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Following Shadow Drop, Kingdom Come: Deliverance Royal Edition Physical Preorders Are Now Live

Following Shadow Drop, Kingdom Come: Deliverance Royal Edition Physical Preorders Are Now Live https://ift.tt/1KZ3PBo Kingdom Come: Deliverance Royal Edition (PS5, XSX) $40 | Releases May 15 Preorder at Best Buy Kingdom Come: Deliverance II was one of 2025's breakout RPG successes. The open-world medieval fantasy RPG won numerous year-end awards and nominations from multiple outlets and drew a massive audience. It even outsold the previous entry in the series--which means, if you played KCDII, there's a good chance you missed the original Kingdom Come: Deliverance. Luckily, for console players, it's about to be much easier to grab the first game and all of its DLC thanks to an official Kingdom Come: Deliverance Royal Edition physical release dropping for PlayStation 5 and Xbox Series X on May 15. This $40 package includes the base game, all expansions, and post-launch DLC, plus a host of new graphical and performance upgrades, such as 4K resolution, improved f...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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