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Star Wars Fate Of The Old Republic Director Says The Game Will Launch Within The Next 1,477 Days

Star Wars Fate Of The Old Republic Director Says The Game Will Launch Within The Next 1,477 Days https://ift.tt/0Q8ZebJ Star Wars: Fate of the Old Republic was one of the big highlights of The Game Awards last week, but will it launch before 2030 ? Game director Casey Hudson has stepped in to address these reports-- which may stem from Bloomberg reporter Jason Schreier's speculation about when the game will be released -- confirming that the spiritual successor to Star Wars: Knights of the Old Republic will arrive before the current decade is up. "Don't worry about the 'not till 2030' rumors," Hudson wrote online . "Game will be out before then. I'm not getting any younger!" There's no concrete release date yet for Star Wars: Fate of the Old Republic, and it's still very early days for the project. The reveal trailer at The Game Awards was a CGI teaser for the game-- similar to how Quantic Dreams revealed Star Wars Eclipse at The Game...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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