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Kingdom Come: Deliverance 2 Is At A Royally Great Discount, So What Art Thou Waiting For?

Kingdom Come: Deliverance 2 Is At A Royally Great Discount, So What Art Thou Waiting For? https://ift.tt/W6cKdBU When I first booted up Kingdom Come: Deliverance 2 , I wasn’t too sure what to expect. I hadn’t played the first game (I know, I know, put down the pitchforks!), and, as someone who prefers fantasy over medieval settings, it wasn’t my usual cup of tea. However, it quickly became one of my favorite RPGs ever, as I watched Henry go from a ragtag blacksmith’s son to a strong knight once again. Now, you can grab it at its lowest price ever. Like many of the best RPGs ever made, Kingdom Come: Deliverance 2 knows how to immerse you in its world. You play as Henry of Skalitz, a man-at-arms who suffers major injuries during a trip to Trosky Castle thanks to a bunch of no-good bandits. That puts you, playing as Henry, back to square one, needing to work your way back up in the world. To be honest, it’s a pretty clever way to reset your stats to zero after the first game (which ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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