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One Flew Over The Cuckoo's Nest Celebrates 50th Anniversary With 4K Steelbook Edition

One Flew Over The Cuckoo's Nest Celebrates 50th Anniversary With 4K Steelbook Edition https://ift.tt/ZqOdQaW One Flew Over the Cuckoo's Nest Steelbook Edition (4K Blu-ray) $30 (was $35) | Releases November 11 Preorder at Amazon Preorder at Walmart No list rounding up the best movies of the 20th century would be complete without One Flew Over the Cuckoo's Nest. In celebration of the film's 50th anniversary, One Flew over the Cuckoo's Nest is releasing on 4K Blu-ray with a collectible steelbook case. Slated to release November 11, One Flew Over the Cuckoo's Nest Limited Edition Steelbook is available to preorder for only $30 (was $35) at Amazon. This edition also comes with a voucher to redeem a digital copy of the movie. A standard edition is available to preorder for $25 at Walmart. Continue Reading at GameSpot

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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