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Fanatical's Build Your Own Survival Horror Bundle Is the Perfect Way to Try Out the Genre

Fanatical's Build Your Own Survival Horror Bundle Is the Perfect Way to Try Out the Genre https://ift.tt/FyU6EWg It's well out of spooky season, but it's never a bad time to pick up some great indie survival horror PC games on the cheap. Fanatical's Build Your Own Survival Horror Bundle deal is the latest in their collection of buy more, save more bundles, and you can pick up some great indie titles that are perfect for getting onboarding into the genre if you're new. 20 games are available to pick from and the more games you add to your cart the more money you'll save in the long run. Its baseline is 3 games for $10 ($3.33 each), then if you want 5 or more games it's $3 per. If you decide you want 7 or more games, it gets slashed down to $2.85 per game. And if you want the full collection of 20 PC games, it'll run you $57. This saves you 80% off of its total $282.79 value See at Fanatical A personal favorite of mine and a game I highly recommend is F...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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