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AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record

AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record https://ift.tt/jSAVzHa Twitch Hype Train world records are a rare thing. The ultimate show of dedication from a creator's fanbase, these accumulative trains rely on a streamer's viewers donating subscriptions or Bits to the channel. Neuro-sama beat her own world record at the end of December 2024 and now, well, she's only gone and done it again. The hat trick of Hype Train world records belongs to the AI VTuber, her sister Evil Neuro, and their creator Vedal987 . For the uninitiated, or those outside of the "Swarm"--the name for Neuro's fanbase--Neuro is an AI VTuber created by Vedal who utilizes a large language model and a VTuber model to communicate with her Twitch chat, play games, and even go on adventures in VR thanks to the 3D version of her model. Neuro was originally created to play the rhythm game OSU on Twitch, but rapidly evolved to become a series of AI systems t...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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