Accéder au contenu principal

Sélection

How Long Is Splatoon Raiders

How Long Is Splatoon Raiders https://ift.tt/nx4r5e2 The Splatoon franchise has historically focused on chaotic multiplayer mayhem that pits teams against each other to see who can emerge from the paint victorious. While the games have featured campaigns, these supplementary modes have largely felt more like training grounds than fully fleshed-out experiences. That all changes with Splatoon Raiders . Splatoon Raiders is the series' first foray into a strictly campaign-focused adventure, unleashing players onto a mysterious set of islands to search for treasure and find a way home. And since this game lacks the competitive multiplayer modes that have defined the franchise so far, that means you'll be tackling objectives at your own pace, either alone or in online co-op. If you want to know just how long it might take you to do so, let's take a look. How long is Splatoon Raiders? An average playthrough of Splatoon Raiders will take around 15-18 hours . This includ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires