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The Best Detail Of Phantom Blade 0 Was Never Explained

The Best Detail Of Phantom Blade 0 Was Never Explained https://ift.tt/WkX2QUs After my six hours of hands-on time with Phantom Blade 0 in LA, I was sold on the game. The boss design is amazing, the soundtrack is killer, and the beautiful wide linear environments have great metroidvania style side distractions. Obviously, the crown jewel of developer S-Game's production is the motion-captured martial arts combat, and it did not disappoint. But as I kept fighting, something unique and unexpected stood out to me and, after having a talk with director and CEO Soulframe Liang, who confirmed what I experienced, I now better understand what S-Game is trying to accomplish.

2.5D Hack-And-Slasher Slave Zero X Launches In February

2.5D Hack-And-Slasher Slave Zero X Launches In February https://ift.tt/Gsg2Tfv

Back in 1999, Infogrames launched Slave Zero, a 3D action game brimming with robots, guns, and explosions. Other than a PC port, the franchise had gone dormant, but now Ziggurat Interactive has purchased the IP and is bringing it back with a new perspective in Slave Zero X, a prequel to the original game, which launches February 21.

Slave Zero X tells the story of Shou, who merges with a prototype combat robot in order to fight the violent dictator of Megacity S1-9. Where its predecessor focused on 3D action, this new entry will switch to a side-scrolling, 2.5D hack-and-slash approach, with a focus on constant movement, dodging, and lengthy combos using swords and projectiles.

Along with the core campaign mode, the game will feature a post-story mode called Bloody Palace, which will offer players more difficult challenges. It will also feature a full training mode offering a way to practice combos and attacks before challenging both the story and the Bloody Palace mode.

Continue Reading at GameSpot

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