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Get An ROG Xbox Ally For Only $500 Before The Inevitable Price Increase Arrives

Get An ROG Xbox Ally For Only $500 Before The Inevitable Price Increase Arrives https://ift.tt/u6oDvtT Asus Xbox ROG Ally Handheld $500 (was $600) See at Amazon See at Best Buy PC gaming can be expensive these days, but there’s a great deal right no w if you want a portable gaming PC. Amazon and Best Buy have dropped the price of the Asus ROG Xbox Ally to $500 (was $600). That’s about the same as a Switch 2, but since it runs on PC hardware, you get access to a wider range of games, often at lower prices. Asus Xbox ROG Ally Handheld $500 (was $600) The ROG Xbox Ally improves on Asus’s first mobile gaming PC with some nice updates for comfort and usability. It has a sturdy white case, a seven-inch Full HD 120Hz screen, 16 GB of RAM, and an AMD Ryzen Z2 processor. You also get Xbox-style controls, a 60-watt-hour battery, a 512GB SSD, and the whole device weighs less than 1.5 pounds. The ROG Xbox Ally also includes three months of Xbox Game Pass Premium, so you’...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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