Accéder au contenu principal

Sélection

Borderlands 4 Shift Codes: All Active Keys And How To Redeem Them

Borderlands 4 Shift Codes: All Active Keys And How To Redeem Them https://ift.tt/V9BTMUX Borderlands games are all about chasing down rare loot, and for Borderlands 4 , players can once again expect to plug in some Shift codes to grab an instant high-caliber upgrade. Borderlands 4 supports Shift codes, and the ones that can be redeemed for Golden Keys will let you open the unique Golden Chests found in Belton's Bore, The Launchpad, Carcadia, or The Lockaway. Each code you redeem will give you Golden Keys that can be used to unlock a treasure chest of rare goodies in the game or new cosmetics that you can apply to your Vault Hunter. We'll be keeping track of Shift codes and the games you can redeem them in, so you can check back often for updates. Table of Contents [ hide ] Borderlands 4 Shift Codes Borderlands 4 Shift Codes Borderlands 4 Golden Key treasure chest Continue Reading at GameSpot

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

No Caption Provided

As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

Continue Reading at GameSpot

Commentaires

Articles les plus consultés