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Long Before Friendslop, Portal 2 Made Co-Op Cool

Long Before Friendslop, Portal 2 Made Co-Op Cool https://ift.tt/jMpcx4l April 18, 2026 marks the 15-year anniversary of Portal 2's release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy. There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation. Following up from 2007's Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign--which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today. Continue Reading at GameSpot

Ubisoft Montreal Staff Are Angry After Allegedly Reversing Remote Work Policy - Report

Ubisoft Montreal Staff Are Angry After Allegedly Reversing Remote Work Policy - Report https://ift.tt/zpHhex8

A new report claims that Ubisoft Montreal has mandated that its employees return to office work, despite earlier promises that most roles could remain entirely work-from-home. Many workers responded with concern or outrage at the new policy.

The report comes from IGN and is based on Ubisoft's internal postings and documents, as well as interviews with anonymous employees. According to the report, Ubisoft promised in internal documents that "100% remote work will be possible depending on various criteria, such as productivity and impact on the team, as well as the nature of the work being done." Many employees accepted jobs with Ubisoft or made major life decisions, like buying a home, on the basis that they could continue to work from home as long as they held their position at the company.

Beginning on September 11, this policy changed. All employees must now work at least two days out of the week from the office. Employees immediately brought up a variety of concerns such as noisy calls in an open-office environment, transit costs, a lack of accessibility accommodations, and the ongoing spread of COVID-19. Exceptions can only be made through an internal process and once other options have been explored. Allegedly, Ubisoft's system is overbooked with requests and ineffective at providing solutions.

Continue Reading at GameSpot

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