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16 Free MMOs Worth Settling Down With

16 Free MMOs Worth Settling Down With https://ift.tt/68aKmxD Our idea of what counts as an MMO has evolved dramatically over the past few decades. While grindy RPGs are still the first things most folks associate with that term, the truth is that an MMO can be basically any kind of game. And that means there's probably at least one or two free MMOs out there for everyone. But finding the right one is always a journey, because there are so many MMOs out there, and it can be irritating to invest money in a new game only to realize you hate it after a few hours. But we can help you out with both of these problems. Below, we've assembled a list of some of the best MMOs running that you can play for free without any limits on how much time you have to get to know them. You don't want to be hasty with decisions like these, after all. If you don't mind a subscription or upfront fee, check out our picks for the best MMORPGs overall, or have a look at other great free games ...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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