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Double Nintendo Switch 2 Console Storage For Only $33 With Samsung MicroSD Express Deal

Double Nintendo Switch 2 Console Storage For Only $33 With Samsung MicroSD Express Deal https://ift.tt/BYm0Qhy Samsung P9 256GB microSD Express Card $33 (was $55) | Limited-time deal Get deal at Amazon Nintendo Switch 2 owners who haven't picked up a microSD Express Card still have a chance to double their console's storage capacity for cheap. As of December 31, Amazon's incredible deal on the SanDisk P9 256GB microSD Express is still available. Normally $55, the SanDisk P9 256GB is on sale for only $33. This deal has been available for about two weeks, so it probably won't be active for much longer. The $33 price is an all-time low for a microSD Express Card from any brand. The 512GB edition , unfortunately, is selling for its full $100 price. Amazon is also still selling the Lexar Play Pro 1TB microSD Express , the most popular 1TB card on the market, for $186 (was $220). For a 512GB card from Amazon, the Lexar Play Pro and Samsung P9 are your best bet...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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