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Pokemon Champions Gave Us Trans Gallade And They're Already Taking Her Away

Pokemon Champions Gave Us Trans Gallade And They're Already Taking Her Away https://ift.tt/U9r6H5R Pokemon Champions accidentally produced a queer icon, with a game tutorial including a Gallade--historically a male-only Pokemon--labeled as female. But it looks like the game's developers are taking this trailblazer away, stating that the gender of some Pokemon seen in tutorials is one of many glitches to be patched. Players can battle against trans Gallade in a tutorial segment focused on status effects. Gallade evolves from a male Kirlia when exposed to a Dawn Stone; Kirlia can also evolve to Gardevoir when reaching level 30, regardless of gender. A female Gallade should be technically impossible, so several light-hearted social media posts celebrated the unexpected trans representation , intentional or not. And unintentional it was indeed, with developers releasing a statement in Japanese (translated by Serebii ) listing "some genders of Pokemon in the tutorial" a...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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