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Where To Preorder Monster Hunter Stories 3

Where To Preorder Monster Hunter Stories 3 https://ift.tt/Q3bYl0P Monster Hunter Stories 3: Twisted Reflection $70 | Releases March 13, 2026 Preorder at Amazon Preorder at GameStop The third entry in Capcom's turn-based RPG spinoff of the Monster Hunter series, Monster Hunter Stories 3: Twisted Reflection, launches on Switch 2, PlayStation 5, Xbox Series X|S, and PC on March 13, 2026. Preorders for the game are now live, including the physical edition on consoles. PC players can also save nearly 20% on preorders for digital versions of the game at Fanatical. All versions of the game come with a special preorder bonus. Check out full details on the game, preorder bonuses, and more below. Monster Hunter Stories 3: Twisted Reflection Preorder Bonus Preordering any version of Monster Hunter 3: Twisted Reflection gets you Skyscale Queen Layered Armor for the playable character Eleanor. The armor is based on the iconic Rathalos set that fans of the mainline Monster H...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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