Accéder au contenu principal

Sélection

Pokemon TCG Mega Charizard Ultra-Premium Collection Restocked With $50 Price Cut At Amazon

Pokemon TCG Mega Charizard Ultra-Premium Collection Restocked With $50 Price Cut At Amazon https://ift.tt/0uKONTC Pokemon TCG: Mega Charizard X ex Ultra-Premium Collection $165 (was $250) See at Amazon Mega Kangaskhan ex Box $44 (was $44.75) See at Amazon Amazon has restocked the recently released Pokemon TCG Ultra-Premium Collection with a lower price point than it originally. The Mega Charizard X ex Ultra-Premium Collection is available for $165 (was $250) as of December 14. Released alongside the Mega Evolution - Phantasmal Flames expansion set, the Mega Charizard Ultra-Premium Collection had sold for as high as $250 and was $211 on launch day (November 14). For more context, the price was $200 when it sold out a few weeks ago, so the large bundle is unlikely to stay in stock for too long. Pokemon TCG: Mega Charizard X ex Ultra-Premium Collection $165 (was $250) The Mega Charizard-themed Ultra-Premium Collection comes with multiple promo cards, 1...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires