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GTA 6 Leakers Say They Acted For Gamers’ Rights, While Pushing A Memecoin

GTA 6 Leakers Say They Acted For Gamers’ Rights, While Pushing A Memecoin https://ift.tt/yug6qmM The consumer rights group Stop Killing Games has addressed this week's Grand Theft Auto 6 leaks , urging people not to support the hackers claiming responsibility for leaking footage of the game ahead of its November release. The group released several minutes of what appears to be  GTA 6 gameplay, and while developer Rockstar Games hasn't officially commented yet on the footage that has spread online, its owner, Take-Two Interactive, wasted no time in issuing DMCA takedown notices. This suggests that the gameplay may be authentic, and the videos themselves have had advertisements for memecoins and donation requests plastered all over them. The hackers, on the other hand, reportedly claimed in a manifesto--that is no longer available online--that the leak is in response to GTA 6's physical edition for consoles being a code-in-a-box release , and they have warned that they...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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