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Star Fox For Nintendo Switch 2 Announced

Star Fox For Nintendo Switch 2 Announced https://ift.tt/8MVk0GA As part of a surprise Direct presentation aired on May 6, Nintendo officially confirmed a Star Fox game for Switch 2. Appropriately enough, it's called … Star Fox, and if you feel like you've played it before, you're not entirely wrong. The Nintendo Switch 2 Star Fox is based on Star Fox 64, as was the Wii U's Star Fox Zero. The visuals have been completely overhauled, and the classic team of Fox, Slippy, Falco, and Peppy all make a return. The stage layouts are just as you remember from Star Fox 64, and though the dialogue between characters is a little different than the original version, it should be recognizable to longtime players. While the Nintendo 64 version had very limited cinematics, there will be many additional cutscenes in this new version, including new mission briefings. During combat, you'll be right at home with the Arwing, which is capable of firing lasers and charged shots,...

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG

Mortal Kombat: Onslaught Turns The Franchise Into A Team-Based RPG https://ift.tt/fBgJwub

If there's anything Mortal Kombat has always been known for, it's the crack, crunch, spurt, and gurgle of its graphic violence. But over the last decade, the franchise has become just as synonymous for its Hollywood-caliber cutscenes and epic storytelling, and that's exactly what Mortal Kombat: Onslaught, NetherRealm Studios' new mobile game that is out now, hopes to capture in its gameplay.

That's a tall order considering the grandiose scale of its cinematics, often displaying over-the-top battles of dozens of characters taking on larger-than-life villains--even the mainline games' usual 1v1 fights rarely capture the same Hollywood blockbuster spirit. But Mortal Kombat: Onslaught, a real-time, squad-based mobile RPG, sets out to replicate that sense of scale in the palm of your hands. During my hands-off preview of the game, I got a look at exactly how the gameplay intended to capture that and chatted with lead designer and NetherRealm veteran Mike Lee.

"We designed gameplay off what we wanted it to look like--what we wanted it to represent: the cutscenes," Lee told me. In Onslaught, you'll craft a team of four to five fighters selected from a roster of 50 MK characters and take on a squad of enemies in a standalone story-focused adventure that sees its heroes, once again, fighting to protect several realms under attack. Spread over 10 chapters, the story will unravel over 300 battles that feature the same level of theatrics and high fantasy of its mainline series. Chapters are planned to roll out all the way into 2024, with four chapters available at release.

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