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Show Off Your Love For Resident Evil Requiem With These Official Displate Posters

Show Off Your Love For Resident Evil Requiem With These Official Displate Posters https://ift.tt/QgOX0Hy Resident Evil Requiem Displate Collection Shop official metal posters based on the new game See at Displate Resident Evil Requiem fans can now decorate their walls with official art from the game thanks to a new, official collaboration between Capcom and metal poster retailer Displate. The Resident Evil Requiem Displate Collection includes six different metal posters featuring art from the game. Even better, you can save up to 30% off each print when you use code EASTER at checkout. The discount amount varies depending on how many posters you purchase, starting at 20% off one poster, 25% off two posters, and 30% off three or more posters in a single order. The promotion is available until April 7. Each Resident Evil Requiem Displate is printed on sheets of stainless steel. Options start at $40 (was $50) for 17.7-inch-tall, 12.6-inch-wide prints, though a larger 26.6 ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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