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Lego Minecraft 15th Anniversary Diorama And Creeper Figure Get First Big Discounts

Lego Minecraft 15th Anniversary Diorama And Creeper Figure Get First Big Discounts https://ift.tt/Lc7zN6W Lego Minecraft: The Crafting Table (1,195 Pieces) $72 (was $90) | Retiring Soon See at Amazon See at Target Lego Minecraft: The Creeper (665 Pieces) $32 (was $40) See at Amazon See at Target If you're looking for a gift for Minecraft fan this holiday, Amazon and Target are offering best-ever discounts on two notable Lego sets. The 1,195-piece Minecraft Crafting Table diorama is discounted to only $72 (was $90), and the recently released 665-piece buildable Creeper figure is down to $32 (was $40). The limited-time deal on The Crafting Table is especially noteworthy because it's retiring soon. It also happens to be the only Minecraft Lego set in the 18+ display model lineup for adult builders and collectors. This is the first major discount for The Crafting Table, and since Lego is discontinuing the set, it could also be the last. Amazon and Ta...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

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