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You Have Some Homework To Do To Make The Most Of Star Wars Zero Company

You Have Some Homework To Do To Make The Most Of Star Wars Zero Company https://ift.tt/NmzkMQw Star Wars Zero Company takes place right at the end of The Clone Wars, my favorite period in Star Wars' huge timeline. That conflict begins with the Battle of Geonosis in Attack of the Clones and concludes with the deaths of the Separatist leaders in Revenge of the Sith, but a vast majority of the galaxy-spanning war is covered in the seven seasons of Star Wars: The Clone Wars. As such, Zero Company makes several references to the earlier seasons of the TV show that debuted in 2008. The biggest one, of what I've seen of the game so far anyway, comes right at the start of the story: Protagonist Hawks was made the scapegoat for a battle that went very wrong while working under General Pong Krell. And, man, that name does a tremendous amount of narrative heavy lifting in characterizing Hawks. With one name, Bit Reactor basically gave me all the proof I needed that Hawks had not onl...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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