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Hytale Adds Animal Taming And More In Another Ambitious Update

Hytale Adds Animal Taming And More In Another Ambitious Update https://ift.tt/sygrd5F Despite releasing in early access just last month, Hytale is already on its third major update, bringing new content and features including animal taming, a new fire spread system, and more. The biggest new feature arriving in Hytale is animal taming, a new system that will allow players to tame some of the game's "friendlier" creatures using their favorite foods. Tamed animals can be petted if you aren't holding anything, and can be fed periodically. Tame animals won't run from players, and some of them can also be milked, sheared, or mounted. Hypixel has also added a major quality-of-life feature in the form of map markers, where players can place their own customizable markers on the map, and even share markers with friends in multiplayer. Hytale has also added its very first non-English language options, with Brazilian-Portuguese and Russian the first localization options ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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