Accéder au contenu principal

Sélection

All Phasmophobia Cursed Object Locations and How To Use Them

All Phasmophobia Cursed Object Locations and How To Use Them https://ift.tt/5RzFaE6 Phasmophobia ’s cursed objects, also known as cursed items or (officially) cursed possessions, are items with unique supernatural abilities that can assist your investigation. There are seven cursed objects available in the game that can only be used inside the investigation area, with their perks ranging from resurrecting fallen players to helping you eliminate evidence. However, which of these supernatural items spawns, and the number of them that spawn, changes from contract to contract regardless of the difficulty level you’re playing (outside of custom), though each has a distinct spawn location for every map. Using these items is optional, but they can be particularly useful when you're stuck identifying a ghost, or at higher difficulty levels with less evidence. However, these cursed possessions also come with risks. Each has the potential to negatively impact gameplay, with possible sid...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

No Caption Provided

As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

Continue Reading at GameSpot

Commentaires