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Xbox Game Pass Is Losing The Witcher 3 And Several More Games In August

Xbox Game Pass Is Losing The Witcher 3 And Several More Games In August https://ift.tt/VK6lmvP Another batch of Xbox Game Pass titles are on their way out at the end of the month, and it looks like the service will be losing some cool, cute, and critically acclaimed games. Listed on the "Leaving Soon" tab on the Xbox mobile app, the list includes the following five games exiting the subscription service on August 31: Another Crab's Treasure, I Am Your Beast, Neon Abyss, One Lonely Outpost, and The Witcher 3: Wild Hunt Complete Edition . As usual, you can save 20% on these games if you decide to buy them before they leave Game Pass. Another Crab's Treasure is a cute take on the souls-like genre, I Am Your Beast plays like a first-person version of Hotline Miami, and Neon Abyss is a slick, action-packed 2D roguelike platformer. The biggest departure here is The Witcher 3, as Game Pass subscribers will be losing access to CD Projekt Red's open-world masterpi...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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