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CoD: Black Ops 7 Zombies - How To Build And Upgrade The Blundergat Wonder Weapon In Paradox Junction

CoD: Black Ops 7 Zombies - How To Build And Upgrade The Blundergat Wonder Weapon In Paradox Junction https://ift.tt/5uKqRHT Season 2 Reloaded is live in Call of Duty: Black Ops 7 , bringing the brand-new Paradox Junction map to Zombies mode. Paradox Junction is set on Treyarch's iconic Nuketown map, and it features the Blundergat Wonder Weapon originally introduced with Black Ops 2's Mob of the Dead map. In this guide, we'll show you how to gather the barrel, sealant, stock, and hammer parts needed to build the Blundergat Wonder Weapon, as well as how to upgrade it to the Sundergat. Table of Contents [ hide ] How to find all parts for the Blundergat Wonder Weapon How to find all parts for the Blundergat Wonder Weapon The Blundergat is a craftable shotgun Wonder Weapon in Paradox Junction, and the weapon parts can be obtained in any order . You can skip around this guide and collect them however you choose, but we'll be explaining this in our recommended order. ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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