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Dragon Ball Xenoverse 3 – Release Date, Gameplay, And Everything We Know

Dragon Ball Xenoverse 3 – Release Date, Gameplay, And Everything We Know https://ift.tt/w8UI5WS While many game studios chase the elusive idea of a "forever game," Bandai Namco cracked the formula a decade ago with Dragon Ball Xenoverse 2. Pitting fan-favorite characters from the franchise against custom-made warriors, Xenoverse 2 had an extraordinarily long run following its release in 2015, as constant updates and new story content kept the experience fresh for years. A decade later, Dragon Ball Xenoverse 3 is aiming to move the series forward. Following teasers for "Age 1,000" and the subsequent unveiling of Dragon Ball Xenoverse 3 earlier this year, publisher Bandai Namco has begun to steadily reveal more details about the action-RPG, its new gameplay mechanics, and where it fits into the Dragon Ball timeline. If you haven't been keeping up, then here's a closer look at everything that has been revealed so far. Dragon Ball Xenoverse 3 release d...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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