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How Love And Deepspace Became A Viral Phenomenon In 2025

How Love And Deepspace Became A Viral Phenomenon In 2025 https://ift.tt/lsCBwVo In the cavernous convention halls of Gamescom 2025, conference attendees gawk at towering installations of fabricated castle sets and pirate ships. The massive movie set-esque booths inspire awe, but off center and to the side of these constructions rests another installation--one that has managed to draw an equally impressive crowd without a flashy monument. Wrapped around this booth are chattering fans--many who appear to be women and femmes in their 20s and 30s--all queued in a line long enough to wrap around a city block. They'll remain this way for the better part of an hour, a singular goal making this endeavor worth the wait: taking a photo with a cutout of their favorite man from Love and Deepspace. Developed by Papergames, a China-based studio known for its work on the Nikki franchise, Love and Deepspace is a narrative-focused mobile game in which players romance and bond with a cast of five m...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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