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Prime Day 2026: The Best Deals on Asus ROG Laptops, Monitors, And More

Prime Day 2026: The Best Deals on Asus ROG Laptops, Monitors, And More https://ift.tt/RmqTiLf Deal events like Prime Day are a great time to counteract a bit of the damage the RAM shortage and supply chain issues have caused to PC hardware prices in the last couple years. Especially if you're in the market for Republic of Gamers gear. Through its ROG line, Asus has become a mainstay of the PC gaming space, and quite a few of its gaming laptops, monitors, and accessories are on sale for Prime Day. Thankfully, you won't have wade through hundreds of Amazon listings to find some of the best deals, we went ahead and did that for you. Here's a look at what we found. Asus ROG gaming laptops The Asus ROG Strix series of laptops has made a name for itself over the years as reliable and high-performing portable gaming rigs. One of the standout deals we found is a discount on the Asus ROG Strix G16, a compact powerhouse that features a 2.5K LED screen, 32GB of RAM, and ...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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