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GTA 6 Early Access Is Not Real, But The Scam Sites Are

GTA 6 Early Access Is Not Real, But The Scam Sites Are https://ift.tt/hIWp4LY With GTA 6 only a few months away and shaping up to be the biggest entertainment launch of the year, scam websites aren't wasting any time attempting to fleece people of their cash. Building on the game's hype and the eagerness of some people to play it early, some sites are offering "VIP" access to GTA 6 ahead of launch, all for the low price of several hundred dollars. The only part of GTA 6 that will be available early is the option to preload it, which might account for some of the confusion around its launch time. This is a scam, as Rockstar Games has no early access promotion for GTA 6 in place. Unlike games such as Control Resonant or Gears of War: E-Day , neither of GTA 6's editions offers such an option to play early, and any site offering such a deal is looking to pull a fast one. The biggest red flag with these sites, which dress themselves up in the same neon-soaked ae...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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