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Starcraft Learning More Details About the Game | Interview

Starcraft Learning More Details About the Game | Interview https://ift.tt/itHwmb3 We talk to Starcraft GM and Creative Director Dan Hay and Anna Lee Hertling the Associate Manager of Development Operations to learn more about the big reveal from Blizzcon 2026. We learn more about story and lore, the focus on a single player campaign, the potential for armor customization, where the Protoss showed up in the cinematic reveal, why they chose to reveal now even though we're so far from the 2030 release date and more.

Nintendo Says Super Mario Bros. Wonder's Online Mode Aims For "Entirely Positive" Chill Vibes

Nintendo Says Super Mario Bros. Wonder's Online Mode Aims For "Entirely Positive" Chill Vibes https://ift.tt/xgYKytN

Super Mario Bros. Wonder overall promises to be a major revamp of the traditional 2D Mario formula, as we saw in Nintendo's latest Direct. Beyond its unique take on level design and new game mechanics, Wonder is also promising to change the way we play online, with an online experience that aims to be "entirely positive."

Online gaming doesn't exactly have the best reputation, with trolls, griefers, and toxic players often too easily encountered. Mario Wonder aims to buck this trend with its more casual take on online play. "People have their own image of what online play might be. Maybe it's a little difficult, or maybe it's a little scary," Mario Wonder producer Takashi Tezuka told CNET.

"The concept behind the online play this time is really this idea of casual connection, being able to experience multiplayer game sessions as if you were playing a single-player game," added game director Shiro Mouri. "What I really wanted to do is create an online play experience that's entirely positive."

Continue Reading at GameSpot

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