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Here’s Why Silent Hill: Townfall Is A First-Person Game

Here’s Why Silent Hill: Townfall Is A First-Person Game https://ift.tt/9wjp4PM Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall. Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game. https://www.youtube.com/watch?v=cm1Z1IFTtX4 "It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well." Yet developer Screen Burn's familiarity with first-person games wasn't th...

Let's Talk About The Starfield Discourse | Spot On

Let's Talk About The Starfield Discourse | Spot On https://ift.tt/SjCuW9w

Sigh. It’s been a long week on the internet.

The Starfield review embargo is up and discourse around it has been running wild--just look at the comments on our review. But in the midst of all this chatter, we can't help but think about how much it distracts us from us having meaningful conversations about games and truly enjoying them. Though someone else's opinion on a game can't take away any of the joy you experience while playing it, going into a game with anger, defensiveness, or cynicism can absolutely sour the time you spend with it.

This week on Spot On, Tam and Lucy discuss the damaging impact negative discourse can have and why focusing only on this negativity and feeding into the console wars can take away the excitement of new releases. The two also discuss Baldur’s Gate 3, and how, for a while, that game was swallowed by discourse, to the detriment of the discussion around it.

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