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Tron: Ares Is Getting A Steelbook Edition 4K Blu-Ray

Tron: Ares Is Getting A Steelbook Edition 4K Blu-Ray https://ift.tt/lbwnKcI The third entry in Disney's cult-classic sci-fi franchise, Tron: Ares, premiered in theaters earlier this year. The film expands the franchise's mythos with a new story centered on the titular Ares (Jared Leto), a self-aware artificial being who manages to exit the virtual reality of Tron and enter the real world. If you missed it, or you're already a fan and want to add it to your collection, preorders are now live for the Tron: Ares Blu-ray, which releases on January 6, 2026. The film will launch in multiple formats, including a limited-edition steelbook version that you can preorder for $45 at Amazon. Standard edition 4K Blu-ray, regular Blu-ray, and DVD versions are also available. Tron: Ares Limited-Edition Steelbook (4K Blu-ray) $45 | Releases January 6, 2026 The steelbook edition features artwork of the film's primary cast on the front, and the stylish teaser poster for Tron: Ar...

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid"

Bethesda Had To Make Starfield Enemy Ship AI "Really Stupid" https://ift.tt/L8TGhJd

Bethesda head Todd Howard has gone in depth on Starfield in a recent appearance on The AIAS Game Maker's Notebook Podcast, sharing his thoughts and experiences on what went into the massive space sim. One interesting point he mentioned was that enemy ships had to have their AI majorly nerfed for space combat to be enjoyable.

Initially, Howard says, it was easy to create a clever AI for space battles but they would hold their own possibly too well. "Forever we were just jousting," he explained. "It turns out you have to make the AI really stupid. You have to have them fly, they need to turn and basically be like: 'Hey, player one, you can just shoot me for a while.' And then you give the AI tools where the player can see: 'Oh, he's boosting away, I can do that.'"

The enemy AI was one of the key pieces in bringing together space combat as a whole, Howard explains, with the mechanic being a notoriously difficult one to implement in video games. He says he was inspired by games like FTL and old MechWarrior titles, but wanted to include those mechanics "in a way that people could understand, where we're not having to pause the game in space."

Continue Reading at GameSpot

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