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Crunchyroll Store Warehouse Sale: Save On Anime, Manga, Merch, And More

Crunchyroll Store Warehouse Sale: Save On Anime, Manga, Merch, And More https://ift.tt/iGv7Tyz The Crunchyroll Store's annual Warehouse Sale has kicked off, and, as in previous years, there are some massive deals to take advantage of across Blu-rays, apparel, manga, and collectibles. New items will be added every week for the duration of the sale, and so far, we're seeing savings of up to 70% on select items. If you're a Crunchyroll Mega or Ultimate Fan subscriber, you'll get extra benefits like free shipping on all orders and additional discounts on eligible items. On top of that, there are also "Super Steal" deals on select products that run for 48 hours and slash the price on the discounted products by even more than their sale price. To help you find the best deals, we've rounded up some of our favorite discounts on manga and anime Blu-rays in the lists below. See all deals at Crunchyroll If you've got gaps in your manga collection, Crunchyrol...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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