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Lego Pac-Man Arcade Machine Is $80 Off At Amazon And Walmart

Lego Pac-Man Arcade Machine Is $80 Off At Amazon And Walmart https://ift.tt/IjK0cdL Lego Icons: Pac-Man Arcade (2,651 Pieces) $190 (was $270) See at Amazon See at Walmart Sold out at Target Most of Amazon's Black Friday and Cyber Monday Lego deals disappeared on December 2, but a select few are still available thanks to Walmart's decision to extend its Cyber Monday sale through December 7. And Walmart's sale happens to feature the best video game-inspired Lego set from Amazon's original sale: the Pac-Man Arcade . The 2,651-piece retro arcade cabinet model is on sale for $190 (was $270) at Amazon and Walmart while supplies last. Target actually matched this deal but has since sold out. Technically, the $190 price isn't the all-time low, because Amazon sold it for $189 over the weekend, but it's close enough.. The Pac-Man Arcade launched in June 2023 and almost always sells for full price. Most previous deals sold out fast, so it's somewh...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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