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Following Shadow Drop, Kingdom Come: Deliverance Royal Edition Physical Preorders Are Now Live

Following Shadow Drop, Kingdom Come: Deliverance Royal Edition Physical Preorders Are Now Live https://ift.tt/1KZ3PBo Kingdom Come: Deliverance Royal Edition (PS5, XSX) $40 | Releases May 15 Preorder at Best Buy Kingdom Come: Deliverance II was one of 2025's breakout RPG successes. The open-world medieval fantasy RPG won numerous year-end awards and nominations from multiple outlets and drew a massive audience. It even outsold the previous entry in the series--which means, if you played KCDII, there's a good chance you missed the original Kingdom Come: Deliverance. Luckily, for console players, it's about to be much easier to grab the first game and all of its DLC thanks to an official Kingdom Come: Deliverance Royal Edition physical release dropping for PlayStation 5 and Xbox Series X on May 15. This $40 package includes the base game, all expansions, and post-launch DLC, plus a host of new graphical and performance upgrades, such as 4K resolution, improved f...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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