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Assassin's Creed Multiplayer Game Reportedly Canceled

Assassin's Creed Multiplayer Game Reportedly Canceled https://ift.tt/rFYPOHJ Last month, Ubisoft announced significant cuts and the cancellation of six games, including the Prince of Persia: The Sands of Time remake . At the time, there were no indications that Assassin's Creed franchise was in danger of losing any games in development, but a new report indicates that Assassin's Creed multiplayer game has now been canceled as well. According to French gaming site Origami , the project in question was given the codename Assassin's Creed League, and it would have allowed up to four players to work together on assassinations. AC League reportedly grew out of DLC originally created for Assassin's Creed Shadows , and may have also been set in the same era of Japanese history. The game was said to be in development at Ubisoft Annecy, the studio that created the multiplayer modes for Assassin's Creed Brotherhood , Assassin's Creed Unity , and Assassin's Creed...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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