Accéder au contenu principal

Sélection

The New Lego Sets Dropping in June Include a Ton of New Disney, Marvel, and Bluey Sets, and So Much More

The New Lego Sets Dropping in June Include a Ton of New Disney, Marvel, and Bluey Sets, and So Much More https://ift.tt/gnQ9jJz It's almost the start of a new month, so you know what that means -- new Lego sets are about to drop. As usual, Lego will release an eclectic batch of new sets on June 1. These new kits range widely across many different IPs, like Bluey and Star Wars to Marvel and even Shrek. But there are also a handful of new first-party sets, like the ever-popular Botanicals line and some creative new 3-in-1 builds. And while the majority of June's drops come out on the first of the month, there are couple massive display sets on available just a few days later on June 4. There are two, and they're both incredibly detailed recreations of some iconic locations. The Disneyland Main Street USA set for $400, which features the timeless build up to Disney's first park. Then there's the Lord of the Rings Minas Tirith build for $650, which will be one of the ...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

No Caption Provided

As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

Continue Reading at GameSpot

Commentaires