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Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

How Long To Beat Cyberpunk 2077: Phantom Liberty

How Long To Beat Cyberpunk 2077: Phantom Liberty https://ift.tt/3vsbC2B

Are you heading to the district of Dogtown in Cyberpunk 2077: Phantom Liberty? More dangers and intrigue await V, but there are also a lot of rewards in store. As you battle mercs and meet up with former FIA operatives, you'll soon realize that the brewing conflict is bigger than you can imagine. Our guide discusses how long to beat the Cyberpunk 2077: Phantom Liberty campaign, as well as the main missions that you can expect. Likewise, please be reminded that this article contains minor spoilers.

How long to beat Cyberpunk 2077: Phantom Liberty

It takes roughly 15 to 20 hours to beat Cyberpunk 2077: Phantom Liberty, assuming you only focus on the main missions.

As cited in our Phantom Liberty review, you can expect around 30 hours if you complete the main quests (including both concluding arcs), as well as all side missions and gigs. In fact, there are segments in the campaign where you're asked to wait for several days to pass in-game, nudging you to try gigs in the meantime.

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