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Another Way To Play Big Walk Is Already In The Works

Another Way To Play Big Walk Is Already In The Works https://ift.tt/6nM0bKF House House's critically acclaimed co-op puzzle-solving game Big Walk has only been out for two days, but one modder is taking it upon themselves to add a new dimension to the gameplay. Independent solo developer CircuitLord has announced that they are developing a VR mod for Big Walk. A brief demonstration of the mod was posted on social media as proof of concept. https://twitter.com/CircuitLord/status/2084802172525367443 CircuitLord subsequently posted a follow-up video that showed off the progress of the VR mod. In this iteration, the player's character can pick up objects and interact with them. But CircuitLord notes that it needs some refinement to make "throwing a tad bit less powerful." https://twitter.com/CircuitLord/status/2084895283117224028 Subsequently, CircuitLord confirmed that the mod will support crossplay with players using the normal version of the g...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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