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The Game Awards 2025: All The Biggest Announcements

The Game Awards 2025: All The Biggest Announcements https://ift.tt/olVfcXR Awards, announcements, and more It's December, and for the gaming industry, that can only mean one thing: The Game Awards is bringing new trailers and announcements for upcoming games. Multiple games and updates were teased in the lead-up to the event, including a new Tomb Raider adventure, a fresh look at the space opera RPG Exodus, and new updates for Resident Evil Requiem, Lego Batman, and Saros, among others. The recap below will be updated live throughout the show with everything revealed at The Game Awards this year. You can also follow along with our running list of all the winners at The Game Awards . The Free Shepherd Burlington, Vermont based Frame Interactive Studios kicked off the show with The Free Shepherd, a game about herding sheep. Decrepit Decrepit is a new dark fantasy game that mixes soulslike combat with old-school dungeon crawling. Audio Mech Audio Mech is a neon-tinged ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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