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The Simpsons: Hit & Run Revival? Series Creator Offers Biggest Hint Yet

The Simpsons: Hit & Run Revival? Series Creator Offers Biggest Hint Yet https://ift.tt/n8aFwyN 2003's The Simpsons: Hit & Run is a cult-classic, GTA-inspired open-world game. Fans have been clamoring for a remake, remaster, sequel, or some kind of revival for years. It may finally actually be happening, as series creator Matt Groening offered a tantalizing tease at Disney's D23 event this weekend. A fan in the audience said since Disney is producing a The Simpsons Movie sequel, might that also mean Hit & Run will get a follow-up? Groening, admitting he might be "speaking out of turn," teased, "I think the original game is coming back in some form." This led to cheers from the audience. However, longtime series producer Matt Selman quickly chimed in with, "Or not." The suggestion here is that Groening may indeed have spoken out of turn and shouldn't have said what he said. In any event, Selman agreed with fans that a ne...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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