Accéder au contenu principal

Sélection

Pragmata Preorders Are Already Discounted On PC

Pragmata Preorders Are Already Discounted On PC https://ift.tt/jeYs6tZ Pragmata $60 | Releases April 24, 2026 Preorder at Amazon Pragmata (PC) Save 17% on the PC version Pragmata Standard Edition Pragmata Digital Deluxe Edition Capcom has a busy 2026 in store, with numerous big video game releases already slated for the year. But while many of those upcoming titles are from established franchises like Resident Evil and Onimusha, one of the most exciting is the all-new sci-fi action game, Pragmata. The game launches on April 24 and preorders are now live on PlayStation 5 , Switch 2 , and Xbox Series X , with a surprisingly last-gen price of $60. Pragmata is also coming to PC, and at Fanatical, both the Standard and Digital Deluxe Editions are 17% off. Pragmata Preorder Bonuses Pragmata Preorder Bonus Costumes Preordering Pragmata gets you the Neo Bushido costume for Hugh and the Neo Kunichi outfit for Diana. These bonus in-game cosmetics are included with ...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

No Caption Provided

As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

Continue Reading at GameSpot

Commentaires