Accéder au contenu principal

Sélection

The Classic Pink Panther Films Are Coming To 4K Blu-ray Nex Week

The Classic Pink Panther Films Are Coming To 4K Blu-ray Nex Week https://ift.tt/nJW9lH5 The Pink Panther Blu-rays Releasing December 30 See at Amazon The Pink Panther is one of the few film franchises instantly recognizable by its theme tune, and if you've never seen it, you can grab four classic entries in the series on 4K Blu-ray starting December 30. Each new release includes a standard Blu-ray disc of the movie and special features. Preorders are available now, and each one is discounted to $31.49 (was $45) at Amazon. Here's a look at all four of the upcoming Pink Panther 4K Blu-rays, along with links to preorder if you're interested. The Pink Panther (1963) (4K) $31.49 (was $45) | Releases December 30 The Pink Panther film series began with the original film in 1963, introducing the world to the blundering French police inspector Jacques Clouseau, played by Peter Sellers. Facing off against the dashing European thief Sir Charles Lytton (David Ni...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

Commentaires