Accéder au contenu principal

Sélection

High On Life 2 Is Getting A Physical Edition Courtesy Of Limited Run Games

High On Life 2 Is Getting A Physical Edition Courtesy Of Limited Run Games https://ift.tt/6vLRM0c High on Life 2 $60 | Releases February 13, 2026 See at Amazon See at GameStop See at Best Buy High on Life 2 is launching on PlayStation 5, Xbox Series X|S, PC, and Game Pass on February 13, 2026, which is right around the corner. Limited Run Games is publishing the physical console version of Sasquatch Games' colorful and irreverent sci-fi shooter. While the physical PS5 and Xbox Series X standard editions are currently sold out at Limited Run Games' online store, the PS5 version is still in stock at Amazon , Best Buy , and GameStop , and you can preorder it for $60. Preordering gets you a bonus weapon skin. High on Life 2 Preorder Bonuses High on Life 2 Preorder Bonuses Preordering any version of High on Life 2 gets you an exclusive "I pre-ordered High on Life 2" Visor in-game weapon skin that can be worn by the game's roster of talking alien ar...

Former PlayStation Boss Says Gaming Faces "Existential Threat"

Former PlayStation Boss Says Gaming Faces "Existential Threat" https://ift.tt/Zbqosvl

According to former PlayStation boss Shawn Layden, non-endemic companies like Netflix or Google are one of the biggest threats to the video game business today.

Layden spoke at a keynote on stage with GamesIndustry.biz head Christopher Dring at the website's Investment Submit last week. Listing his top three concerns for the industry in the years ahead, he claimed that "consolidation can be an enemy of creativity," and that "rising costs in gaming are an existential threat to all of us." He then referred to non-endemic companies like Netflix, Google, Apple, and Amazon as "barbarians at the gate."

Layden sees what happened to other entertainment spaces, like music and TV, as cautionary tales. The music industry was permanently altered by iTunes, for example. Netflix aided in destroying home video rental and changed consumers' relationship to the cinema. He is hopeful that gaming will disrupt itself, rather than being changed by outside forces. He said, "Where it doesn’t take a Google or an Amazon to completely flip the table. We should be smart enough to see these changes coming and prepare ourselves for that eventuality."

Continue Reading at GameSpot

Commentaires