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Overwatch Players Want The New Hero's Ultimate To Be Nerfed

Overwatch Players Want The New Hero's Ultimate To Be Nerfed https://ift.tt/RNl3Pge With the launch of Overwatch Season 2, Sierra has entered the game as the title's 51st character. But if the early reaction to Sierra's introduction is any indication, she may need to be nerfed soon because her ultimate attack can cause massive amounts of damage to opposing players. When Sierra has 1800 points, her ultimate can fire a drone that drops 23 bombs, each dealing 180 damage. The bombs' impact can be felt up to three meters away, and there's not much players with slower characters can do to avoid being caught in the lethal aftermath. "I love the drone grapple, [but] her [ultimate] is ridiculous and literally needs to be nerfed today," .wrote a player on Reddit . "Also not a fan of every 6 second aimbot. Love her character design though." Continue Reading at GameSpot

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

Continue Reading at GameSpot

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