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This Riftbound Vendetta Champion Card Introduces A Decade-Old Champion To The TCG

This Riftbound Vendetta Champion Card Introduces A Decade-Old Champion To The TCG https://ift.tt/sgJafId When it comes to League of Legends's robust champion roster, Riftbound: The League Of Legends Trading Card Game has a lot of ground to cover. Many of the MOBA's notable names have appeared on a card included in Riftbound's three sets, but with over 160 champions and counting to consider, the design team still have plenty of characters to parse through. Today, we can exclusively reveal a new Champion unit card coming in Riftbound: Vendetta, the fourth Riftbound set due to release later this month. This champion has been part of the League Of Legends lore since 2015, and she's appeared in other LoL spin-offs like 2XKO and The Ruined King. Here's Illaoi, Prophet Of The Great Kraken ! Illaoi, Prophet of the Great Kraken (Champion) Colors: Chaos (Purple) Cost: Six runes (no cycling needed) Might : Four Activated Ability : When ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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