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Where To Preorder Monster Hunter Stories 3

Where To Preorder Monster Hunter Stories 3 https://ift.tt/Q3bYl0P Monster Hunter Stories 3: Twisted Reflection $70 | Releases March 13, 2026 Preorder at Amazon Preorder at GameStop The third entry in Capcom's turn-based RPG spinoff of the Monster Hunter series, Monster Hunter Stories 3: Twisted Reflection, launches on Switch 2, PlayStation 5, Xbox Series X|S, and PC on March 13, 2026. Preorders for the game are now live, including the physical edition on consoles. PC players can also save nearly 20% on preorders for digital versions of the game at Fanatical. All versions of the game come with a special preorder bonus. Check out full details on the game, preorder bonuses, and more below. Monster Hunter Stories 3: Twisted Reflection Preorder Bonus Preordering any version of Monster Hunter 3: Twisted Reflection gets you Skyscale Queen Layered Armor for the playable character Eleanor. The armor is based on the iconic Rathalos set that fans of the mainline Monster H...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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