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Dune 3 May Be Coming Out In 2026, Next Monsterverse Movie Gets 2027 Release Date

Dune 3 May Be Coming Out In 2026, Next Monsterverse Movie Gets 2027 Release Date https://ift.tt/UZ6tOmM Although nothing has been officially confirmed, it's starting to look like Denis Villeneuve's Dune 3 may hit the big screen in December of 2026, and a new MonsterVerse movie is being slated for 2027. Thanks to a Deadline report , we know that Warner Bros and Legendary Entertainment are securing a December 2026 date for Villeneuve in hopes that it'll be for Dune 3. But it's worth mentioning that Villeneuve is still working on the script and locking in talent for the series' third installment. That being said, Villeneuve has previously said that Dune 3 would be his last film in the series. This isn't the only upcoming collaboration between the director and the film company; Villeneuve will also partner with Legendary Entertainment on Nuclear War: A Scenario, which is based on a book detailing what would happen if a nuclear war were to break out. Continue Read

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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