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Xbox CEO Joins Federal Reserve’s Productivity And Jobs Task Force Amid Tumultuous Time

Xbox CEO Joins Federal Reserve’s Productivity And Jobs Task Force Amid Tumultuous Time https://ift.tt/SzyVoWR The United States central bank, the Federal Reserve, has announced new task forces to "advance the conduct of monetary policy," and its board has chosen Xbox CEO Asha Sharma to help guide one task force pertaining to AI, as part of a wider effort to help create jobs and keep prices stable. The new Productivity and Jobs task force will look into the "economic impact of new general-purpose technologies," including AI, to help the Fed make better policy decisions. Sharma is joined on this task force by billionaire businessman and venture capitalist Marc Andreessen, along with Stanford University economics professor Charles I. Jones--he is currently on leave from the university to become a scholar-in-residence at the AI company Anthropic. Fed chairman Kevin Warsh said the new task forces are part of the group's "commitment to price stability a...

Immortals Of Aveum Review - Run And Gun

Immortals Of Aveum Review - Run And Gun https://ift.tt/EJy8ihG

At first, Immortals of Aveum pleasantly surprised me, putting a lot more stock into its narrative themes of environmentalism than I expected its wartime story to cover. The focus for this first-person shooter, however, is still on blasting baddies, albeit with a variety of bullet-inspired spells instead of traditional firearms. And although all the shooting is exciting for the first half of the game, it becomes increasingly annoying in the latter half when firefights get longer and more frequent. These shoot-outs interrupt the story's momentum by dragging it out, curating an irritating sense of repetitive tedium.

Though you're slinging spells in Immortals, the magic you're casting is more cosmetic flavoring to what is otherwise a fairly traditional military shooter. Red magic unleashes with all the concussive force of a shotgun while green magic slowly ramps with the heated ferocity of a light machine gun and blue magic slices through the air with the precision of a bolt-action rifle. You switch between them at the push of the button, though annoyingly only in a cycle of blue to red to green and back to blue. There's no way to immediately leapfrog to the magic you need.

The lack of a quality-of-life feature as mainstream as a weapon wheel is quite noticeable in Immortals, which sees you frequently switch between your three equipped styles of magic. Not only does each color of magic fire differently, many enemies are armored against all but one color, meaning you need to oftentimes switch to a specific color when focusing on a new target. Early into the game, when you're only fighting a handful of enemies at a time, this drawback isn't that noticeable. But once you get far enough into Immortals' story, you find yourself fighting wave after wave of dozen-odd enemies, each of which requires a specific color of magic to defeat. And having to cycle through the animation of summoning green magic just to have the option to switch to the blue magic I need can be costly in as fast-paced a shooter as Immortals, where enemies hit hard and nimbly move about the battlefield. A carefully lined-up shot may no longer be there by the time you switch to the needed color.

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