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Animal Crossing: New Horizons Update Adds Anniversary Gift And Bug Fixes

Animal Crossing: New Horizons Update Adds Anniversary Gift And Bug Fixes https://ift.tt/hNu5GEm A new update arrived for Animal Crossing: New Horizons on April 14 for both Nintendo Switch and Nintendo Switch 2. With this game patch, Nintendo is celebrating the franchise's 25th anniversary and providing a few bug fixes as well. Players who download the update will receive an anniversary gift and special letter from Nintendo. Downloading the version 3.0.2 update for Animal Crossing: New Horizons gifts players with a new item called the Leaf Statue. This statue is designed as Animal Crossing's iconic leaf icon. In terms of size, this is a villager-size decorative item, and it even lights up. Players will just need to check their in-game mailbox to receive the Leaf Statue, and there's even a thank-you note from Nintendo. The letter thanks players for 25 years of the franchise. The design of the in-game letter also pays homage to the very first game with a stamp of the Ninte...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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