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Valve Knows Steam Next Fest Has An AI Slop Problem, And It’s Looking For Solutions

Valve Knows Steam Next Fest Has An AI Slop Problem, And It’s Looking For Solutions https://ift.tt/e1tKQpC Steam Next Fest has come and gone, and one of the big criticisms of the semi-regular showcase for game demos--aside from there being several thousand of them --was that there was simply too much AI slop floating to the top. Valve has responded to the feedback, and for now, its solution to avoiding hastily vibe-coded game demos is to simply be patient and wait a few days before diving in. Speaking at the Steam Indie Connect developer event (via Inven Global ), Tom Giardino and Marc Wilkinson from Valve's Steam Business Team addressed the recent criticisms of Next Fest. Wilkinson explained that users are shown a completely random lineup of game demos for the first two days of Next Fest, but after that time period, people can expect personalized recommendations to kick in. Wilkinson also added that many of the features about low-quality games surfacing were written durin...

Sonic Superstars Review - Reaching for Stars

Sonic Superstars Review - Reaching for Stars https://ift.tt/n2jzqf8

Sonic as a franchise is notoriously inconsistent, offering up some amazing highs, some truly dire lows, and a fair few games that are forgettably mediocre. But then there's that one weird category several Sonics fall into: games that are obviously, undeniably flawed in some way, but still have that something that makes a Sonic game feel special. Maybe not everyone can feel what makes them great, but for others, those qualities will overshine all of the negatives. Sonic Superstars is one such game, one with glaring flaws that I happen to like a lot.

We all know how it goes by now: Sonic's arch-nemesis Dr. Eggman is up to no good, and he's got his eye on a new locale whose resources he can exploit for evil schemes. It's up to Sonic and his BFFs, Tails, Knuckles, and Amy, to stop the Doctor, recover the Chaos Emeralds, battle the returning but obscure fan-favorite villain Fang the Sniper, and meet a brand-new buddy to save the day. Accomplishing this task involves zipping through 11 themed side-scrolling zones while collecting rings, bonking Badniks, and dealing with each area's distinct gimmicks and threats. No melodramatic story scenes, RPG or sim elements, or awkward romances here: It's pure, classic Sonic platforming.

That doesn't mean it's entirely devoid of new ideas, however. All of the zones are brand-new: Familiar elements from previous games like gimmicks and enemies might return, but every stage is an original. Collecting a Chaos Emerald now grants a special Emerald Power players can put to use at almost any time, provided they have the energy for it. And--perhaps the biggest new twist of all is that Sonic Superstars now supports four-person couch co-op multiplayer. Sure, somebody could pick up the player 2 pad and flail around as Tails in Sonic 2 and 3, but that was extremely limited; what we have here in Superstars is a unique kind of controlled chaos (pun intended).

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