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Final Fantasy Resonance Is Inheriting Two Of Brave Exvius’ Coolest Features, Minus The Gacha

Final Fantasy Resonance Is Inheriting Two Of Brave Exvius’ Coolest Features, Minus The Gacha https://ift.tt/Pxbf8TO Final Fantasy Resonance is the first game in the franchise to get the HD-2D treatment, as this new spin-off based on Final Fantasy Brave Exvius translates the mobile title into a PC and console adventure. It also looks like two of the best parts of the game will be coming along for the ride: guest characters from other Final Fantasy games and their impressive CG-animated ultimate attacks. It's also kind of funny to see Cloud in action, as the previous trailer for the game asked viewers to imagine a world where Final Fantasy 7 didn't change the course of the franchise with its advanced 3D graphics. In a new trailer, Square Enix showed off how players will be able to call upon the power of Visions, heroes from other worlds and timelines. Final Fantasy 7's stoic protagonist, Cloud Strife, is one such ally you can summon if players can find and "resonat...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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