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Where To Preorder Monster Hunter Stories 3

Where To Preorder Monster Hunter Stories 3 https://ift.tt/Q3bYl0P Monster Hunter Stories 3: Twisted Reflection $70 | Releases March 13, 2026 Preorder at Amazon Preorder at GameStop The third entry in Capcom's turn-based RPG spinoff of the Monster Hunter series, Monster Hunter Stories 3: Twisted Reflection, launches on Switch 2, PlayStation 5, Xbox Series X|S, and PC on March 13, 2026. Preorders for the game are now live, including the physical edition on consoles. PC players can also save nearly 20% on preorders for digital versions of the game at Fanatical. All versions of the game come with a special preorder bonus. Check out full details on the game, preorder bonuses, and more below. Monster Hunter Stories 3: Twisted Reflection Preorder Bonus Preordering any version of Monster Hunter 3: Twisted Reflection gets you Skyscale Queen Layered Armor for the playable character Eleanor. The armor is based on the iconic Rathalos set that fans of the mainline Monster H...

Immortals Of Aveum Review - Run And Gun

Immortals Of Aveum Review - Run And Gun https://ift.tt/EJy8ihG

At first, Immortals of Aveum pleasantly surprised me, putting a lot more stock into its narrative themes of environmentalism than I expected its wartime story to cover. The focus for this first-person shooter, however, is still on blasting baddies, albeit with a variety of bullet-inspired spells instead of traditional firearms. And although all the shooting is exciting for the first half of the game, it becomes increasingly annoying in the latter half when firefights get longer and more frequent. These shoot-outs interrupt the story's momentum by dragging it out, curating an irritating sense of repetitive tedium.

Though you're slinging spells in Immortals, the magic you're casting is more cosmetic flavoring to what is otherwise a fairly traditional military shooter. Red magic unleashes with all the concussive force of a shotgun while green magic slowly ramps with the heated ferocity of a light machine gun and blue magic slices through the air with the precision of a bolt-action rifle. You switch between them at the push of the button, though annoyingly only in a cycle of blue to red to green and back to blue. There's no way to immediately leapfrog to the magic you need.

The lack of a quality-of-life feature as mainstream as a weapon wheel is quite noticeable in Immortals, which sees you frequently switch between your three equipped styles of magic. Not only does each color of magic fire differently, many enemies are armored against all but one color, meaning you need to oftentimes switch to a specific color when focusing on a new target. Early into the game, when you're only fighting a handful of enemies at a time, this drawback isn't that noticeable. But once you get far enough into Immortals' story, you find yourself fighting wave after wave of dozen-odd enemies, each of which requires a specific color of magic to defeat. And having to cycle through the animation of summoning green magic just to have the option to switch to the blue magic I need can be costly in as fast-paced a shooter as Immortals, where enemies hit hard and nimbly move about the battlefield. A carefully lined-up shot may no longer be there by the time you switch to the needed color.

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