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16 Free MMOs Worth Settling Down With

16 Free MMOs Worth Settling Down With https://ift.tt/68aKmxD Our idea of what counts as an MMO has evolved dramatically over the past few decades. While grindy RPGs are still the first things most folks associate with that term, the truth is that an MMO can be basically any kind of game. And that means there's probably at least one or two free MMOs out there for everyone. But finding the right one is always a journey, because there are so many MMOs out there, and it can be irritating to invest money in a new game only to realize you hate it after a few hours. But we can help you out with both of these problems. Below, we've assembled a list of some of the best MMOs running that you can play for free without any limits on how much time you have to get to know them. You don't want to be hasty with decisions like these, after all. If you don't mind a subscription or upfront fee, check out our picks for the best MMORPGs overall, or have a look at other great free games ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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