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Dune: Awakening’s Massive New Update Is Perfect For Parents Or Single-Player Fans, And It’s At Its Lowest Price, Too

Dune: Awakening’s Massive New Update Is Perfect For Parents Or Single-Player Fans, And It’s At Its Lowest Price, Too https://ift.tt/chjCmTU I have over 50 hours in Dune: Awakening . The soft-MMO, mostly survival-centric game became one of my favorite games of last year. However, as a parent—and generally busy guy—playing Dune: Awakening has become less fun and more chore-inducing. The eventual endgame of fighting other players also took away some of what made Funcom’s take on Arrakis so interesting. Over a year later, with plenty of updates under its belt and the massive new 1.5 update, Dune: Awakening isn’t just better than ever; it’s also more parent-friendly. If you’ve been waiting to give it a try, well, you can grab a Dune: Awakening Steam key at its lowest price right now. One of the best survival games around, thanks to its brilliantly dangerous world, exciting mechanics, and the eventual death-by-sandworm we all experience, Dune: Awakening’s online-only nature was always ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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