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Here’s Why Fortnite Sucks This Season

Here’s Why Fortnite Sucks This Season https://ift.tt/0m7AdPO There's way too much going on in Fortnite's core Battle Royale mode in Chapter 7 Season 4. With sprites giving everybody a bonus ability, and Overrides fundamentally changing the way the game works in the middle of matches, we've got kind of a large pile of gimmicks that show up in matches at random, if they show up at all. It's made for a disorienting and inconsistent experience that's difficult to strategize for, because there's no real status quo to get used to. It's a big mess, and it seems to be affecting player numbers in a big way, both for the core Battle Royale mode and Fortnite as a whole. The thing about battle royale as a genre is that it's already, by its nature, varied enough from match to match. Loot is random, and the other players are random, and so there's always plenty of variety even if you drop in the same spot every single time. This has been one of the key sellin...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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