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PS6 Release Date And Price Are Still Up In The Air, Sony Says

PS6 Release Date And Price Are Still Up In The Air, Sony Says https://ift.tt/h4dIM8R In its latest financial results, Sony revealed that it has yet to determine pricing or a launch date for the PlayStation 6 . While the console hasn't been officially unveiled yet, Sony did mention that it is increasing investment in its "next-generation platform" while also working out how to deal with the global component shortage crisis driven by various global factors currently. Responding to questions, Sony president and CEO Hiroki Totoki explained that the rising costs for vital components like RAM would have an impact on its PS6 plans. "We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said during the call. "We would like to really observe and follow the situation. Looking at the current circumstances, the memory price is also expected to be very high in the Financial Year 2027, because there will still be a shortag...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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