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Why Cheap Retro Handhelds Make More Sense Than Ever In 2026

Why Cheap Retro Handhelds Make More Sense Than Ever In 2026 https://ift.tt/Zs1YyCz Gaming has never been more expensive. We’re here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . It's no secret that starting a gaming hobby is more expensive than ever before , with console price increases, select games retailing for $80, and accessories making the barrier to entry even harder to crack. But you can still have a great time and not have to worry about emptying your life savings, as various manufacturers have begun to address the demand for cheap gaming. Right now, you can pick up surprisingly powerful handhelds to play your games on, with some of the popular options being AyaNeo's line of portable devices, the budget-friendly Anbernic RG Nano, and the Troid Pocket, just to name a few. For GameSpot's Cheap Week, senior video producer Jean-Luc Seipke took a look at the Anbernic R35XXSP . Right out of the box, this little...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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