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Hades 2 Is Aiming For 60FPS On Switch 2, Will Launch As Nintendo Console Exclusive

Hades 2 Is Aiming For 60FPS On Switch 2, Will Launch As Nintendo Console Exclusive https://ift.tt/yfkx0gK Supergiant Games has revealed some new details about Hades 2, including the fact that it runs at 60fps on Switch 2. The game is also launching later this year on the upcoming system as a timed console exclusive (alongside Switch 1). "We learned so much from developing the original [Hades] on Nintendo Switch and we wanted to take those learnings forward to Nintendo Switch 2," explained studio director Amir Rao in a new Nintendo Creator's Voice video. "That meant for us being completely uncompromising when it comes to performance. We really really want our games to perform at 60fps." He added that the extra power from Switch 2 will allow the studio to push Hades 2's graphical features. It got its second major update, the Warsong update , last month, which added in areas from the first game. The PC version has been in early access since last year. Conti...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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