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The First Official KPop Demon Hunters Lego Set Launches Soon

The First Official KPop Demon Hunters Lego Set Launches Soon https://ift.tt/c96Ijex Lego K-Pop Demon Hunters: Derpy Tiger and Sussie Bird (825 pieces) $70 | Releases August 1 Preorder at Lego Store It's been about a year since KPop Demon Hunters made its big debut on Netflix, and it's hard to say what people love more: the songs, the visuals, Jinu's bad boy vibe, or Rumi's moment of truth when she embraces who she is for the first time. One of my personal favorite highlights is Derpy the tiger and his magpie buddy Sussie, and now Lego has announced a new set featuring the dynamic duo launching August 1. Fans can preorder the 825-piece set for $70 at Lego's online store . Lego K-Pop Demon Hunters: Derpy Tiger and Sussie Bird (825 pieces) $70 | Releases August 1 The main part of the...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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