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The 38 Best Survival Games To Play In 2026

The 38 Best Survival Games To Play In 2026 https://ift.tt/AI47ePN Survival games aren't all created equal, and determining the best ones is no easy feat, as community consensus can vary wildly. But there's no denying that the genre has become one of the most popular in the gaming industry, with several high-profile releases every year garnering millions of players. When it comes to classifying a game as a "survival" experience, you're primarily looking for it to have elements that make gameplay out of the idea of keeping yourself alive, such as a health, hunger, or thirst meter you need to keep replenishing, and requirements of clothing yourself and building a shelter so you don't succumb to the elements. There are usually objectives you'll pursue, but there isn't always a dedicated story or plot. Some of the best survival games just have a set of goals to get you started, with the rest of the experience being an open sandbox. However, some games ma...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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