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MicroSD Express Cards For Nintendo Switch 2 - Here Are Your Options

MicroSD Express Cards For Nintendo Switch 2 - Here Are Your Options https://ift.tt/bw1czLA The Nintendo Switch 2 offers a fairly massive upgrade when it comes to raw storage space. The 256GB onboard SSD is four times larger than the Switch OLED (64GB) and eight times the size of the original Switch and Switch Lite (32GB). That said, the Switch 2's performance upgrades will inevitably lead to bigger file sizes for upcoming games , which could compel you to expand your console's storage capacity. Just like its predecessor, the Nintendo Switch 2 has a microSD card slot. But while the Switch worked with basically every microSD card sold in stores, the Switch 2 is only compatible with a very specific type of storage: microSD Express cards . See all microSD Express Cards at Amazon The Express format is a recent advancement in the semiconductor industry that hasn't been widely adopted by manufacturers yet. The Nintendo Switch 2 will certainly increase its adoption rate by both ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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