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Overwatch 2 Season 20 Midcycle Introduces Showdown Shuffle

Overwatch 2 Season 20 Midcycle Introduces Showdown Shuffle https://ift.tt/oqV4YGU The middle of Overwatch 2 Season 20 has arrived, and the midcycle is bringing the chaos with new modes, new loot, and new in-game collectibles. One of the most notable new additions is Showdown Shuffle, which runs January 13-26. This mode is going to change which character you're controlling, often at random intervals. Showdown Shuffle locks players into a role, but not a particular hero. Instead, hero swaps can occur when players reach certain milestones for kills or assists, or even when players are eliminated. According to Blizzard, this was done to encourage players to experiment with new characters and adapt on the fly. Showdown Shuffle will be a 5v5 battle available in Control, Hybrid, Escort, Push, and Flashpoint. Match modifiers will also change throughout the battle for more unpredictable outcomes. Starting today through January 11, Assault will return during a Quick Play Hacked event that...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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