbox to enjoy  one of this year's hottest racing games  and a  colorful controller  to play it with. Overall, you'll save over $160 on this bundle, making it one of the best console deals on the market. Xbox Series X Forza Horizon 6 Bundle $648 (Save $162) An Xbox Series X console in 2026 currently retails for $650, following last year's price hikes. With market conditions having become even more turbulent this year, the console could become even more expensive in time--look at Sony and Nintendo, who have increased their gaming hardware prices recently--and you...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires