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Blizzard Commits To Changing New Overwatch Hero's Appearance Following "Same Face" Criticism

Blizzard Commits To Changing New Overwatch Hero's Appearance Following "Same Face" Criticism https://ift.tt/prvtzmJ Amid criticism that new Overwatch hero Anran looks too much like other female heroes and not enough like her own previous appearance in an animated short, Blizzard has committed to updating the hero's appearance during Season 1. Overwatch game director Aaron Keller announced the upcoming change in a video on social media, saying that the team is currently planning how to make Anran "look and feel more like the fierce older sister that we all envision her to be." While he says the team is proud of the work that has gone into the hero, "we agree that she can be even better if we get this aspect of her right in game." Keller adds that this change has been in discussion internally since last week, but that the team "wanted to wait until we had confirmation of exactly what we can do." For now, there are few details on what ch...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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