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Speedrun Charity Awesome Games Done Quick 2026 Raised Over $2.4 Million For Cancer Research

Speedrun Charity Awesome Games Done Quick 2026 Raised Over $2.4 Million For Cancer Research https://ift.tt/9KM6c0z Every January since 2010, Games Done Quick has raised money for charity through their speedrunning marathon event Awesome Games Done Quick (AGDQ). Their 2026 marathon, held at the Wyndham Grand in Pittsburgh, Pennsylvania, has just wrapped up, and has raised a huge sum of money. In a post on the Reddit , one of the event's organizers has revealed that Awesome Games Done Quick 2026 has raised $2,443,414 for the Prevent Cancer Foundation , which focuses on early detection and prevention of cancer. In total, Games Done Quick has now donated over $28 million to the Foundation of the $59 million in total the streams have raised for charity. Some highlights of this year's schedule of speedruns included some incredible performance in Mario Kart World's Free Roam mode , as well as a relay run of Super Mario 64 where 70 players collected one star each. There's ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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