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Show Off Your Love For Resident Evil Requiem With These Official Displate Posters

Show Off Your Love For Resident Evil Requiem With These Official Displate Posters https://ift.tt/QgOX0Hy Resident Evil Requiem Displate Collection Shop official metal posters based on the new game See at Displate Resident Evil Requiem fans can now decorate their walls with official art from the game thanks to a new, official collaboration between Capcom and metal poster retailer Displate. The Resident Evil Requiem Displate Collection includes six different metal posters featuring art from the game. Even better, you can save up to 30% off each print when you use code EASTER at checkout. The discount amount varies depending on how many posters you purchase, starting at 20% off one poster, 25% off two posters, and 30% off three or more posters in a single order. The promotion is available until April 7. Each Resident Evil Requiem Displate is printed on sheets of stainless steel. Options start at $40 (was $50) for 17.7-inch-tall, 12.6-inch-wide prints, though a larger 26.6 ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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