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Satisfactory: How to Use the Awesome Sink and Awesome Shop

Satisfactory: How to Use the Awesome Sink and Awesome Shop https://ift.tt/Zk0f3sm The holy grail of Satisfactory is having a perfectly balanced factory, where everything made is used, with your storage emptying at the same rate it's being depleted. But that's not going to happen--you'll have extras. That's what the Awesome Sink is for. What is the Awesome Sink? The Awesome Sink (with Moody Lighting) The Awesome Sink is a building that exists to get rid of all of your extra stuff, rewarding you with tickets based on the complexity of the items. This building is entirely optional, but those tickets can be used in the Awesome Shop to buy things like new cosmetic building parts, walkways, vehicles, and more. There's some really useful stuff in there, so you'd be a fool not to put one up. See the official Satisfactory wiki page on the Awesome Shop for a complete list of available items and ticket values. How does the Awesome Sink Work? You can dump items into...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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