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GOG's Classic Final Fantasy Sale Includes Fan Faves And Underrated Gems

GOG's Classic Final Fantasy Sale Includes Fan Faves And Underrated Gems https://ift.tt/Us0PGVS If you’ve been meaning to revisit some of your favorite Final Fantasy games, GOG has a new sale you should check out. The online retailer is discounting several PC versions of some fan-favorite entries in the series by as much as 60%, and you can grab all five for $34. Not to mention, because they’re GOG releases, they’re DRM-free. See all deals at GOG The PlayStation Era Final Fantasy games are well represented in this sale, including the original version of Final Fantasy VII , for those who just want to fully sink into one of the best games ever made. Join Cloud, Tifa, Barrett, and the rest of the AVALANCHE crew as they try to stop Sephiroth from crashing out so hard that he summons the devil, who is also a rock from space. For an extra dose of nostalgia, hook up a CRT to your PC and play it the way we played it back in 1997. A less well-known entry that’s included in this sale is t...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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