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Save On Dozens Of PC Games With These New Year Bundle Deals

Save On Dozens Of PC Games With These New Year Bundle Deals https://ift.tt/1qDwVrt January is a quiet month on the 2026 gaming calendar, but this frees you up to check out games that flew under your radar. If you're looking for something to fill the quiet period on PC, Fanatical is offering three new bundle deals worth checking out. The new January 2026 Platinum Collection , New Year 2026 Collection , and Triple Pack deals are all build-your-own bundle offers that let you mix and match from their own unique lists of games--and the more you add to your bundles, the more you'll save. Each game key can be redeemed on your Steam account, and most are Steam Deck Verified. We've outlined all three bundle deals below, including full lists of all the games you can pick for each. Platinum Collection - Build your own Bundle (January 2026) Fanatical's Platinum Collection - Build your own Bundle (January 2026) Fanatical offers a new selection of curated games every month with...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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