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Yazuka Kiwami 3 Director Defends Casting Alleged Sexual Assaulter

Yazuka Kiwami 3 Director Defends Casting Alleged Sexual Assaulter https://ift.tt/igaM6xe Yazuka Kiwami 3 director Ryosuke Horii justified the controversial casting of actor Teruyuki Kagawa as Goh Hamazaki in a recent interview, saying, "We tried to think of someone who makes you go, 'This guy's a creep.'" Horii spoke to Japanese outlet GAME Watch (independently translated by IGN ) about the casting, which has drawn criticism because Kagawa has been accused of sexual assault. Horii said the team made their decision based on what performance they would most like to see in the game. "Hamazaki is a sleazy, persistent, and militant yakuza, right?" Horii said. "Since he isn't an explosive character like Kanda, when we tried to think of someone who makes you go, 'This guy's a creep,' naturally it was Kagawa--that was the main factor. Kagawa's acting is fun to watch. Even when he's chopping a pig's feet off with a chef's k...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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