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More Lord Of The Rings Game Re-Releases Are Coming

More Lord Of The Rings Game Re-Releases Are Coming https://ift.tt/0ePY9fI Aspyr Media shadowdropped a new "Legacy Edition" of the 2011 The Lord of the Rings game, War in the North, earlier this week. It won't be the last The Lord of the Rings re-release from Aspyr, as the company has confirmed "even more classic releases" from The Lord of the Rings series are coming "in the future." That's all Aspyr had to say, so it's anyone's guess as to the other "classic" The Lord of the Rings games that could make a return. https://www.youtube.com/watch?v=G_gZuaXTDEo War in the North's Legacy Edition was released under a licensing deal with Warner Bros. Interactive Entertainment and marks Aspyr's first The Lord of the Rings release. Other LOTR games released around the same time as War in the North from WBIE included Aragorn's Quest (2010), Guardians of Middle-earth (2012), Lego The Lord of the Rings (2012), and...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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