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My Favorite Baseball Team Can Make Me Love MLB The Show, Or Absolutely Hate It

My Favorite Baseball Team Can Make Me Love MLB The Show, Or Absolutely Hate It https://ift.tt/kDZYJ7s It's a 5-4 game in the bottom of the ninth inning in Pittsburgh, and it looks like the Pirates might drop one to the struggling Minnesota Twins. But Spencer Horwitz gets on base with a scrappy infield single. With one out, Bryan Reynolds steps up to the plate . On a 2-2 count, he absolutely demolishes a fastball, sending it over the left-field wall as fireworks erupt. Ballgame.  https://www.youtube.com/watch?v=0Hu7sDCUCOc I'm on top of the world, watching clips of the walk-off blast from every angle I can find. Who do the Twins even think they are, trying to sneak that fastball by him?  And now to hit some homers in MLB The Show 26. I'll even play some games at PNC Park, hoping I can replicate that dinger or even do something more impressive, like launching a ball into the Allegheny River.  Another day, the Pirates are facing the Colorado Rockies--one of...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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