Accéder au contenu principal

Sélection

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

Ubisoft Montreal Staff Are Angry After Allegedly Reversing Remote Work Policy - Report

Ubisoft Montreal Staff Are Angry After Allegedly Reversing Remote Work Policy - Report https://ift.tt/zpHhex8

A new report claims that Ubisoft Montreal has mandated that its employees return to office work, despite earlier promises that most roles could remain entirely work-from-home. Many workers responded with concern or outrage at the new policy.

The report comes from IGN and is based on Ubisoft's internal postings and documents, as well as interviews with anonymous employees. According to the report, Ubisoft promised in internal documents that "100% remote work will be possible depending on various criteria, such as productivity and impact on the team, as well as the nature of the work being done." Many employees accepted jobs with Ubisoft or made major life decisions, like buying a home, on the basis that they could continue to work from home as long as they held their position at the company.

Beginning on September 11, this policy changed. All employees must now work at least two days out of the week from the office. Employees immediately brought up a variety of concerns such as noisy calls in an open-office environment, transit costs, a lack of accessibility accommodations, and the ongoing spread of COVID-19. Exceptions can only be made through an internal process and once other options have been explored. Allegedly, Ubisoft's system is overbooked with requests and ineffective at providing solutions.

Continue Reading at GameSpot

Commentaires