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Win 19 Castlevania Games And Two DLCs In This Fangtastic Giveaway

Win 19 Castlevania Games And Two DLCs In This Fangtastic Giveaway https://ift.tt/votiQl2 As someone who has been enjoying the monster-infested streets of Paris (said in a French accent), Castlevania: Belmont’s Curse has made me fall in love with the decades-old series once again. Of course, many of these games were released before I was even born, and chances are, that’s the case for you, too--but don’t worry! You can catch up with this excellent giveaway for a chance to win 19 Castlevania games, two DLCs for the brilliant Lords of Shadow, and a book to boot. Try fitting that in a coffin. While Belmont’s Curse is the most recent entry, the Castlevania series is full of bangers. The original games are retro goodness, seeing you deal with an onslaught of monsters in frustratingly fun ways. Sure, they have some annoying elements--looking near you, Medusa Heads. Not at you; you can’t fool me. But that’s part of the charm, and the earliest entries are a great way to see how far the se...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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