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4 Key Ways Fortnite Purchases Are About To Cost More Money

4 Key Ways Fortnite Purchases Are About To Cost More Money https://ift.tt/EfgFIKC For the first time since 2023, Epic Games is increasing the price of Fortnite V-Bucks , with the change going into effect March 19. But unlike last time, when Epic simply made each V-Buck pack cost a few dollars more, the changes this time are a lot more complicated and warrant a bit of a discussion. You can read Epic's announcement here , and we'll run through the changes in depth below so you can understand them a little better. 1. You get fewer V-Bucks for your money Instead of raising the prices of the different tiers of V-Buck packs in Fortnite , Epic is decreasing the amount of V-Bucks you get for your money--the $9 pack will grant 800 V-Bucks instead of 1,000, the $23 pack will grant 2,400 instead of 2,800, the $36 pack will include 4,500 instead of 5,000, and the $90 pack will include 12,500 instead of 13,500. It's the change to that second pack that's going to be the most impac...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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