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Fill Out Your Steam Deck Library With This New PC Gaming Bundle

Fill Out Your Steam Deck Library With This New PC Gaming Bundle https://ift.tt/MX0PLas Fanatical is back at it again with a new week-long Bundlefest event , where each day brings a new bundle of discounted PC games to check out. The event runs Monday, February 23, through Friday, February 27, and so far, two new bundles have dropped. The event kicked off with a new version of Fanatical's Killer Bundle --which offers up to 21 items for just $0.96 per key--and today's deal is the February 2026 edition of the Play On The Go Elite Collection , which lets you pick from up to 18 games for as low as $7 each. You'll find full details for both bundles below. The next Bundlefest bundle drops tomorrow, Wednesday, February 25, so be sure to return here to see the next promotion. Bundlefest February 2026 At A Glance See All Fanatical Bundle Deals Monday, February 23: Build Your Own Killer Bundle (Bundlefest February 2026) Tuesday, February 24: Build Your Own Play on the Go Elit...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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