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You Can Grab Sonic X Shadow Generations Cheaper Than Steam’s Fall Sale, But You Gotta Go Fast

You Can Grab Sonic X Shadow Generations Cheaper Than Steam’s Fall Sale, But You Gotta Go Fast https://ift.tt/Ezed6Sy After years of being a Sonic fan and suffering gut punch after gut punch with every new entry in the franchise, the blue blur has finally been on a roll. Sorry, that joke was awful, but it is true—the movies have been overwhelmingly successful, Sonic Frontiers was an interesting take on the formula, and while the latest “typical” game is a remaster in some ways, Sonic X Shadow Generations is one of the greatest Sonic experiences in years. Thankfully, you can skip past Steam’s Green Hills and get straight into the best part, as Fanatical has it cheaper than Valve’s Fall sale right now. The “Sonic” part of Sonic X Shadow Generations is the familiar part. It is functionally the same as the 2011 original, seeing modern Sonic and classic Sonic combine forces against an entity called the Time Eater. With their friends scattered across different eras, the pair race off to...

Sonic Superstars Review - Reaching for Stars

Sonic Superstars Review - Reaching for Stars https://ift.tt/n2jzqf8

Sonic as a franchise is notoriously inconsistent, offering up some amazing highs, some truly dire lows, and a fair few games that are forgettably mediocre. But then there's that one weird category several Sonics fall into: games that are obviously, undeniably flawed in some way, but still have that something that makes a Sonic game feel special. Maybe not everyone can feel what makes them great, but for others, those qualities will overshine all of the negatives. Sonic Superstars is one such game, one with glaring flaws that I happen to like a lot.

We all know how it goes by now: Sonic's arch-nemesis Dr. Eggman is up to no good, and he's got his eye on a new locale whose resources he can exploit for evil schemes. It's up to Sonic and his BFFs, Tails, Knuckles, and Amy, to stop the Doctor, recover the Chaos Emeralds, battle the returning but obscure fan-favorite villain Fang the Sniper, and meet a brand-new buddy to save the day. Accomplishing this task involves zipping through 11 themed side-scrolling zones while collecting rings, bonking Badniks, and dealing with each area's distinct gimmicks and threats. No melodramatic story scenes, RPG or sim elements, or awkward romances here: It's pure, classic Sonic platforming.

That doesn't mean it's entirely devoid of new ideas, however. All of the zones are brand-new: Familiar elements from previous games like gimmicks and enemies might return, but every stage is an original. Collecting a Chaos Emerald now grants a special Emerald Power players can put to use at almost any time, provided they have the energy for it. And--perhaps the biggest new twist of all is that Sonic Superstars now supports four-person couch co-op multiplayer. Sure, somebody could pick up the player 2 pad and flail around as Tails in Sonic 2 and 3, but that was extremely limited; what we have here in Superstars is a unique kind of controlled chaos (pun intended).

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