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Everything New In Wardogs Season 2

Everything New In Wardogs Season 2 https://ift.tt/BTbRo0q Wardogs is about to get shaken up with the arrival of Season 2. The tactical shooter will get a fresh arsenal, new vehicles, a round of balance changes, and more ways to fortify the battlefield. The update will be available at 9:30 AM UTC on October 15, with the community already discussing its potential impact. Some players have been enthusiastic about the scale of the changes, although the new economy and logistics adjustments have seen concerns from players who rely more heavily on those systems. Here are the 10 changes that will have the biggest impact on Wardogs, followed by everything new in Wardogs Season 2. Blue Team Bribery Wardogs is trying something unusual to solve a problem money alone can't usually fix: bribing players to choose the team they don't want to play. Lonestar--or the blue team--has struggled with lower win rates and earned itself quite the reputation as the cursed facti...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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