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Naughty Dog Is Working On Two New The Last Of Us Projects

Naughty Dog Is Working On Two New The Last Of Us Projects https://ift.tt/a3FLWBt Naughty Dog studio head Neil Druckmann has dropped some tantalizing news for fans of The Last of Us , confirming the studio is currently working on not one, but two new The Last of Us projects. Druckmann also gave an update on Intergalactic, saying Naughty Dog will fully reveal the sci-fi game in 2027. The Last of Us Day is marked on September 26, the day that was the start of the zombie apocalypse in the game's lore, and Naughty Dog celebrated the 2026 event with a charity livestream, fan giveaways, and new collaborations. The studio also launched new official The Last of Us social media accounts, hinting that our time with the franchise is far from over. https://twitter.com/thelastofus/status/2104720569661063523?s=20 In a brief post reflecting on the day, studio head Neil Druckmann dropped a few major announcements for Naughty Dog's future, chief among them that there are two new T...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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