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Resident Evil Movie Beats Box Office Expectations With $108 Million Opening

Resident Evil Movie Beats Box Office Expectations With $108 Million Opening https://ift.tt/YDVihlS The box office tallies for Resident Evil are in, and as expected , the new Zach Cregger-directed movie has been a big hit on its opening weekend. In North America, the film made $60 million, and globally, it brought in $48.3 million. That makes for a combined total of $108.3 million . That exceeds the original prediction of between $40 million and $50 million by a comfortable margin. How does that current box office tally stack up to previous live-action Resident Evil movies? https://youtu.be/KGlapnJFacE Cregger's new flick has already surpassed the lifetime box office totals of 2021's Resident Evil: Welcome to Raccoon City, and it looks like it'll be on track to earn more than the first three movie adaptations. It still has a way to go to beat the franchise's current record holder, 2016's Resident Evil: The Final Chapter, as the last movie to star Mill...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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