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Final Fantasy Resonance Is Inheriting Two Of Brave Exvius’ Coolest Features, Minus The Gacha

Final Fantasy Resonance Is Inheriting Two Of Brave Exvius’ Coolest Features, Minus The Gacha https://ift.tt/Pxbf8TO Final Fantasy Resonance is the first game in the franchise to get the HD-2D treatment, as this new spin-off based on Final Fantasy Brave Exvius translates the mobile title into a PC and console adventure. It also looks like two of the best parts of the game will be coming along for the ride: guest characters from other Final Fantasy games and their impressive CG-animated ultimate attacks. It's also kind of funny to see Cloud in action, as the previous trailer for the game asked viewers to imagine a world where Final Fantasy 7 didn't change the course of the franchise with its advanced 3D graphics. In a new trailer, Square Enix showed off how players will be able to call upon the power of Visions, heroes from other worlds and timelines. Final Fantasy 7's stoic protagonist, Cloud Strife, is one such ally you can summon if players can find and "resonat...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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