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Fortnite Chapter 7 Season 3: Leaks, Skins, And Everything We Know So Far

Fortnite Chapter 7 Season 3: Leaks, Skins, And Everything We Know So Far https://ift.tt/CTX3vJY Fortnite Chapter 7 Season 3 is just days away now, and the hype cycle is underway. The surprising lack of leaks about what’s coming up meant we had to wait for Epic Games to reveal things on its own timetable. Fortunately, we're no longer waiting, because Epic has already revealed some big things--for example, the entire battle pass lineup. Let’s dive into what we know so far about Fortnite Chapter 7 Season 3: Runners. Fortnite Chapter 7 Season 3 start date Fortnite Chapter 7 Season 3 will begin on Saturday, June 6 , likely very early in the morning, US time. We never know the exact timing with these things, but Fortnite will go offline for maintenance on Friday night after the season-ending live event, and then Season 3 will launch several hours later. Season finale event “Did you say there’s a live event ahead?” Indeed, I did! The event, dubbed Shattered, will inv...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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