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Path Of Titans Players Say Goodbye To Sam Neill With A Dinosaur March

Path Of Titans Players Say Goodbye To Sam Neill With A Dinosaur March https://ift.tt/chW02oE Beloved actor Sam Neill sadly passed away on Monday, July 13, leaving many fans shocked about his untimely passing. Neill had recently made a full recovery from cancer, and the actor leaves behind a body of work that stretches across multiple movies and TV series. To many, Neill is best-known for his role as Dr. Alan Grant in 1993's Jurassic Park, and to celebrate his legacy, multiple players in Path of Titans embarked on a dinosaur migration to pay tribute to him. The turnout saw players transform into several signature dinosaurs from the Jurassic Park film series, including herbivores like the Triceratops and Brachiosaurus to carnivores like the infamous Spinosaurus from Jurassic Park 3. What makes the tribute extra-impressive is that isle servers in Path of Titans typically don't allow for so many mixed species to co-exist on them, and pulling off a migration of this magnitude ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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