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The Next Minecraft Drop Could Be Its Most Chaotic Yet

The Next Minecraft Drop Could Be Its Most Chaotic Yet https://ift.tt/wKrePG4 During Minecraft Live, Mojang announced its next drop: Chaos Cubed. While the drop doesn't have a confirmed release date as of yet, we're already excited for the chaotic potential it's sure to unleash. Among the things coming to Minecraft in Chaos Cubed is the brand new Sulfur Cube, which sees its physics and properties change as it absorbs various materials, though how that might work remains a mystery for now. We're taking the "Chaos" in Chaos Cubed pretty seriously, though. Based on our first look, we're imagining that feeding Sulfur Cubes wood will cause them to become sturdy, structural blocks, while perhaps sneaking them a slime ball will turn them into gelatinous, bouncy bundles of fun. While Mojang hasn't gone into the specifics of the physics that can be affected, that hasn't stopped us pondering the possibilities. You'll be able to feed a Sulfur Cube manual...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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