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The Mojave Wasteland Is Broken Beyond Repair In Fallout Season 2 Episode 3

The Mojave Wasteland Is Broken Beyond Repair In Fallout Season 2 Episode 3 https://ift.tt/FCsXzjt Spoilers for this week's episode of Fallout to follow. This week’s Fallout episode gave audiences a look into the status quo of the factions fighting for control of the Mojave Wasteland. While gamers might have an idea of where they ended up after finishing Fallout: New Vegas, it seems that a lot has changed in the wasteland in the 15 years since. While the meter didn’t move too much on individual stories, it was great to see what some of these fan favorite factions are currently up to. The episode opens up in a bottling plant for the infamous Sunset Sarsaparilla, the Mojave’s favorite drink. The plant is being operated under the watchful eye of none other than former Brotherhood of Steel Squire Thaddeus (Johnny Pemberton), who’s taking on a far more ghoulish look than when we last saw him. After consoling a young girl who was bullied, he reminds the children to get back to work and...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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