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The Next Call Of Duty Won't Be On PS4, Says Activision

The Next Call Of Duty Won't Be On PS4, Says Activision https://ift.tt/0BaY9nx Over the last few days, rumors have circulated about the next Call of Duty game being play tested and ultimately set to release on the PlayStation 4, but Activision has now denied the claim. Call of Duty looks to be leaving the last-gen platforms in the dust. "Not sure where this one started, but it’s not true," Call of Duty posted on May 4. "The next Call of Duty is not being developed for PS4." Not sure where this one started, but it’s not true. The next Call of Duty is not being developed for PS4. — Call of Duty (@CallofDuty) May 4, 2026 For the first time since 2013's Call of Duty: Ghosts, the franchise will skip the PlayStation 4 console. This social media response from the official Call of Duty account only confirms it won't release the upcoming game on PlayStation 4, but presumably this means the Xbox One console generation is also getting left behind. Co...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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