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Prep For Spider-Man: Brand New Day With This Spider-Man Lego Deal

Prep For Spider-Man: Brand New Day With This Spider-Man Lego Deal https://ift.tt/5gdmqzs While Prime Day is offering plenty of great discounts this week, Amazon isn't the only retailer kicking off the summer with steep price cuts. Walmart is running its own competing sale with hundreds of noteworthy deals, including a discount that drops the popular Lego Marvel Spider-Man vs Oscorp set to $95 (was $140). Walmart's sale runs until June 28, but there's always a chance this deal could sell out before then. Lego Marvel Spider-Man vs Oscorp (808 pieces) $95 (was $140) This Lego set features three distinct buildings--Miles Morales' apartment, the Oscorp building, and Venom's apartment. The front of the set features the façade of all three buildings, but the back is exposed to show various rooms within each location. Each one features a bunch of accessories and equipment, and a handful of interactive components make it a fun playset for kids. Accessories...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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