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God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube

God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game.  GameSpot: God of War's identity has changed so many times and Laufey is probab...

Best Of 2023: Alan Wake 2's Musical Moment Is The Best Surprise In Gaming In Years

Best Of 2023: Alan Wake 2's Musical Moment Is The Best Surprise In Gaming In Years https://ift.tt/3QUeVSz

Alan Wake 2 surprised us in many ways--how much it differed from its predecessor, how much Saga Anderson added to Alan Wake's story, the way Alan Wake 2 continued to really tie together all of Remedy's games. But the biggest surprise of all begins with two words taking up almost all of the screen:

WE SING.

WARNING: This is your chance to get out of here before I spoil one of the silliest, weirdest, and best gaming moments in Alan Wake 2.

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