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2K Games Is Making A New Sports Franchise, And All Signs Point To Soccer

2K Games Is Making A New Sports Franchise, And All Signs Point To Soccer https://ift.tt/L6MkCan 2K Games has announced the formation of Small Axe Studios, a new developer that it says will be focused on building a new "blockbuster" sports franchise. While the publisher--which is owned by Take-Two Interactive--has commented which sport will be joining its other franchises, it looks like 2K might be taking on EA's annual soccer series, EA Sports FC. Currently, Small Axe Studios includes several former EA developers, with Aaron McHardy as studio head. McHardy had previously been in charge of EA's FIFA franchise for 15 years, and other notable names include Gary Peterson as Small Axe's head of design, Tom Pan as head of operations, technical art director John Cruz, and engineering lead Mike Thompson--all EA veterans. Small Axe Studios logo Another clue that 2K Games will be making its own soccer game is the Small Axe logo, which resembles a soccer club ba...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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