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Save Over $150 On These Premium Sony Noise Cancelling Headphones

Save Over $150 On These Premium Sony Noise Cancelling Headphones https://ift.tt/hlT1rMm Sony WH-1000XMS5 Noise-Canceling Headphones $248 (was $400) See at Amazon If you're in need of a high-quality pair of over-the-ear headphones, the Sony WH-1000XM5 premium noise-canceling headphones are currently available on Amazon for $248 (was $400) for a limited time. The deal applies to all four color options: Black, Midnight Blue, Smoky Pink, and Silver. Regardless of which colorway you pick, these are an excellent choice for noise-canceling headphones even at full price, and are practically a no-brainer at this discount. And they're also marketed as the "official headphones of the NFL", whatever that means. Sony WH-1000XMS5 Noise-Canceling Headphones $248 (was $400) This set of noise-canceling headphones comes with plenty of other quality-of-life features to set them apart from others. On top of full over-the-ear noise cancellation, here are some other ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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