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All Phasmophobia Cursed Object Locations and How To Use Them

All Phasmophobia Cursed Object Locations and How To Use Them https://ift.tt/5RzFaE6 Phasmophobia ’s cursed objects, also known as cursed items or (officially) cursed possessions, are items with unique supernatural abilities that can assist your investigation. There are seven cursed objects available in the game that can only be used inside the investigation area, with their perks ranging from resurrecting fallen players to helping you eliminate evidence. However, which of these supernatural items spawns, and the number of them that spawn, changes from contract to contract regardless of the difficulty level you’re playing (outside of custom), though each has a distinct spawn location for every map. Using these items is optional, but they can be particularly useful when you're stuck identifying a ghost, or at higher difficulty levels with less evidence. However, these cursed possessions also come with risks. Each has the potential to negatively impact gameplay, with possible sid...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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