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The Lego Piranha Plant Set Is Down to Its Lowest Price Ahead Of Prime Day

The Lego Piranha Plant Set Is Down to Its Lowest Price Ahead Of Prime Day https://ift.tt/9Y6PthT Lego Super Mario Piranha Plant (540 Pieces) $37.97 (Was $60) See at Amazon See at Target One of the most popular Super Mario Lego sets, the Lego Super Mario Piranha Plant , is currently down to $37.97 (was $60) at Amazon and Target , which is the kit's lowest-ever price to date. The Lego Piranha Plant set is rumored to be scheduled for retirement at the end of July, so this might be one of your only chances to pick up the 540-piece build before it's too late. It's worth noting that other Lego sets will likely see big discounts when Amazon's full Prime Day sale kicks off on June 23, so it's worth checking our Prime Day deals hub throughout the week for all the latest deals on Lego, video games, Blu-rays, and more. Lego Super Mario Piranh...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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