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Prime Day 2026: The Best Deals on Asus ROG Laptops, Monitors, And More

Prime Day 2026: The Best Deals on Asus ROG Laptops, Monitors, And More https://ift.tt/RmqTiLf Deal events like Prime Day are a great time to counteract a bit of the damage the RAM shortage and supply chain issues have caused to PC hardware prices in the last couple years. Especially if you're in the market for Republic of Gamers gear. Through its ROG line, Asus has become a mainstay of the PC gaming space, and quite a few of its gaming laptops, monitors, and accessories are on sale for Prime Day. Thankfully, you won't have wade through hundreds of Amazon listings to find some of the best deals, we went ahead and did that for you. Here's a look at what we found. Asus ROG gaming laptops The Asus ROG Strix series of laptops has made a name for itself over the years as reliable and high-performing portable gaming rigs. One of the standout deals we found is a discount on the Asus ROG Strix G16, a compact powerhouse that features a 2.5K LED screen, 32GB of RAM, and ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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