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Street Fighter's Akuma Joins Monster Hunter Wilds Very Soon

Street Fighter's Akuma Joins Monster Hunter Wilds Very Soon https://ift.tt/axCTsU0 After teasing an upcoming collaboration recently, Capcom has now revealed a special collaboration between Monster Hunter Wilds and Street Fighter 6 . Akuma will be added to the game on May 28, alongside a Blanka-Chan outfit for your Palico. While Akuma and Blanka-Chan will be free for all players, you'll also have the option of adding Chun-Li and Cammy outfits to your MH Wilds experience as paid DLC on the same date. There are also brief teasers of weapon charms and emotes featuring various Street Fighter characters. The Akuma full armor set will turn your character into the combat demon. In a trailer revealing the collaboration, Street Fighter-style graphics and narration can be heard, and although we're not certain that this will appear if you fell a monster as Akuma, it would be a great touch for fans of the franchise. Continue Reading at GameSpot

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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