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17 Outstanding Modern And Classic Turn-Based RPGs

17 Outstanding Modern And Classic Turn-Based RPGs https://ift.tt/14gnkcK We thought the age of turn-based RPGs was over after the genre lost some of its luster during the more action-oriented Xbox 360 era. But something funny happened: turn-based RPGs suddenly became cool again. The evidence is clear as day. Baldur's Gate 3 is one of the most popular games of the decade, and Clair Obscur: Expedition 33 was one the best reviewed new games of 2025 with a 92 on Metacritic and won Game of the Year at The Game Awards. Turn-based is all the way back, and it's never been better. As we continue to move through this new turn-based renaissance, it's worth spending a moment to take inventory of some of the best turn-based RPGs that are available right now. Some are very new, and some are very much not new, but all of them are obtainable and playable in the present, and are pretty much guaranteed to hit the spot for any gamer with a hankering for a more cerebral style of battle. So l...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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