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Star Wars Outlaws Gold Edition For Switch 2 Is 50% Off At Amazon

Star Wars Outlaws Gold Edition For Switch 2 Is 50% Off At Amazon https://ift.tt/lotkQH8 Star Wars Outlaws Gold Edition (Switch 2) $30 (was $60) See at Amazon See at Walmart See at Best Buy See at Target Star Wars Outlaws Gold Edition for Nintendo Switch 2 is on sale for a new all-time low price at Amazon and Walmart . Released in September with a $60 MSRP, the impressive Switch 2 port of Massive Entertainment's open-world action-adventure game is discounted to only $30 ahead of Christmas. It's unclear how long this deal will be available for, but Walmart's store page notes "low stock." Once Walmart sells out, it's possible Amazon will raise the price to $40 to match the deal offered by Target and Best Buy . PlayStation 5 and Xbox Series X players can grab Star Wars Outlaws for $20 (was $50) at Amazon . Just know that the Switch 2's Gold Edition includes two story expansions and other in-game content, while the deals for PS5 and Xbox Ser...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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