Accéder au contenu principal

Sélection

New Book Bundle Includes TTRPGs Based On Games And TV Series

New Book Bundle Includes TTRPGs Based On Games And TV Series https://ift.tt/aEu9dDW Humble Bundle just launched a massive new tabletop RPG deal that includes up to 57 TTRPG books and supplements from games based on popular video games, movies, and animated series. The full Roll Big Or Go Home Megabundle is $40, but there are smaller tiers that cost less in case you only want to grab a few of the books on offer. Humble donates a portion of all proceeds from the bundle to Extra Life charity, which raises money for children's hospitals. See bundle at Humble Each tier in the Roll Big Or Go Home Megabundle includes rulebooks for official TTRPGs based on video games like Dishonored , Cyberpunk , Rhe Witcher , and Homeworld , or classic TV series like Power Rangers , Doctor Who , Avatar: The Last Airbender , Transformers , and G.I. Joe . You can also grab the official Warhammer fantasy RPG, plus a bevy of original games and supplements compatible with other tabletop games. Continue R...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

Continue Reading at GameSpot

Commentaires

Articles les plus consultés