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The Game Awards 2025: All The Biggest Announcements

The Game Awards 2025: All The Biggest Announcements https://ift.tt/olVfcXR Awards, announcements, and more It's December, and for the gaming industry, that can only mean one thing: The Game Awards is bringing new trailers and announcements for upcoming games. Multiple games and updates were teased in the lead-up to the event, including a new Tomb Raider adventure, a fresh look at the space opera RPG Exodus, and new updates for Resident Evil Requiem, Lego Batman, and Saros, among others. The recap below will be updated live throughout the show with everything revealed at The Game Awards this year. You can also follow along with our running list of all the winners at The Game Awards . The Free Shepherd Burlington, Vermont based Frame Interactive Studios kicked off the show with The Free Shepherd, a game about herding sheep. Decrepit Decrepit is a new dark fantasy game that mixes soulslike combat with old-school dungeon crawling. Audio Mech Audio Mech is a neon-tinged ...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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