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Xbox Game Pass Is Losing The Witcher 3 And Several More Games In August

Xbox Game Pass Is Losing The Witcher 3 And Several More Games In August https://ift.tt/VK6lmvP Another batch of Xbox Game Pass titles are on their way out at the end of the month, and it looks like the service will be losing some cool, cute, and critically acclaimed games. Listed on the "Leaving Soon" tab on the Xbox mobile app, the list includes the following five games exiting the subscription service on August 31: Another Crab's Treasure, I Am Your Beast, Neon Abyss, One Lonely Outpost, and The Witcher 3: Wild Hunt Complete Edition . As usual, you can save 20% on these games if you decide to buy them before they leave Game Pass. Another Crab's Treasure is a cute take on the souls-like genre, I Am Your Beast plays like a first-person version of Hotline Miami, and Neon Abyss is a slick, action-packed 2D roguelike platformer. The biggest departure here is The Witcher 3, as Game Pass subscribers will be losing access to CD Projekt Red's open-world masterpi...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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