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Save Big On Funko Pop! Figures At Woot This Weekend

Save Big On Funko Pop! Figures At Woot This Weekend https://ift.tt/auBJyO4 From now until Tuesday, February 24, Woot is having a big sale on various Funko Pop! figures , keychains, pins, and more. Some deals may be limited and run out by the time the sale ends, so if you've had your eye on one of these for a while, it may be a good time to finally pull the trigger. While each item is discounted individually, if you purchase five or more of the items listed, you'll get an additional 50% off your order, no coupon required. Woot is owned by Amazon, so all orders are processed and shipped by them--and if you're an Amazon Prime member, you'll get free standard shipping. See at Woot The available figures span a wide range of properties, from Star Wars and DC to WWE and even classic B-horror films. For you superhero fans, a handful of Marvel Cinematic Deluxe figures are available for $6 (were $30), including Captain America , Vulture, and Mysterio. Regular Marvel figures you...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

Continue Reading at GameSpot

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