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Fortnite Showdown: Where To Find Every Chaos Cube Available So Far

Fortnite Showdown: Where To Find Every Chaos Cube Available So Far https://ift.tt/yNdQPSM Years ago, Epic frequently filled the Fortnite island with collectibles that players could find for XP, but they didn't do much of that the past few chapters. But the collectibles have returned in a big way in Chapter 7 Season 2 , with the dozens of Chaos Cubes that are scattered all over the island. There are currently 45 cubes available to discover in Fortnite's main Battle Royale mode, with 25 more planned to pop up at various points over the course of the season. This is probably related to the battle between the Ice King and the Foundation somehow, and there's a good chance the Last Reality, with its alien invaders and chrome monsters and army of cubes, is involved somehow. Collecting these cubes isn't just a purely for-fun side activity, as collecting a cube awards 4,000 XP, collecting all five cubes in a region awards 40,000 XP, and collecting all 70 on the entire map (w...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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