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If Your Kids Suddenly Want To Play Star Fox, Here's How

If Your Kids Suddenly Want To Play Star Fox, Here's How https://ift.tt/NOPZcQU The Super Mario Galaxy movie is primed for a predictably massive opening weekend despite mixed reviews , but the biggest surprise may be the non-Mario characters who make an appearance. Just ahead of the film's opening Nintendo revealed that Fox McCloud appears alongside all the Mushroom Kingdom denizens. If all that fancy flying puts you or your kids in the mood to explore the Star Fox oeuvre , we're here to help. Star Fox is a traditional on-rails space shooter starring a team of anthropomorphic starfighter pilots. The team itself is called Star Fox, and Fox McCloud is the team leader. The other pilots--in most games, Peppy, Falco, and Slippy--are your wingmen. The series debuted on the Super NES in 1993, showing off rudimentary but at-the-time mind-blowing 3D effects. So should you track down the original Star Fox and get shooting? Not necessarily. Continue Reading at GameSpot

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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