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Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense https://ift.tt/KPSX6di S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style.  Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics. The game is not without issues, and they do hold it back from reaching the genre's upper echelons, but the highs are stratospheric. Character-action games aren't typically known for telling riveting stories, and Phantom Blade Zero is no different. You play as Soul, a stoic assassin who dies in the game's opening moments when a sword tears t...

Rocket League Axes Trading Mechanic

Rocket League Axes Trading Mechanic https://ift.tt/roZstLn

Halloween is right around the corner, and after that, it's officially The Most Wonderful Time Of The Year. But if you were planning on sending any of your usual Rocket League pals some in-game gifts, it might be time to rethink your holiday shopping plans. The chaotic vehicular soccer game has had a trading and item-transfer mechanic for years, but developer Psyonix just revealed that this feature will me removed in December--and it won't be coming back.

The developer recently made an announcement informing players that Rocket League's trading system will be shut down just in time for the holidays, preventing players from trading with their friends or transferring items to them. Yes, you read that right: After December 5, Rocket League players will no longer be able to trade or transfer items with their friends.

So where did this curveball come from, and why is Psyonix suddenly decommissioning a feature of the game that has been a staple for years? Well, according to the blog post explaining this decision, it's totally not their fault.

Continue Reading at GameSpot

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