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X-Wing Ultimate Collector Series Lego Star Wars Set Gets Rare, Huge Discount

X-Wing Ultimate Collector Series Lego Star Wars Set Gets Rare, Huge Discount https://ift.tt/MVUsuiK Lego Star Wars: X-Wing Starfighter Ultimate Collector Series (1,949 Pieces) $185 (was $240) See at Walmart See at Amazon Star Wars enthusiasts can save big on one of Lego's Ultimate Collector Series display models at Walmart. The 1,949-piece scale model of Luke Skywalker's X-Wing Starfighter is on sale for $185 (was $240) during Walmart Deals , a sales event running alongside Amazon Prime Day 2025 this week. This deal and others in Walmart's promotion are exclusive to Walmart+ members until 12 AM ET July 8. The X-Wing UCS Lego set released back in 2023 for Star Wars Day, and this is the lowest price we've ever seen for the set. As such, don't expect it to remain in stock through the duration of Walmart Deals (ends July 13). Continue Reading at GameSpot

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

Continue Reading at GameSpot

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