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Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons

Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons https://ift.tt/3BEqbVQ Dungeons & Dragons has attracted several of the greatest storytellers of all time to the Forgotten Realms, and at Gen Con, Wizards of the Coast announced a new product line called D&D Icons to bring together creators to develop new stories for the tabletop franchise. True Blood actor Joe Manganiello has a long history with the franchise, and he serves as chief creative officer for the D&D Icons line. Speaking to GameSpot's Jessica Cogswell at Gen Con, Manganiello explained how he wants D&D Icons to continue the legacy of the game's co-creator, Gary Gygax. "I was asked one year ago today by [Head of Dungeons & Dragons] Dan Ayoub, 'What would you do if you had...' I brought up the possibility of there being this line within D&D, and he said, 'Okay, who would you want to work with?' I said, 'Margaret [Weis] and Tracy [Hickm...

Arizona Sunshine 2 Review - The Walking Shred

Arizona Sunshine 2 Review - The Walking Shred https://ift.tt/87DlUmG

The first time I played Arizona Sunshine 2, I left feeling a bit nauseated, but I soon realized this was due to my time spent away from playing VR games. The second time I played Arizona Sunshine 2, I was quickly overwhelmed by its hordes of undead and left feeling like the game was perhaps unbalanced. By the third time I put on my Quest 3 headset, I'd rediscovered my proverbial sea legs, I'd mastered the art of zombie crowd control, and I enjoyed the game for what it is: an arcadey trek through the apocalypse.

In the VR-exclusive first-person zombie shooter Arizona Sunshine 2, you'll take on the role of the original game's hero for another excursion through an undead hellscape of airports, sewage tunnels, and rooftop parking lots, each of them loaded with ammo and "Freds"--the too-jokey protagonist's word for zombies--in similar quantities. The game's intentions are clear right away: This isn't the sort of game where you'll need to worry about ammo reserves very often. This is a power fantasy, though not without plenty of tension, too.

Arizona Sunshine 2 shines brightest is in those moments when you're tasked with clearing out intimidatingly large hordes of zombies. As mentioned, at first I found this so difficult that I assumed I failed to account for something--a skill move, or a control option, or something. It turns out I just needed a little practice. Like a lot of VR shooters, you can do yourself huge favors by mastering the reload animation. Initially I fumbled around with that mechanic, which caused me to take more than a few bites to the jugular, but it didn't take long before I mowed through undead like a John Wick Halloween spin-off.

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