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BlizzCon 2026 Opening Ceremony: All The Biggest Announcements And Games

BlizzCon 2026 Opening Ceremony: All The Biggest Announcements And Games https://ift.tt/nULfNt5 BlizzCon is a big deal if you're a fan of all things Blizzard, as the weekend event kicks off with a traditional opening ceremony full of announcements and reveals for the company's biggest games. The show is about to begin, and if you're curious, we'll be keeping track of all the announcements as they happen for the 2026 edition. While Blizzard hasn't revealed which of its games will be in the spotlight, we're expecting World of Warcraft, Overwatch, and Diablo to be today's main-eventers, and if we're lucky, we might even see StarCraft back in the spotlight. The show will run for around 75 minutes. Blizzard president Johanna Faries had previously said that 2026 will be Blizzard’s "biggest year yet," with BlizzCon having a major part to play in those plans. You can keep scrolling below to read up on what Blizzard will show off, and we'l...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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