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Why Cheap Retro Handhelds Make More Sense Than Ever In 2026

Why Cheap Retro Handhelds Make More Sense Than Ever In 2026 https://ift.tt/Zs1YyCz Gaming has never been more expensive. We’re here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . It's no secret that starting a gaming hobby is more expensive than ever before , with console price increases, select games retailing for $80, and accessories making the barrier to entry even harder to crack. But you can still have a great time and not have to worry about emptying your life savings, as various manufacturers have begun to address the demand for cheap gaming. Right now, you can pick up surprisingly powerful handhelds to play your games on, with some of the popular options being AyaNeo's line of portable devices, the budget-friendly Anbernic RG Nano, and the Troid Pocket, just to name a few. For GameSpot's Cheap Week, senior video producer Jean-Luc Seipke took a look at the Anbernic R35XXSP . Right out of the box, this little...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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