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Middle-Earth 6-Film 4K Blu-Ray Collection Is $100 For Cyber Monday

Middle-Earth 6-Film 4K Blu-Ray Collection Is $100 For Cyber Monday https://ift.tt/b3X7afC The Lord of the Rings Trilogy (4K Blu-ray) $49.49 (was $90) See at Amazon Middle-earth 6-Film Collection (4K Blu-ray, Blu-ray, Digital) $100 (was $210) See at Amazon Fans of Peter Jackson's adaptations of The Lord of the Rings and The Hobbit can save big on the massive 30-disc box set collecting both trilogies on 4K Blu-ray, Blu-ray, and Digital. The Middle-earth 6-Film Collection launched in March for $210, but it's on sale for only $100 during Amazon's Cyber Monday sale . Amazon also has The Lord of the Rings Trilogy on 4K Blu-ray for $49.49 (was $90). Both box sets include theatrical and extended cuts on 4K Blu-ray, but the Middle-earth Collection also comes with Digital and 1080p Blu-ray, which means you'll get special features not found in The LOTR Trilogy set. Continue Reading at GameSpot

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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