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Overwatch Hits Highest Steam Concurrent Player Peak Since Release Day

Overwatch Hits Highest Steam Concurrent Player Peak Since Release Day https://ift.tt/8xHuQTM Overwatch is dropping the "2" from its name and rebooting for a new era of story-driven gameplay, and already the refresh seems to be drawing players back. Overwatch hit a peak of almost 70,000 concurrent players on Steam over the weekend, the highest the sequel has seen since its all time peak on launch day. According to Steam charts , Overwatch (which still retains the 2 on Steam for the time being) hit a peak of 69,881 concurrent players over the weekend--shockingly close to its launch day high of 75,608, and higher than it has been in the two and a half years since. The peak in players even saw Overwatch creep past Call of Duty and Battlefield 6--though neither of them are particularly dominant on Steam. Overwatch has not had a great history with Steam , where its lifetime reviews are only around 27% positive, and concurrent players quickly dropped off after peaking on release ...

Alan Wake 2 Is What You Get When Remedy Believes In Itself

Alan Wake 2 Is What You Get When Remedy Believes In Itself https://ift.tt/nimZw7Y

When we last spoke to Sam Lake about the long and winding road to getting Alan Wake 2 made, he said, "What we have now as Alan Wake 2--I'm so happy it's this version. I'm so happy we did not get the opportunity to go with the earlier ones because I'm still very excited about this creation and what we are doing with it." While I never doubted the authenticity of the sentiment, it wasn't until I played it myself that I really understood what Lake meant.

I played close to two hours of Alan Wake 2, and, in numerous respects, it was impressive. Lake's quote specifically referenced the shift to survival horror and, based on limited slices of the game, it's already clear that was the right call. There are core mechanics carried over from the first Alan Wake that just make so much more sense in this Resident Evil 4-inspired survival-horror mold. The gameplay systems now feel like a vital part of a cohesive whole, as opposed to a fun gimmick with limited mileage layered on top of a thriller-themed action game.

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As a longtime fan of the studio, however, the most exciting thing for me wasn't how good it felt to burn away the shrouds of darkness enveloping enemies before firing gunshots. Nor was it investigating an environment and piecing clues together to open up a lock. Or even soaking up the unsettling atmosphere of the Dark Place, a surreal alternate dimension that now serves as Wake's prison. What really stuck with me was the pervasive sense of confidence in the execution of ideas, stylistic choices, and decidedly Remedy flourishes. Making Alan Wake 2 a survival-horror game may have been the big breakthrough for Remedy, but it feels like its greatest triumphs could only have come after the games the studio created since Alan's first visit to Bright Falls.

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