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If You Haven’t Reserved A Steam Controller Yet, You’ll Have To Wait Until Next Year

If You Haven’t Reserved A Steam Controller Yet, You’ll Have To Wait Until Next Year https://ift.tt/MZ7dXo4 Last month, Valve launched its Steam Controller and demand has far outweighed the supply. So much so that as of today, new orders for Steam Controller won't be fulfilled by Valve until 2027 at the earliest. Valve shared the news on its site , where it noted that it has "no plans to stop making Steam Controller." But the company also stated that the response to the controller has "exceeded our expectations." In the interest of clarity, Valve will now provide customers with three estimated delivery windows for Steam Controller based on when they placed their orders: September 2026, December 2026, and a vague 2027 that came with a promise for more specific info down the line. Players who have already placed their orders can log into their Steam account to see their order window. Valve noted that the reservation queue is still in effect and it will be ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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