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Borderlands 4 Is At Its Lowest Price, But Only For One More Day

Borderlands 4 Is At Its Lowest Price, But Only For One More Day https://ift.tt/IgDdfQW For all of Borderlands 3's issues, that familiar looter-shooter gameplay remained as brilliant as ever. While the narrative lacked, especially compared to Borderlands 2, the third mainline entry refined the gunplay and added to the series' signature chaos. Borderlands 4 builds on all of that. The story and its themes are treated with more maturity while still leaving plenty of room for slapstick humor and the absurd. And yes, there are still more guns than you could ever hope to loot. So, if you've been waiting to play it, now's your best chance to grab it at a discount, but only if you're quick. Few games nail the looter layer on top of great FPS gameplay, but Gearbox Software has managed to do exactly that with Borderlands 4. This time, you and your crew of Vault Hunters travel across the prison planet of Kairos in an effort to stop the tyrannical Timekeeper and his region...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

Continue Reading at GameSpot

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