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Disney Close To Naming Next CEO, Might Be Someone Who Wants To Do More In Gaming - Report

Disney Close To Naming Next CEO, Might Be Someone Who Wants To Do More In Gaming - Report https://ift.tt/HilCgaR The Walt Disney Company could vote on its next CEO soon, and the person considered to be the top candidate for the job, Josh D'Amaro, is the person spearheading the Disney x Fortnite project and the executive who wants to do more with gaming overall going forward. The Wall Street Journal reported that current CEO Bob Iger is planning to resign prior to the end of his current contract on December 31 this year. A meeting will take place this week at the company's headquarters in Burbank, California to vote on his replacement, the report added. The WSJ report added that Iger would stay on for "several months" to help mentor the incoming CEO, while it's possible Iger could remain a board member after he steps away as CEO. Continue Reading at GameSpot

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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