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Fill Out Your Steam Deck Library With This New PC Gaming Bundle

Fill Out Your Steam Deck Library With This New PC Gaming Bundle https://ift.tt/MX0PLas Fanatical is back at it again with a new week-long Bundlefest event , where each day brings a new bundle of discounted PC games to check out. The event runs Monday, February 23, through Friday, February 27, and so far, two new bundles have dropped. The event kicked off with a new version of Fanatical's Killer Bundle --which offers up to 21 items for just $0.96 per key--and today's deal is the February 2026 edition of the Play On The Go Elite Collection , which lets you pick from up to 18 games for as low as $7 each. You'll find full details for both bundles below. The next Bundlefest bundle drops tomorrow, Wednesday, February 25, so be sure to return here to see the next promotion. Bundlefest February 2026 At A Glance See All Fanatical Bundle Deals Monday, February 23: Build Your Own Killer Bundle (Bundlefest February 2026) Tuesday, February 24: Build Your Own Play on the Go Elit...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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