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Epic Games Is "Stepping Up" Efforts On Fortnite Live-Service

Epic Games Is "Stepping Up" Efforts On Fortnite Live-Service https://ift.tt/u5lKBIb If you ask most Fortnite players about the current state of the game, they’d probably be thrilled--outside of technical issues. Recent updates include a detailed Simpsons season with Springfield Island, along with major crossovers featuring The Office and South Park. Despite the onslaught of content, Fortnite design director Ted Timmons says Epic is ready to “step up” its efforts on the live game. "We’re stepping up our focus on the live game," Timmons wrote in a post on X. "We know that as we prepare for the exciting seasons ahead of us the underlying foundations of the game must still be stable." Timmons directed players to a thread started by a Fortnite community manager, asking the community to report bugs and provide feedback. Players have highlighted a wide range of issues--from replay mode problems to game reload errors and regional server settings glitches. Cont...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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