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Prep For Spider-Man: Brand New Day With This Spider-Man Lego Deal

Prep For Spider-Man: Brand New Day With This Spider-Man Lego Deal https://ift.tt/5gdmqzs While Prime Day is offering plenty of great discounts this week, Amazon isn't the only retailer kicking off the summer with steep price cuts. Walmart is running its own competing sale with hundreds of noteworthy deals, including a discount that drops the popular Lego Marvel Spider-Man vs Oscorp set to $95 (was $140). Walmart's sale runs until June 28, but there's always a chance this deal could sell out before then. Lego Marvel Spider-Man vs Oscorp (808 pieces) $95 (was $140) This Lego set features three distinct buildings--Miles Morales' apartment, the Oscorp building, and Venom's apartment. The front of the set features the façade of all three buildings, but the back is exposed to show various rooms within each location. Each one features a bunch of accessories and equipment, and a handful of interactive components make it a fun playset for kids. Accessories...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

Continue Reading at GameSpot

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