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Battlefield 6 Update Improves Jet Combat And Knife Attacks

Battlefield 6 Update Improves Jet Combat And Knife Attacks https://ift.tt/aPR1G6Q Earlier this week, Battlefield 6 's Season 2 launch was pushed back to February 17 to give the development team more time to implement some needed changes. But that doesn't mean there won't be some improvements ahead of time. Electronic Arts has announced that Battlefield 6 Update 1.1.3.5 will arrive on Tuesday, January 20, and it's bringing some good news for anyone who wanted the jet combat to be more refined. Going forward, jet cannon damage against flying vehicles has been greatly reduced, and it will take "approximately 40% more hits" to blow targets out of the sky. However, the air radar that was previously announced will not be included in this update. Melee combat was also a priority for this update, which aims to improve "responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer." The Assault Ladder should also...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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