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Hytale Adds Animal Taming And More In Another Ambitious Update

Hytale Adds Animal Taming And More In Another Ambitious Update https://ift.tt/sygrd5F Despite releasing in early access just last month, Hytale is already on its third major update, bringing new content and features including animal taming, a new fire spread system, and more. The biggest new feature arriving in Hytale is animal taming, a new system that will allow players to tame some of the game's "friendlier" creatures using their favorite foods. Tamed animals can be petted if you aren't holding anything, and can be fed periodically. Tame animals won't run from players, and some of them can also be milked, sheared, or mounted. Hypixel has also added a major quality-of-life feature in the form of map markers, where players can place their own customizable markers on the map, and even share markers with friends in multiplayer. Hytale has also added its very first non-English language options, with Brazilian-Portuguese and Russian the first localization options ...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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