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Fanatical's Build Your Own Survival Horror Bundle Is the Perfect Way to Try Out the Genre

Fanatical's Build Your Own Survival Horror Bundle Is the Perfect Way to Try Out the Genre https://ift.tt/FyU6EWg It's well out of spooky season, but it's never a bad time to pick up some great indie survival horror PC games on the cheap. Fanatical's Build Your Own Survival Horror Bundle deal is the latest in their collection of buy more, save more bundles, and you can pick up some great indie titles that are perfect for getting onboarding into the genre if you're new. 20 games are available to pick from and the more games you add to your cart the more money you'll save in the long run. Its baseline is 3 games for $10 ($3.33 each), then if you want 5 or more games it's $3 per. If you decide you want 7 or more games, it gets slashed down to $2.85 per game. And if you want the full collection of 20 PC games, it'll run you $57. This saves you 80% off of its total $282.79 value See at Fanatical A personal favorite of mine and a game I highly recommend is F...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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