Accéder au contenu principal

Sélection

Best Class And More Tips For Deep Rock Galactic Rogue Core

Best Class And More Tips For Deep Rock Galactic Rogue Core https://ift.tt/DMp8Nv2 Deep Rock Galactic Rogue Core is the long-awaited sequel to one of the best co-op shooters of the modern era. While the gameplay loop, aesthetics, and mechanics of Rogue Core are similar to the original game, the developers have implemented a number of changes to make it a different and more challenging experience.  So, whether you're a veteran of Deep Rock Galactic or a fresh player, chances are that you might need some help in the early going of Rogue Core. Fortunately, to help you survive as a dwarf against alien hordes, we have come up with eight beginner tips that aim to get you through the first few hours of the game and set you up for countless runs in the future.  Go With The Guardian Class First  In the early access build of Deep Rock Galactic Rogue Core, there are five available classes to choose from. Each of these classes feature their own pros and cons, but the Guar...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires