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Stranger Things Graphic Novels Are Discounted Ahead Of Season Five

Stranger Things Graphic Novels Are Discounted Ahead Of Season Five https://ift.tt/1YqpZ7z After first airing in 2016, Stranger Things will finally end with the upcoming season five. Netflix is yet to give a firm release date for the finale, so if you’re looking to bide time ahead of its arrival, check out some of the many great deals on Stranger Things books at Amazon. Several graphic novel collections are discounted right now, as are various other books related to the sci-fi series. One of the best deals is for the Stranger Things Library Edition Volume 1 , which is on sale for just $24.49 (was $40). Stranger Things Library Edition Volume 1 is a hardcover collection that features two complete graphic novels, The Other Side and Science Camp, and it’s an excellent way to gain a new perspective on events from the hit show. The Other Side follows Will Byers after he’s pulled into a bizarre new realm where monsters track his every step. Science Camp features Dustin Henderson while at summ...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

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