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Walmart Has 512GB Switch 2 MicroSD Express Card For $65, 256GB For $35

Walmart Has 512GB Switch 2 MicroSD Express Card For $65, 256GB For $35 https://ift.tt/rbhxXBJ Onn 512GB microSD Express Card (Walmart Brand) $65.77 | Restocked on June 2 See 512GB model at Walmart Onn 256GB microSD Express Card (Walmart Brand) $35.77 | Restocked on June 2 See at Walmart Walmart has restocked the 512GB and 256GB Onn microSD Express Cards for Nintendo Switch 2, which are substantially more affordable than cards from any other manufacturer. The 512GB model is $65.77 , roughly $35 less than the other two sold-out options in this capacity. The 256GB model is $35.77 , which is close to $25 less than the Samsung microSD Express Card that's officially licensed by Nintendo. Onn is a Walmart-owned brand geared toward budget tech. These cards have already sold out multiple times since they first became available, and we imagine this restock won't be available for long either. Continue Reading at GameSpot

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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