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Count Binface Is Making A Campaign Promise That Every Sega Fan Can Get Behind

Count Binface Is Making A Campaign Promise That Every Sega Fan Can Get Behind https://ift.tt/5f24LAn The campaign season is heating up, and by now, you're probably used to politicians making grand promises that won't be fulfilled. Across the pond in England, at least one "independent space warrior" is making a push to get Sega fans on his side, as Count Binface's bid to be elected the new MP of Clacton has seen him call on Sega to reopen its beloved West End Arcade and get Shenmue 4 into production. "I need to say a galactic hello to Sega, on behalf of the Shenmue fans," Count Binface said in a new video that was shared by the fansite Shenmue Dojo. "I've got a little bone to pick with you, because the fans would like to campaign for an update from you, Sega, about Shenmue 4. They can't leave you guys on another cliffhanger for years! Yes, I wonder whether Sega needs to be nationalized along with Adele. What do you say? Should we harness...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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