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12 Games Like Red Dead Redemption 2 To Get Lost In During 2025

12 Games Like Red Dead Redemption 2 To Get Lost In During 2025 https://ift.tt/xb08Mcf When you ask a fan of Red Dead Redemption 2 to name off some games like it, they'll often respond with "there are no games like Red Dead Redemption 2." Rockstar Games' masterpiece has been referred to as a "generational game" by many in the community, and that remark still holds up even seven years after the game's release date. Red Dead Redemption 2's attention to detail, map design, gripping and emotional story, and realistic gameplay have captured gamers' attention for the better part of a decade now, and few games come close to offering a similar experience. Fortunately, we have come up with a dozen games like RDR2. These titles might offer in-depth character interactions and development, a detailed open world, complete freedom, quirky combat, or all of the above. At the very least, you can expect the games on the list to offer one distinct aspect of Red D...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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