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The Last Of Us Season 3 Adds Big-Name Actor, But You Won’t Recognize Who He’s Playing

The Last Of Us Season 3 Adds Big-Name Actor, But You Won’t Recognize Who He’s Playing https://ift.tt/qClrMHe The latest developments for HBO's The Last of Us are coming into focus, including production shutting down due to the World Cup and a big name joining the cast. Deadline reports that production on Season 3 is undergoing a "mid-shoot hiatus" for about a month. This is because the show films in Vancouver, and that's also a World Cup regional site. This is causing headaches and disruptions locally, so HBO has opted to shut down production temporarily. The World Cup final takes place on July 19. It's not precisely clear when production on Season 3 will resume, but Deadline said it's expected to film through the end of 2026, with the new season debuting in 2027. As previously reported, it could be the show's final season . As for the new cast member, the report said veteran character actor Peter Sarsgaard is going to play the role of Amon, ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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