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Diablo 4: Lord Of Hatred Puts Badass Amazons Front And Center

Diablo 4: Lord Of Hatred Puts Badass Amazons Front And Center https://ift.tt/aKfo9Ay Diablo 4's next expansion, Lord of Hatred, is more than just another chapter in the Diablo universe. Since its release in back in 2023, Diablo 4 has told a singular story referred to as The Hatred Saga; as its events have unfolded, we've found our character, The Wanderer, at the center of a battle between Heaven, Hell, Sanctuary, and one extremely messy family. However, all of that is about to come to a close, as Lord of Hatred sees us reunite with the game's former antagonist, Lilith, in an epic showdown against Mephisto that will both explore Sanctuary's past and settle its future. Ahead of Lord of Hatred's April 28 release date, developer Blizzard showcased the expansion--and its upcoming Warlock class--in a Spotlight presentation. Prior to the showcase, GameSpot had the opportunity to sit down with Diablo 4's associate game director Zaven Haroutunian and art director Nick...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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