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Stuntman Series Returns Featuring Knight Rider, Back To The Future, And More

Stuntman Series Returns Featuring Knight Rider, Back To The Future, And More https://ift.tt/fPnWUMs The PlayStation State of Play broadcast today included the announcement of a game no one saw coming. Stuntman: Hollywood, the first new entry in the racing game series since 2007's Stuntman Ignition, is on the way for PlayStation 5. It looks like it retains the franchise's penchant for over-the-top action, and this time, it'll feature licensed content from popular Hollywood franchises like Back to the Future, Fast & Furious, Miami Vice, Death Race, and Knight Rider. "Stuntman: Hollywood is built on the speed and control of an arcade racer, the spectacular chaos of crashes and destruction, and the precision a difficult stunt demands. And then comes that short, exact call: 'Cut!,'" reads a line from the game's description. Burnout and Split/Second were cited as inspirations for Stuntman: Hollywood. The game plays out through a narr...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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