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High On Life 2 Is Getting A Physical Edition Courtesy Of Limited Run Games

High On Life 2 Is Getting A Physical Edition Courtesy Of Limited Run Games https://ift.tt/6vLRM0c High on Life 2 $60 | Releases February 13, 2026 See at Amazon See at GameStop See at Best Buy High on Life 2 is launching on PlayStation 5, Xbox Series X|S, PC, and Game Pass on February 13, 2026, which is right around the corner. Limited Run Games is publishing the physical console version of Sasquatch Games' colorful and irreverent sci-fi shooter. While the physical PS5 and Xbox Series X standard editions are currently sold out at Limited Run Games' online store, the PS5 version is still in stock at Amazon , Best Buy , and GameStop , and you can preorder it for $60. Preordering gets you a bonus weapon skin. High on Life 2 Preorder Bonuses High on Life 2 Preorder Bonuses Preordering any version of High on Life 2 gets you an exclusive "I pre-ordered High on Life 2" Visor in-game weapon skin that can be worn by the game's roster of talking alien ar...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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