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Following Shadow Drop, Kingdom Come: Deliverance Royal Edition Physical Preorders Are Now Live

Following Shadow Drop, Kingdom Come: Deliverance Royal Edition Physical Preorders Are Now Live https://ift.tt/1KZ3PBo Kingdom Come: Deliverance Royal Edition (PS5, XSX) $40 | Releases May 15 Preorder at Best Buy Kingdom Come: Deliverance II was one of 2025's breakout RPG successes. The open-world medieval fantasy RPG won numerous year-end awards and nominations from multiple outlets and drew a massive audience. It even outsold the previous entry in the series--which means, if you played KCDII, there's a good chance you missed the original Kingdom Come: Deliverance. Luckily, for console players, it's about to be much easier to grab the first game and all of its DLC thanks to an official Kingdom Come: Deliverance Royal Edition physical release dropping for PlayStation 5 and Xbox Series X on May 15. This $40 package includes the base game, all expansions, and post-launch DLC, plus a host of new graphical and performance upgrades, such as 4K resolution, improved f...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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