Accéder au contenu principal

Sélection

Resident Evil Showcase: How To Watch, Start Times, And What To Expect

Resident Evil Showcase: How To Watch, Start Times, And What To Expect https://ift.tt/IVQwMBl Resident Evil Requiem launches next month, and to start building momentum for the game, Capcom will broadcast a new look at it today. If you're interested in checking out new content for the survival-horror adventure, here's a closer look at how you can tune in for it. When does the Resident Evil Showcase start? The Resident Evil Showcase will kick off at 2 PM PT / 5 PM ET today, January 15. Outside of the US, you can catch it at the following times: 2 PM PT 5 PM ET 10 PM GMT 7 AM JST (January 16) 8 AM AEST (January 16) Where to watch the Resident Evil Showcase? Like other Capcom streams, you can catch the showcase on the company's official Resident Evil YouTube and Twitch channels. Continue Reading at GameSpot

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

Commentaires