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Hellraiser: Revival Goes Out Of Its Way To Ensure You’re Uncomfortable

Hellraiser: Revival Goes Out Of Its Way To Ensure You’re Uncomfortable https://ift.tt/2Y8nez3 Hellraiser: Revival drops players into the world of Clive Barker's cult horror franchise, as developer Saber Interactive aims to bring a faithful Hellraiser experience that doesn't hold back on making you uncomfortable. GameSpot was able to go hands-on at Gamescom, and our play session with Revival definitely delivered tension and unease, as well as an exciting new gameplay element. Hellraiser: Revival is a first-person action-horror game that puts you in the shoes of Aidan Lynch, who has made the mistake of toying with one of Hellraiser's iconic puzzle boxes, the supernatural cube designed to open a gateway to hell. Aidan's girlfriend is taken by Hellraiser's Cenobites, the torture-loving demons from a hellish dimension known as the Labyrinth. Aidan makes a pact with Hellraiser's most infamous Cenobite, Pinhead, in order to rescue his girlfriend. There's no wa...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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