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Original Nintendo Switch Will Be Discontinued In Europe

Original Nintendo Switch Will Be Discontinued In Europe https://ift.tt/4WJfQOG Next year will mark the 10th anniversary of the original Nintendo Switch, which remains in active production despite the debut of Switch 2 in 2025. However, the Switch's time will be coming to a close in Europe just shy of a decade after its initial release. According to a notice on Nintendo's official site , the Switch, Switch Lite, and Switch OLED will no longer be available to European retailers after mid-February 2027. Nintendo Store will also stop carrying the original Switch models for European markets in that same month. Nintendo hasn't signaled when the Switch will be retired in North America, but the company had a greater incentive to shut it down in Europe first. The European Union passed a new regulation that requires Nintendo and other console makers to ship products that allow users to change their own batteries . Changing the design of the first Switch to allow owners to ch...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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