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Lego Technic NASA Lunar Rover Gets $82 Price Cut At Amazon Before It Retires

Lego Technic NASA Lunar Rover Gets $82 Price Cut At Amazon Before It Retires https://ift.tt/UohPIz6 Lego Technic NASA Apollo Lunar Roving Vehicle (1,913 pieces) $138 (was $220) | Retiring Soon See at Amazon Sold out at Target Sold out at Lego Store Sold out at Walmart One of the coolest Lego models themed around space exploration and technology is on sale for a new all-time low price. The Lego Technic NASA Apollo Lunar Roving Vehicle is discounted to only $138 (was $220). This set was $154 during Amazon's Black Friday sale, so if you missed that deal, you can take advantage of an even better offer. The 1,913-piece model is only on sale for this price until December 21 at 11:59 PM PT. It's also worth noting that Lego is discontinuing the Lunar Roving Vehicle, so this very well could be your last chance to buy it from a retail store. Amazon is the only retailer with this deal, and the set is sold out at the Lego Store , Target , and Walmart . Continue Reading ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

Continue Reading at GameSpot

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