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Pokemon Go January 2026 Events: Raid Bosses, Spotlight Hours, Community Day, And More

Pokemon Go January 2026 Events: Raid Bosses, Spotlight Hours, Community Day, And More https://ift.tt/gZMd80Q Pokemon Go 's Precious Paths season rolls on with a variety of events in January. In addition to a new assortment of Raid bosses and Spotlight Hours, this month will see the arrival of a handful of new Pokemon, including shiny Fidough and Shadow versions of Chespin, Fennekin, and Froakie. On top of that, the game will host two Community Days in January, and Unova's legendary dragons are returning to Gyms for a special Kyurem Fusion Day. The nefarious Team Go Rocket are also crashing the festivities later this month, culminating in a Shadow Raikou Raid Day event. There are plenty of other activities on the horizon beyond that. You can read more about the biggest Pokemon Go events happening in January below. Continue Reading at GameSpot

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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