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Starfield For PlayStation 5 Is Now Available to Preorder

Starfield For PlayStation 5 Is Now Available to Preorder https://ift.tt/KIAQJYx Starfield Standard Edition (PS5) $50 | Releases April 7 Preorder at Amazon Preorder at Best Buy Preorder at GameStop Starfield Premium Edition (PS5) $70 | Releases April 7 Preorder at Amazon Preorder at Best Buy Preorder at GameStop Bethesda's massive space-faring RPG epic, Starfield, is launching on PlayStation 5 on April 7, and preorders are now live. There are two versions available: a $50 Standard Edition and a $70 Premium Edition that includes the base game, all DLC, and plenty of other digital bonuses. Launching alongside the PS5 version of Starfield is the game's largest update since launch, which includes a breadth of new features and systems that will offer a deeper experience. An important detail to keep in mind is that, regardless of which version you decide to go for, an internet connection is required to access all the content, including the base game. St...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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