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Nintendo Stock Continues To Dive Following Low Switch 2 Sales Predictions

Nintendo Stock Continues To Dive Following Low Switch 2 Sales Predictions https://ift.tt/lTKY82o Nintendo's share price dropped almost 8% on Monday as investors respond to the company's overly pessimistic outlook for the Switch 2's second year of sales. The slump took Nintendo's share price to its lowest point in almost two years, after the company admitted it was feeling the squeeze from memory shortages and other market pressures. On sales numbers alone the Switch 2 looks like a runaway success, but Nintendo isn't confident that the console can maintain its momentum, especially with a price hike on the way . In its earnings release, Nintendo said that hardware shortages and the strong first-year sales would result in Switch 2 sales declining in its second year--which would be unusual as consoles are generally expected to gain momentum in their second year on the market. As Nintendo stock continues its downward slide, Sony is up 10% following an earnings release ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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