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Magic: The Gathering - Final Fantasy Series' Mechanics And Keywords Explained

Magic: The Gathering - Final Fantasy Series' Mechanics And Keywords Explained https://ift.tt/lIQgJeE Magic: The Gathering is diving deep into the world of Final Fantasy for its next collaboration, and in addition to some truly gorgeous artwork , it brings with it a handful of exciting mechanics. Following Wizard of the Coast's PAX East panel, we now have a good look at what some of these mechanics are and how certain cards will synergize with one another. Though some of these mechanics--such as Job Select--occur more frequently, a defining feature of this Universes Beyond expansion is that certain cards have mechanics that are unique to that card only. Generally, these seem to be found on some of the Final Fantasy series' biggest hitters, both literally and figuratively. It's also worth noting that some of these mechanics, such as Tifa's Landfall and Melee, aren't new to this series. However, I've chosen to go through and include some of these that are not...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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