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The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4

The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4 https://ift.tt/WGRyPoz Over the past couple weeks, we've finally learned a bit more about the next entry in Square Enix's Kingdom Hearts series. In an extended Kingdom Hearts 4 trailer revealed during D23 , Disney's annual fan event, we were given a first look at Coco's Land of The Dead, and its narrative implications already have us speculating as to what worlds could come next .  But while pondering what worlds could realistically be in Kingdom Hearts 4 is fun, you know what's even better? Thinking about all of the world that could technically be in Kingdom Hearts 4, with no regards to how absolutely baffling their inclusion might be. In the years since the Kingdom Hearts series first began, Disney has flexed its mouse money and purchased a lot of various companies and properties, and though you're probably well aware that Disney owns both Marvel and Star Wars, that's just scratching th...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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