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The Best Star Wars Games Of All Time

The Best Star Wars Games Of All Time https://ift.tt/2V7x0Xj Star Wars is composed of dozens of different stories, many of which have been told outside of the mainline movies. One of the most prominent sources since the franchise's creation has been video games, with studios reimagining Star Wars' existing stories and characters or creating new ones across dozens of gaming genres, including racing games, shooters, flight simulators, and role-playing games. And the addition of new stories in the Star Wars universe hasn't slowed down. In the next few years we're expecting entries across a diverse range of genres, including the racing game Star Wars: Galactic Racer, the turn-based-tactics game Star Wars: Zero Company, and the narrative adventure Star Wars Eclipse. In addition to video games, lots of tabletop games, board games, and card games have let players craft their own adventures in the Star Wars universe. For the purposes of this list, we've primarily focused...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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