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All The Forge Armor and Recipes Guide

All The Forge Armor and Recipes Guide https://ift.tt/qzdrv6O The Forge has one of the deepest crafting experiences you will find in any of the most popular games in Roblox . You are able to not only find ore throughout the world, but you are then able to take it and create gear to use for battles against zombies and more. There are so many different armor recipes you are able to craft in The Forge. The general idea for how to craft in The Forge is pretty simple. You mine the ore using your pickaxe and then take it to the titular forge to create gear using a couple of enjoyable minigames. Depending on how many pieces of ore you use and what types they are, you will get various gear. If you want to know how to make all of the armor recipes in The Forge Roblox, check below. Table of Contents [ hide ] The Forge All Light Armor Recipes The Forge All Light Armor Recipes Light armor is the most basic type of armor you can make in The Forge. It is also the easiest, but you won’t get...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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