Accéder au contenu principal

Sélection

New Injustice 3 Evidence Suggests It May Bring Back A Character Who Died A Very Injustice Death

New Injustice 3 Evidence Suggests It May Bring Back A Character Who Died A Very Injustice Death https://ift.tt/6HTGb3s Just what has NetherRealm Studios been up to since Mortal Kombat 1? All signs currently suggest that Injustice 3 is in development at the Mortal Kombat developer, and to add more fuel to the rumor-fire , a stuntworker's resume has indicated that they worked on the yet-to-be-announced game. As spotted by MP1st , the stuntworker listed "Injustice 3" after performing motion capture sessions for two characters: Supergirl and Batwoman. Those two names make a lot of sense within the Injustice lore, as Supergirl played a big role in stopping Brainiac's invasion in Injustice 2. Batwoman is more of a mystery at this stage, as the character met a grisly fate in the pages of the Injustice comic book, which officially tied into the overall narrative of the fighting game series. This alternate-Earth version of Batwoman --Katherine "Kate" Kane un...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

Commentaires