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How To Unlock All Season 1 Weapons In Modern Warfare 4 And Warzone

How To Unlock All Season 1 Weapons In Modern Warfare 4 And Warzone https://ift.tt/1n3jirK Call of Duty: Modern Warfare 4's inaugural season arrives on November 6, bringing a brand-new battle pass and more weapons to unlock. Season 1 also integrates Modern Warfare 4's content into Warzone, so you'll be able to unlock and use these weapons in battle royale as well. In this guide, we'll detail all of Modern Warfare 4's new Season 1 weapons and how you can unlock them for free. As for new content, Season 1 of Modern Warfare 4 includes new maps and game modes for multiplayer. DMZ is getting a new map, more DMZ Orders, and additional FOB upgrades. Warzone is transitioning to Modern Warfare 4 content, meaning it will remove Black Ops 7's omnimovement and add two Modern Warfare-themed maps. Modern Warfare 4 weapons and operators will also integrate with the big update. Cronen Osprey Cronen Osprey assault rifle The Cronen Osprey is described as an assau...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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