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LG Launches Three New Premium Curved Gaming Monitors With 240Hz Refresh Rates

LG Launches Three New Premium Curved Gaming Monitors With 240Hz Refresh Rates https://ift.tt/2pMU1Om LG has expanded its UltraGear lineup with three premium GX9 OLED smart monitors. These all share the same high-end specs--including a vibrant 3440 x 1440 resolution, 0.03ms response time, a 240Hz refresh rate, and come bundled with webOS, which can access all your favorite streaming platforms . That should make them a versatile entertainment hub, as they are well-equipped for both high-end gaming and a relaxing movie night. There are 34-inch , 39-inch , and 45-inch models , and each are available now. LG UltraGear Smart Gaming Monitors Starting at $1,400 This smart OLED monitor is available in three sizes--45 inches, 39 inches, and 34 inches. Thankfully, you won't be sacrificing any features if you opt for a smaller display, as all three get you the exact same specs. Along with the 3440 x 1440 resolution and 240Hz refresh rate, the display boasts an 800R curve that should r...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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