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Save On Dozens Of Games & Accessories In Woot's Week-Long Video Game Mega Sale

Save On Dozens Of Games & Accessories In Woot's Week-Long Video Game Mega Sale https://ift.tt/G1NA5BI The Amazon-owned retailer Woot is running a massive Games Mega Sale from until February 6 that includes dozens of physical video games, accessories, collectible mini consoles, and PC hardware. Even better, you can also save an additional 20% on video games and hardware at Woot until February 1 when you use the discount code GAMER at checkout . To top it all off, Amazon Prime members can even get free shipping on their orders. There are many great discounts, and we've rounded up some of them in the lists below. Just keep in mind that these deals may end abruptly or sell out before the Games Mega Sale ends next week. See All Gaming Deals at Woot The bread and butter of this sale is, of course, the games. Dozens of physical games are discounted, including numerous Nintendo Switch first-party releases, which rarely go on sale. Several Pokemon games are among the marked-down...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

Continue Reading at GameSpot

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