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Steam Offers Free Game, But Only Until June 15

Steam Offers Free Game, But Only Until June 15 https://ift.tt/SIr5iVN Dear Villagers is having a publisher sale on Steam. Most of its games (Big Helmet Heroes, The Forgotten City, Gravity Circuit, etc.) are currently being offered at a discounted price. One particular game, however, is being offered for free. For a limited time, players can claim Hellslave on Steam and keep it forever. No strings attached. Developed by Ars Goetia and released back in 2022, Hellslave is a dark fantasy dungeon crawler that tasks players with saving humanity via a deal with the devil. By using the power granted from worshipping one of six demons, they'll need to subdue the forces of hell. Varying skill trees, turn-based combat, a large post-apocalyptic world map to explore--the game seemingly has all the makings of an interesting RPG. And thanks to this Dear Villagers promotion, it’ll be available for free until June 16. Steam is known for its seasonal and publisher-based sales. What it isn’t kno...

Assassin's Creed Mirage Review - Back To Basics

Assassin's Creed Mirage Review - Back To Basics https://ift.tt/KXTRuNl

Back in 2020 when I reviewed Assassin's Creed Valhalla, I talked about how much that game's story had a real sense of finality to it, bringing together and concluding dozens of narrative threads from across the franchise. Although it serves as somewhat of a prequel for Valhalla, Assassin's Creed Mirage doesn't push the series' story in new directions, opting instead for a narrative that is heavily dependent on you already knowing Basim's story in Valhalla. Mirage does get back to the basics that first defined the series by refocusing on social stealth and making it fun to learn about a city's history, but a weak cast of characters keeps it from reaching the same heights as some of its earliest predecessors.

Ubisoft Bordeaux's vision of ninth-century Baghdad stands out as the most compelling part of Mirage. While I can't speak to its authenticity, Baghdad's colorful, multi-layered architecture creates a playground of possibilities, offering numerous avenues for navigating the city, sneaking past guards, and reaching your objective. Freerunning is intuitive, though occasionally clumsy in its design, with Basim sometimes getting snagged on corners or leaping off rooftops in a way I didn't intend. These mishaps are thankfully not very common, allowing you to focus on strategizing how you want to get from one building to the next.

But most of all, Baghdad feels alive in its history, incorporating pinnacles of the city--like the House of Wisdom--into main story missions and highlighting every discovery and fresh face with new pages in an expansive codex that details the history, culture, and importance of the setting. In the earliest days of the franchise, Assassin's Creed helped me pass my History classes by making European history fun to learn about, and Mirage does the same here for Baghdad, highlighting the golden age of a city and culture not often touched on in world history and certainly not in modern media.

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