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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

Ubisoft Montreal Staff Are Angry After Allegedly Reversing Remote Work Policy - Report

Ubisoft Montreal Staff Are Angry After Allegedly Reversing Remote Work Policy - Report https://ift.tt/zpHhex8

A new report claims that Ubisoft Montreal has mandated that its employees return to office work, despite earlier promises that most roles could remain entirely work-from-home. Many workers responded with concern or outrage at the new policy.

The report comes from IGN and is based on Ubisoft's internal postings and documents, as well as interviews with anonymous employees. According to the report, Ubisoft promised in internal documents that "100% remote work will be possible depending on various criteria, such as productivity and impact on the team, as well as the nature of the work being done." Many employees accepted jobs with Ubisoft or made major life decisions, like buying a home, on the basis that they could continue to work from home as long as they held their position at the company.

Beginning on September 11, this policy changed. All employees must now work at least two days out of the week from the office. Employees immediately brought up a variety of concerns such as noisy calls in an open-office environment, transit costs, a lack of accessibility accommodations, and the ongoing spread of COVID-19. Exceptions can only be made through an internal process and once other options have been explored. Allegedly, Ubisoft's system is overbooked with requests and ineffective at providing solutions.

Continue Reading at GameSpot

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