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Grab Physical PS5 Games For Up To 60% Off During PlayStation’s Days Of Play Sale

Grab Physical PS5 Games For Up To 60% Off During PlayStation’s Days Of Play Sale https://ift.tt/tEHQb8q PlayStation's annual Days of Play sale kicked off May 27, and while you won't find discounts on consoles this year, you can save a ton of money on just about everything else, from the games themselves to controllers, headsets, and even the PSVR2. The sale runs through June 11 and can be shopped on the PlayStation Direct online store , but you'll also find some sale prices matched by retailers such as Amazon , Walmart , Best Buy , and Target . See at Days of Play deals at PlayStation Direct There are a few deals that you can only get via PlayStation Direct. For those fond of collecting physical games, the two most impressive discounts are the Death Stranding 2: On the Beach Collector's Edition , reduced to $130 from $230, and the Ghost of Yotei Collector's Edition , reduced to $150 from $250. Both come with really cool collectibles in addition to the g...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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