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New GTA 5 Source Code Leak Is Uncovering A Ton Of Cut Content

New GTA 5 Source Code Leak Is Uncovering A Ton Of Cut Content https://ift.tt/xV73s8L A huge batch of previously leaked Rockstar files has resurfaced online, giving players a new look at Grand Theft Auto 5' s canceled content, including a surprisingly massive Liberty City expansion and the long-rumored Agent Trevor DLC. The files reportedly total around 192GB, dwarfing the roughly 4GB collection of GTA 5 source code material that surfaced publicly in 2023. GTA modder TJGM has been digging through the newly accessible files and has already highlighted several discoveries, including cut dialogue, canceled missions, development tools, and assets from Rockstar's planned single-player expansions. One of the biggest discoveries so far is a look at the Liberty City expansion that Rockstar had planned for GTA 5, but ultimately was canned. TJGM shared an outline of the Liberty City expansion, reconstructed using shoreline data contained in the files. The map appears substant...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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