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FF7 Revelation Director On Fixing Rebirth’s Most Criticized/Hated Feature

FF7 Revelation Director On Fixing Rebirth’s Most Criticized/Hated Feature https://ift.tt/5An3vIK Jess Cogswell sits down with Naoki Hamaguchi to talk about the Final Fantasy 7 Revelation reveal including questions on Tifa, Cid and Vincent's gameplay, more on the job system, an update to mini games, and Naoki Hamaguchi's favorite thing him and the team got to recreate in the game from the original.

Best Of 2023: Baldur's Gate 3's Best Set Piece Reaches Into Its Dungeon-Delving Roots

Best Of 2023: Baldur's Gate 3's Best Set Piece Reaches Into Its Dungeon-Delving Roots https://ift.tt/0q3xrvI

A lot of airtime and screen-space has been spent talking about just how big Baldur's Gate 3 is. And it's massive, even growing bigger consistently as the game gets an array of foundation-altering patches. However, Baldur's Gate 3 best sings in its relentless commitment to careful combat and dungeon design. Rosemyrn Monastery is RPG level design at its most straightforward and its most dazzling.

In its overall structure, Rosemyrn sharply inverts the typical dungeon: Above is the dungeon, below the town. The space-faring warriors, the Githyanki, have taken the area below the monastery as their Créche, but most of the monastery itself--the above-ground areas that were once overflowing with clergy, pilgrims, and other guests--is almost entirely abandoned. Rosemyrn was dedicated to the god of dawn, Lithander, and many ventured there to ask his favor.

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