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Metroid Ravenous Listing Sparks Speculation About Nintendo’s Next Game

Metroid Ravenous Listing Sparks Speculation About Nintendo’s Next Game https://ift.tt/u4HlyrM What's next for the Metroid franchise? Following last year's release of Metroid Prime 4: Beyond, it looks like Nintendo has more plans for the franchise, and thanks to a Brazilian ratings board leak that has since been removed, it looks like we know what the title of the next game is: Metroid Ravenous. Posted by the Brazilian Ministry of Justice and Public Security (via Necrolipe and the Famiboards gaming forum ), the listing mentions a production start date of 2026 in the US for the title. Other details include "violence--weapons, blood, death--and light sexual content" for the in-development game. It has been rumored that this could be a sequel to MercurySteam's 2021 Metroid game, Metroid Dread , a 2.5D adventure that modernized the classic NES and SNES Metroid experience for Switch and received positive reviews. https://www.youtube.com/watch?v=mYFZwzo7qlQ ...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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