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Preorders For Patapon Creator's New Rhythm Game Are Now Live

Preorders For Patapon Creator's New Rhythm Game Are Now Live https://ift.tt/Bw9CRoO Ratatan Standard Edition $40 | Releases July 16 Preorder at Best Buy Ratatan --a rhythmic roguelike action game from the creator of popular rhythm game series Patapon--is launching for PS5, Nintendo Switch 2, and PC on July 16. Console players eager to pick up the upcoming game can preorder it on all platforms, including a $40 physical release available on PS5 and Nintendo Switch 2 that comes with a special preorder bonus item. A Digital Deluxe Edition with even more exclsuive content will also be available on all platforms, though preorders aren't live just yet. That said, PC players who don't want to wait for the final release can grab the Early Access version on Steam right now for just $25. Ratatan Preorder Bonuses Preordering the physical version of Ratatan will unlock the Legendary Spirit Sword Banbansord in-game weapon . This extra item is included with the PS5 and Sw...

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later

How Borderlands Ensures Character-Driven Storytelling Remains A Focus 14 Years Later https://ift.tt/GvgXNM4

The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.

Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. "Gearbox is casually unique in the sense that we maintain a writer's room," Gearbox Entertainment associate director of narrative properties April Johnson told me. "So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'"

Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over multiple years--over a decade in the case of some games like Destiny--is important. It's not often seen in AAA franchises that feature several sequels and recruit a new set of writers from project to project. Gearbox Entertainment is not wholly unique in this strategy within the gaming industry, but it is a rare exception and the team points to this as one of the reasons for how the studio has managed to curate a specific narrative voice across all its projects.

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